/*************************************************************************/ /* model_visual.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "model_visual.h" #include "../../singletons/ess.h" #include "../../defines.h" int ModelVisual::get_layer() { return _layer; } void ModelVisual::set_layer(int layer) { _layer = layer; } //ModelVisualEntries Ref ModelVisual::get_visual_entry(const int index) const { ERR_FAIL_INDEX_V(index, _visual_entries.size(), Ref()); return _visual_entries.get(index); } void ModelVisual::set_visual_entry(const int index, const Ref visual_entry) { ERR_FAIL_INDEX(index, _visual_entries.size()); _visual_entries.set(index, visual_entry); } void ModelVisual::add_visual_entry(const Ref visual_entry) { _visual_entries.push_back(visual_entry); } void ModelVisual::remove_visual_entry(const int index) { ERR_FAIL_INDEX(index, _visual_entries.size()); _visual_entries.remove(index); } int ModelVisual::get_visual_entry_count() const { return _visual_entries.size(); } Vector ModelVisual::get_visual_entries() { VARIANT_ARRAY_GET(_visual_entries); } void ModelVisual::set_visual_entries(const Vector &visual_entries) { VARIANT_ARRAY_SET(visual_entries, _visual_entries, ModelVisualEntry); } ModelVisual::ModelVisual() { _layer = 0; } ModelVisual::~ModelVisual() { _visual_entries.clear(); } void ModelVisual::_validate_property(PropertyInfo &property) const { String name = property.name; if (name == "layer") { property.hint_string = ESS::get_singleton()->texture_layers_get(); } } #ifndef DISABLE_DEPRECATED // TODO REMOVE AFTER NEXT RELEASE bool ModelVisual::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "get_visual_entries") { set_visual_entries(p_value); return true; } return false; } #endif void ModelVisual::_bind_methods() { ClassDB::bind_method(D_METHOD("get_layer"), &ModelVisual::get_layer); ClassDB::bind_method(D_METHOD("set_layer", "layer"), &ModelVisual::set_layer); ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_ENUM, ""), "set_layer", "get_layer"); //ModelVisualEntry ClassDB::bind_method(D_METHOD("get_visual_entry", "index"), &ModelVisual::get_visual_entry); ClassDB::bind_method(D_METHOD("set_visual_entry", "index", "data"), &ModelVisual::set_visual_entry); ClassDB::bind_method(D_METHOD("add_visual_entry", "visual_entry"), &ModelVisual::add_visual_entry); ClassDB::bind_method(D_METHOD("remove_visual_entry", "index"), &ModelVisual::remove_visual_entry); ClassDB::bind_method(D_METHOD("get_visual_entry_count"), &ModelVisual::get_visual_entry_count); ClassDB::bind_method(D_METHOD("get_visual_entries"), &ModelVisual::get_visual_entries); ClassDB::bind_method(D_METHOD("set_visual_entries", "visual_entrys"), &ModelVisual::set_visual_entries); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "visual_entries", PROPERTY_HINT_NONE, "23/20:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visual_entries", "get_visual_entries"); }