/*************************************************************************/
/*  block_voxel_structure.cpp                                            */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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/*************************************************************************/

#include "block_voxel_structure.h"

int BlockVoxelStructure::get_channel_type() const {
	return _channel_type;
}
void BlockVoxelStructure::set_channel_type(const int value) {
	_channel_type = value;
}

int BlockVoxelStructure::get_channel_isolevel() const {
	return _channel_isolevel;
}
void BlockVoxelStructure::set_channel_isolevel(const int value) {
	_channel_isolevel = value;
}

int BlockVoxelStructure::get_voxel_type(int p_x, int p_y, int p_z) const {
	DataEntry p;

	for (int i = 0; i < _data.size(); ++i) {
		p = _data[i];

		if (p.x == p_x && p.y == p_y && p.z == p_z) {
			return p.data_type;
		}
	}

	return 0;
}
int BlockVoxelStructure::get_voxel_isolevel(int p_x, int p_y, int p_z) const {
	DataEntry p;

	for (int i = 0; i < _data.size(); ++i) {
		p = _data[i];

		if (p.x == p_x && p.y == p_y && p.z == p_z) {
			return p.data_isolevel;
		}
	}

	return 0;
}

void BlockVoxelStructure::set_voxel(int p_x, int p_y, int p_z, int p_type, int p_isolevel) {
	DataEntry p;
	p.x = p_x;
	p.y = p_y;
	p.z = p_z;
	p.data_type = p_type;
	p.data_isolevel = p_isolevel;

	_data.push_back(p);
}

void BlockVoxelStructure::_write_to_chunk(Ref<VoxelChunk> chunk) {
	//Ref<VoxelChunk> c = Object::cast_to<VoxelChunk>(chunk);
}

void BlockVoxelStructure::clear() {
	_data.clear();
}

BlockVoxelStructure::BlockVoxelStructure() {
	_channel_type = 0;
	_channel_isolevel = 0;
}

BlockVoxelStructure::~BlockVoxelStructure() {
	_data.clear();
}

void BlockVoxelStructure::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_channel_type"), &BlockVoxelStructure::get_channel_type);
	ClassDB::bind_method(D_METHOD("set_channel_type", "value"), &BlockVoxelStructure::set_channel_type);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_type"), "set_channel_type", "get_channel_type");

	ClassDB::bind_method(D_METHOD("get_channel_isolevel"), &BlockVoxelStructure::get_channel_isolevel);
	ClassDB::bind_method(D_METHOD("set_channel_isolevel", "value"), &BlockVoxelStructure::set_channel_isolevel);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_isolevel"), "set_channel_isolevel", "get_channel_isolevel");

	ClassDB::bind_method(D_METHOD("get_voxel_type", "x", "y", "z"), &BlockVoxelStructure::get_voxel_type);
	ClassDB::bind_method(D_METHOD("get_voxel_isolevel", "x", "y", "z"), &BlockVoxelStructure::get_voxel_isolevel);

	ClassDB::bind_method(D_METHOD("set_voxel", "x", "y", "z", "type", "isolevel"), &BlockVoxelStructure::set_voxel);

	ClassDB::bind_method(D_METHOD("_write_to_chunk", "chunk"), &BlockVoxelStructure::_write_to_chunk);
}