#ifndef PAINT_NODE_H #define PAINT_NODE_H #include "core/math/vector2i.h" #include "scene/2d/node_2d.h" class PaintNode : public Node2D { GDCLASS(PaintNode, Node2D); public: Vector2i get_size(); void set_size(const Vector2i &size); PaintNode(); ~PaintNode(); protected: static void _bind_methods(); Vector2i _size; }; #endif