/* Copyright (c) 2019-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "voxel_material_cache.h" #include "../defines.h" #ifdef PROPS_PRESENT #include "../../props/props/prop_data.h" #include "../../props/props/prop_data_prop.h" #if MESH_DATA_RESOURCE_PRESENT #include "../../mesh_data_resource/props/prop_data_mesh_data.h" #endif #endif bool VoxelMaterialCache::get_initialized() { return _initialized; } void VoxelMaterialCache::set_initialized(const bool value) { _initialized = value; } int VoxelMaterialCache::get_ref_count() { return _ref_count; } void VoxelMaterialCache::set_ref_count(const int value) { _ref_count = value; } void VoxelMaterialCache::inc_ref_count() { _ref_count += 1; } void VoxelMaterialCache::dec_ref_count() { _ref_count -= 1; } //Materials Ref VoxelMaterialCache::material_get(const int index) { ERR_FAIL_INDEX_V(index, _materials.size(), Ref(NULL)); return _materials[index]; } Ref VoxelMaterialCache::material_lod_get(const int index) { ERR_FAIL_COND_V(_materials.size() == 0, Ref(NULL)); if (index < 0) { return _materials[0]; } if (index >= _materials.size()) { return _materials[_materials.size() - 1]; } return _materials[index]; } void VoxelMaterialCache::material_add(const Ref &value) { ERR_FAIL_COND(!value.is_valid()); _materials.push_back(value); } void VoxelMaterialCache::material_set(const int index, const Ref &value) { ERR_FAIL_INDEX(index, _materials.size()); _materials.set(index, value); } void VoxelMaterialCache::material_remove(const int index) { _materials.VREMOVE(index); } int VoxelMaterialCache::material_get_num() const { return _materials.size(); } void VoxelMaterialCache::materials_clear() { _materials.clear(); } Vector VoxelMaterialCache::materials_get() { VARIANT_ARRAY_GET(_materials); } void VoxelMaterialCache::materials_set(const Vector &materials) { _materials.clear(); for (int i = 0; i < materials.size(); i++) { Ref material = Ref(materials[i]); _materials.push_back(material); } } //Surfaces Ref VoxelMaterialCache::surface_get(const int index) { ERR_FAIL_INDEX_V(index, _surfaces.size(), Ref()); return _surfaces[index]; } Ref VoxelMaterialCache::surface_id_get(const int id) { Ref surface; for (int i = 0; i < _surfaces.size(); ++i) { surface = _surfaces[i]; if (surface.is_valid()) { if (surface->get_id() == id) { break; } } } return surface; } void VoxelMaterialCache::surface_add(Ref value) { ERR_FAIL_COND(!value.is_valid()); _surfaces.push_back(value); } void VoxelMaterialCache::surface_set(int index, Ref value) { ERR_FAIL_COND(index < 0); if (_surfaces.size() < index) { _surfaces.resize(index + 1); } _surfaces.set(index, value); } void VoxelMaterialCache::surface_remove(const int index) { _surfaces.VREMOVE(index); } int VoxelMaterialCache::surface_get_num() const { return _surfaces.size(); } void VoxelMaterialCache::surfaces_clear() { _surfaces.clear(); } void VoxelMaterialCache::additional_texture_add(const Ref &texture) { _additional_textures.push_back(texture); } void VoxelMaterialCache::additional_texture_remove(const Ref &texture) { for (int i = 0; i < _additional_textures.size(); ++i) { if (_additional_textures[i] == texture) { _additional_textures.VREMOVE(i); return; } } } void VoxelMaterialCache::additional_texture_remove_index(const int index) { ERR_FAIL_INDEX(index, _additional_textures.size()); _additional_textures.VREMOVE(index); } void VoxelMaterialCache::additional_textures_clear() { _additional_textures.clear(); } int VoxelMaterialCache::additional_texture_count() { return _additional_textures.size(); } Ref VoxelMaterialCache::additional_texture_get(const int index) { ERR_FAIL_INDEX_V(index, _additional_textures.size(), Ref()); return _additional_textures[index]; } Ref VoxelMaterialCache::additional_texture_get_atlas(const int index) { ERR_FAIL_INDEX_V(index, _additional_textures.size(), Ref()); return additional_texture_get_atlas_tex(_additional_textures[index]); } Ref VoxelMaterialCache::additional_texture_get_atlas_tex(const Ref &texture) { return Ref(); } Rect2 VoxelMaterialCache::additional_texture_get_uv_rect(const Ref &texture) { return Rect2(0, 0, 1, 1); } #ifdef PROPS_PRESENT void VoxelMaterialCache::prop_add_textures(const Ref &prop) { if (!prop.is_valid()) { return; } for (int i = 0; i < prop->get_prop_count(); ++i) { #if MESH_DATA_RESOURCE_PRESENT Ref pdm = prop->get_prop(i); if (pdm.is_valid()) { Ref tex = pdm->get_texture(); if (!tex.is_valid()) continue; additional_texture_add(tex); } #endif Ref pdp = prop->get_prop(i); if (pdp.is_valid()) { prop_add_textures(pdp); } } } void VoxelMaterialCache::prop_remove_textures(const Ref &prop) { if (!prop.is_valid()) { return; } for (int i = 0; i < prop->get_prop_count(); ++i) { #if MESH_DATA_RESOURCE_PRESENT Ref pdm = prop->get_prop(i); if (pdm.is_valid()) { Ref tex = pdm->get_texture(); if (!tex.is_valid()) continue; additional_texture_remove(tex); } #endif Ref pdp = prop->get_prop(i); if (pdp.is_valid()) { prop_remove_textures(pdp); } } } #endif void VoxelMaterialCache::refresh_rects() { _initialized = true; } void VoxelMaterialCache::setup_material_albedo(Ref texture) { if (has_method("_setup_material_albedo")) { call("_setup_material_albedo", texture); } } VoxelMaterialCache::VoxelMaterialCache() { _ref_count = 0; _initialized = false; } VoxelMaterialCache::~VoxelMaterialCache() { _materials.clear(); _surfaces.clear(); } void VoxelMaterialCache::_bind_methods() { ClassDB::bind_method(D_METHOD("get_initialized"), &VoxelMaterialCache::get_initialized); ClassDB::bind_method(D_METHOD("set_initialized", "value"), &VoxelMaterialCache::set_initialized); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized"), "set_initialized", "get_initialized"); ClassDB::bind_method(D_METHOD("get_ref_count"), &VoxelMaterialCache::get_ref_count); ClassDB::bind_method(D_METHOD("set_ref_count", "value"), &VoxelMaterialCache::set_ref_count); ADD_PROPERTY(PropertyInfo(Variant::INT, "mat_ref_count"), "set_ref_count", "get_ref_count"); ClassDB::bind_method(D_METHOD("inc_ref_count"), &VoxelMaterialCache::inc_ref_count); ClassDB::bind_method(D_METHOD("dec_ref_count"), &VoxelMaterialCache::dec_ref_count); BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"))); ClassDB::bind_method(D_METHOD("material_get", "index"), &VoxelMaterialCache::material_get); ClassDB::bind_method(D_METHOD("material_lod_get", "index"), &VoxelMaterialCache::material_lod_get); ClassDB::bind_method(D_METHOD("material_add", "value"), &VoxelMaterialCache::material_add); ClassDB::bind_method(D_METHOD("material_set", "index", "value"), &VoxelMaterialCache::material_set); ClassDB::bind_method(D_METHOD("material_remove", "index"), &VoxelMaterialCache::material_remove); ClassDB::bind_method(D_METHOD("material_get_num"), &VoxelMaterialCache::material_get_num); ClassDB::bind_method(D_METHOD("materials_clear"), &VoxelMaterialCache::materials_clear); ClassDB::bind_method(D_METHOD("materials_get"), &VoxelMaterialCache::materials_get); ClassDB::bind_method(D_METHOD("materials_set"), &VoxelMaterialCache::materials_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get"); ClassDB::bind_method(D_METHOD("surface_get", "index"), &VoxelMaterialCache::surface_get); ClassDB::bind_method(D_METHOD("surface_id_get", "index"), &VoxelMaterialCache::surface_id_get); ClassDB::bind_method(D_METHOD("surface_add", "value"), &VoxelMaterialCache::surface_add); ClassDB::bind_method(D_METHOD("surface_set", "index", "surface"), &VoxelMaterialCache::surface_set); ClassDB::bind_method(D_METHOD("surface_remove", "index"), &VoxelMaterialCache::surface_remove); ClassDB::bind_method(D_METHOD("surface_get_num"), &VoxelMaterialCache::surface_get_num); ClassDB::bind_method(D_METHOD("surfaces_clear"), &VoxelMaterialCache::surfaces_clear); ClassDB::bind_method(D_METHOD("additional_texture_add", "texture"), &VoxelMaterialCache::additional_texture_add); ClassDB::bind_method(D_METHOD("additional_texture_remove", "texture"), &VoxelMaterialCache::additional_texture_remove); ClassDB::bind_method(D_METHOD("additional_texture_remove_index", "index"), &VoxelMaterialCache::additional_texture_remove_index); ClassDB::bind_method(D_METHOD("additional_textures_clear"), &VoxelMaterialCache::additional_textures_clear); ClassDB::bind_method(D_METHOD("additional_texture_count"), &VoxelMaterialCache::additional_texture_count); ClassDB::bind_method(D_METHOD("additional_texture_get", "index"), &VoxelMaterialCache::additional_texture_get); ClassDB::bind_method(D_METHOD("additional_texture_get_atlas", "index"), &VoxelMaterialCache::additional_texture_get_atlas); ClassDB::bind_method(D_METHOD("additional_texture_get_atlas_tex", "index"), &VoxelMaterialCache::additional_texture_get_atlas_tex); ClassDB::bind_method(D_METHOD("additional_texture_get_uv_rect", "texture"), &VoxelMaterialCache::additional_texture_get_uv_rect); #ifdef PROPS_PRESENT ClassDB::bind_method(D_METHOD("prop_add_textures", "prop"), &VoxelMaterialCache::prop_add_textures); ClassDB::bind_method(D_METHOD("prop_remove_textures", "prop"), &VoxelMaterialCache::prop_remove_textures); #endif ClassDB::bind_method(D_METHOD("refresh_rects"), &VoxelMaterialCache::refresh_rects); ClassDB::bind_method(D_METHOD("setup_material_albedo", "texture"), &VoxelMaterialCache::setup_material_albedo); }