#include "gradient.h" Ref Gradient::get_image() { return image; } void Gradient::set_image(const Ref &val) { image = val; } float Gradient::get_repeat() const { return repeat; } void Gradient::set_repeat(const float val) { repeat = val; } float Gradient::get_rotate() const { return rotate; } void Gradient::set_rotate(const float val) { rotate = val; } //tool; //export(Resource) ; Ref image; //export(float) ; float repeat = 1; //export(float) ; float rotate = 0; void Gradient::_init_properties() { if (!image) { image = MMNodeUniversalProperty.new(); image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE; } image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE; register_output_property(image); } void Gradient::_register_methods(const Variant &mm_graph_node) { mm_graph_node.add_slot_texture_universal(image); mm_graph_node.add_slot_float("get_repeat", "set_repeat", "repeat"); mm_graph_node.add_slot_float("get_rotate", "set_rotate", "rotate"); mm_graph_node.add_slot_gradient(); } void Gradient::_render(const Variant &material) { Ref img = render_image(material); image.set_value(img); } Color Gradient::_get_value_for(const Vector2 &uv, const int pseed) { if (interpolation_type == 0) { return MMAlgos.normal_gradient_type_1(uv, repeat, rotate, points); } else if (interpolation_type == 1) { return MMAlgos.normal_gradient_type_2(uv, repeat, rotate, points); } else if (interpolation_type == 2) { return MMAlgos.normal_gradient_type_3(uv, repeat, rotate, points); } else if (interpolation_type == 3) { return MMAlgos.normal_gradient_type_4(uv, repeat, rotate, points); } return Color(1, 1, 1, 1); } Color Gradient::_get_gradient_color(const float x) { if (interpolation_type == 0) { return MMAlgos.gradient_type_1(x, points); } else if (interpolation_type == 1) { return MMAlgos.gradient_type_2(x, points); } else if (interpolation_type == 2) { return MMAlgos.gradient_type_3(x, points); } else if (interpolation_type == 3) { return MMAlgos.gradient_type_4(x, points); } return Color(1, 1, 1, 1); } float Gradient::get_repeat() { return repeat; } void Gradient::set_repeat(const float val) { repeat = val; set_dirty(true); } float Gradient::get_rotate() { return rotate; } void Gradient::set_rotate(const float val) { rotate = val; set_dirty(true); } } Gradient::Gradient() { image; repeat = 1; rotate = 0; } Gradient::~Gradient() { } static void Gradient::_bind_methods() { ClassDB::bind_method(D_METHOD("get_image"), &Gradient::get_image); ClassDB::bind_method(D_METHOD("set_image", "value"), &Gradient::set_image); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_image", "get_image"); ClassDB::bind_method(D_METHOD("get_repeat"), &Gradient::get_repeat); ClassDB::bind_method(D_METHOD("set_repeat", "value"), &Gradient::set_repeat); ADD_PROPERTY(PropertyInfo(Variant::REAL, "repeat"), "set_repeat", "get_repeat"); ClassDB::bind_method(D_METHOD("get_rotate"), &Gradient::get_rotate); ClassDB::bind_method(D_METHOD("set_rotate", "value"), &Gradient::set_rotate); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotate"), "set_rotate", "get_rotate"); ClassDB::bind_method(D_METHOD("_init_properties"), &Gradient::_init_properties); ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Gradient::_register_methods); ClassDB::bind_method(D_METHOD("_render", "material"), &Gradient::_render); ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &Gradient::_get_value_for); ClassDB::bind_method(D_METHOD("_get_gradient_color", "x"), &Gradient::_get_gradient_color); ClassDB::bind_method(D_METHOD("get_repeat"), &Gradient::get_repeat); ClassDB::bind_method(D_METHOD("set_repeat", "val"), &Gradient::set_repeat); ClassDB::bind_method(D_METHOD("get_rotate"), &Gradient::get_rotate); ClassDB::bind_method(D_METHOD("set_rotate", "val"), &Gradient::set_rotate); }