<?xml version="1.0" encoding="UTF-8" ?> <class name="EditorFileSystem" inherits="Node" version="3.11"> <brief_description> Resource filesystem, as the editor sees it. </brief_description> <description> This object holds information of all resources in the filesystem, their types, etc. [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_resource_filesystem]. </description> <tutorials> </tutorials> <methods> <method name="get_file_type" qualifiers="const"> <return type="String" /> <argument index="0" name="path" type="String" /> <description> Returns the resource type of the file, given the full path. This returns a string such as [code]"Resource"[/code] or [code]"GDScript"[/code], [i]not[/i] a file extension such as [code]".gd"[/code]. </description> </method> <method name="get_filesystem"> <return type="EditorFileSystemDirectory" /> <description> Gets the root directory object. </description> </method> <method name="get_filesystem_path"> <return type="EditorFileSystemDirectory" /> <argument index="0" name="path" type="String" /> <description> Returns a view into the filesystem at [code]path[/code]. </description> </method> <method name="get_scanning_progress" qualifiers="const"> <return type="float" /> <description> Returns the scan progress for 0 to 1 if the FS is being scanned. </description> </method> <method name="is_scanning" qualifiers="const"> <return type="bool" /> <description> Returns [code]true[/code] of the filesystem is being scanned. </description> </method> <method name="scan"> <return type="void" /> <description> Scan the filesystem for changes. </description> </method> <method name="scan_sources"> <return type="void" /> <description> Check if the source of any imported resource changed. </description> </method> <method name="update_file"> <return type="void" /> <argument index="0" name="path" type="String" /> <description> Update a file information. Call this if an external program (not Godot) modified the file. </description> </method> <method name="update_script_classes"> <return type="void" /> <description> Scans the script files and updates the list of custom class names. </description> </method> </methods> <signals> <signal name="filesystem_changed"> <description> Emitted if the filesystem changed. </description> </signal> <signal name="resources_reimported"> <argument index="0" name="resources" type="PoolStringArray" /> <description> Emitted if a resource is reimported. </description> </signal> <signal name="resources_reload"> <argument index="0" name="resources" type="PoolStringArray" /> <description> Emitted if at least one resource is reloaded when the filesystem is scanned. </description> </signal> <signal name="sources_changed"> <argument index="0" name="exist" type="bool" /> <description> Emitted if the source of any imported file changed. </description> </signal> </signals> <constants> </constants> </class>