#ifndef SCRATCHES_H #define SCRATCHES_H class Scratches : public MMNode { GDCLASS(Scratches, MMNode); public: Ref get_image(); void set_image(const Ref &val); Vector2 get_size(); void set_size(const Vector2 &val); int get_layers() const; void set_layers(const int val); float get_waviness() const; void set_waviness(const float val); int get_angle() const; void set_angle(const int val); float get_randomness() const; void set_randomness(const float val); void _init_properties(); void _register_methods(const Variant &mm_graph_node); void _render(const Variant &material); Color _get_value_for(const Vector2 &uv, const int pseed); Vector2 get_size(); void set_size(const Vector2 &val); int get_layers(); void set_layers(const int val); float get_waviness(); void set_waviness(const float val); int get_angle(); void set_angle(const int val); float get_randomness(); void set_randomness(const float val); Scratches(); ~Scratches(); protected: static void _bind_methods(); //tool //export(Resource) Ref image; //export(Vector2) Vector2 size = Vector2(0.25, 0.4); //export(int) int layers = 4; //export(float) float waviness = 0.51; //export(int) int angle = 0; //export(float) float randomness = 0.44; //size //layers //waviness //angle //randomness }; #endif