#ifndef GSAISTEERINGBEHAVIOR_H #define GSAISTEERINGBEHAVIOR_H class GSAISteeringBehavior : public Reference { GDCLASS(GSAISteeringBehavior, Reference); public: bool get_is_enabled() const; void set_is_enabled(const bool val); GSAISteeringAgent get_ *agent(); void set_ *agent(const GSAISteeringAgent &val); void calculate_steering(const GSAITargetAcceleration &acceleration); void _calculate_steering(const GSAITargetAcceleration &acceleration); GSAISteeringBehavior(); ~GSAISteeringBehavior(); protected: static void _bind_methods(); // Base class for all steering behaviors. // // Steering behaviors calculate the linear and the angular acceleration to be // to the agent that owns them. // // The `calculate_steering` function is the entry point for all behaviors. // Individual steering behaviors encapsulate the steering logic. // @category - Base types // If `false`, all calculations return zero amounts of acceleration. bool is_enabled = true; // The AI agent on which the steering behavior bases its calculations. GSAISteeringAgent *agent; // Sets the `acceleration` with the behavior's desired amount of acceleration. }; #endif