#include "sdf3d_op_repeat.h" Ref Sdf3dOpRepeat::get_input() { return input; } void Sdf3dOpRepeat::set_input(const Ref &val) { input = val; } Ref Sdf3dOpRepeat::get_output() { return output; } void Sdf3dOpRepeat::set_output(const Ref &val) { output = val; } Vector2 Sdf3dOpRepeat::get_col_row() { return col_row; } void Sdf3dOpRepeat::set_col_row(const Vector2 &val) { col_row = val; } float Sdf3dOpRepeat::get_rotation() const { return rotation; } void Sdf3dOpRepeat::set_rotation(const float val) { rotation = val; } //tool; //export(Resource) ; Ref input; //export(Resource) ; Ref output; //export(Vector2) ; Vector2 col_row = Vector2(3, 3); //export(float) ; float rotation = 0.3; void Sdf3dOpRepeat::_init_properties() { if (!input) { input = MMNodeUniversalProperty.new(); input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_VECTOR2; } input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL; // input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_VECTOR2; input.slot_name = ">>> Input "; if (!input.is_connected("changed", self, "on_input_changed")) { input.connect("changed", self, "on_input_changed"); } if (!output) { output = MMNodeUniversalProperty.new(); output.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_VECTOR2; } output.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT; output.slot_name = ">>> Output >>>"; output.get_value_from_owner = true; register_input_property(input); register_output_property(output); } void Sdf3dOpRepeat::_register_methods(const Variant &mm_graph_node) { mm_graph_node.add_slot_label_universal(input); mm_graph_node.add_slot_label_universal(output); mm_graph_node.add_slot_vector2("get_col_row", "set_col_row", "Col,Row", 1); mm_graph_node.add_slot_float("get_rotation", "set_rotation", "Rotation", 0.01); } Vector2 Sdf3dOpRepeat::_get_property_value_sdf3d(const Vector3 &uv3) { //todo make seed a class variable probably into MMNode; Vector3 new_uv = MMAlgos.sdf3d_repeat(uv3, col_row, rotation, 1); return input.get_value_sdf3d(new_uv); } //col_row; Vector2 Sdf3dOpRepeat::get_col_row() { return col_row; } void Sdf3dOpRepeat::set_col_row(const Vector2 &val) { col_row = val; emit_changed(); output.emit_changed(); } //rotation; float Sdf3dOpRepeat::get_rotation() { return rotation; } void Sdf3dOpRepeat::set_rotation(const float val) { rotation = val; emit_changed(); output.emit_changed(); } void Sdf3dOpRepeat::on_input_changed() { emit_changed(); output.emit_changed(); } } Sdf3dOpRepeat::Sdf3dOpRepeat() { input; output; col_row = Vector2(3, 3); rotation = 0.3; } Sdf3dOpRepeat::~Sdf3dOpRepeat() { } static void Sdf3dOpRepeat::_bind_methods() { ClassDB::bind_method(D_METHOD("get_input"), &Sdf3dOpRepeat::get_input); ClassDB::bind_method(D_METHOD("set_input", "value"), &Sdf3dOpRepeat::set_input); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_input", "get_input"); ClassDB::bind_method(D_METHOD("get_output"), &Sdf3dOpRepeat::get_output); ClassDB::bind_method(D_METHOD("set_output", "value"), &Sdf3dOpRepeat::set_output); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_output", "get_output"); ClassDB::bind_method(D_METHOD("get_col_row"), &Sdf3dOpRepeat::get_col_row); ClassDB::bind_method(D_METHOD("set_col_row", "value"), &Sdf3dOpRepeat::set_col_row); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "col_row"), "set_col_row", "get_col_row"); ClassDB::bind_method(D_METHOD("get_rotation"), &Sdf3dOpRepeat::get_rotation); ClassDB::bind_method(D_METHOD("set_rotation", "value"), &Sdf3dOpRepeat::set_rotation); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation"), "set_rotation", "get_rotation"); ClassDB::bind_method(D_METHOD("_init_properties"), &Sdf3dOpRepeat::_init_properties); ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Sdf3dOpRepeat::_register_methods); ClassDB::bind_method(D_METHOD("_get_property_value_sdf3d", "uv3"), &Sdf3dOpRepeat::_get_property_value_sdf3d); ClassDB::bind_method(D_METHOD("get_col_row"), &Sdf3dOpRepeat::get_col_row); ClassDB::bind_method(D_METHOD("set_col_row", "val"), &Sdf3dOpRepeat::set_col_row); ClassDB::bind_method(D_METHOD("get_rotation"), &Sdf3dOpRepeat::get_rotation); ClassDB::bind_method(D_METHOD("set_rotation", "val"), &Sdf3dOpRepeat::set_rotation); ClassDB::bind_method(D_METHOD("on_input_changed"), &Sdf3dOpRepeat::on_input_changed); }