#ifndef DATABASE_CONNECTION_H
#define DATABASE_CONNECTION_H

/*************************************************************************/
/*  database_connection.h                                                */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "core/string/ustring.h"

#include "core/object/reference.h"

class QueryBuilder;
class TableBuilder;
class QueryResult;
class Database;

class DatabaseConnection : public Reference {
	GDCLASS(DatabaseConnection, Reference);

public:
	virtual void database_connect(const String &connection_str);
	virtual Ref<QueryResult> query(const String &query);
	virtual void query_run(const String &query);

	virtual Ref<QueryBuilder> get_query_builder();
	virtual Ref<TableBuilder> get_table_builder();

	virtual String escape(const String &str);
	virtual void escape_to(const String &str, String *to);

	virtual int get_table_version(const String &table);
	virtual void set_table_version(const String &table, const int version);
	virtual void ensure_version_table_exists();

	Ref<Database> get_owner();
	void set_owner(Database *owner);

	DatabaseConnection();
	~DatabaseConnection();

protected:
	static void _bind_methods();

	//"WeakRef"
	//Note: Set this to null if the owner Database gets destroyed!
	Database *_owner;
};

#endif