/*************************************************************************/ /* bit_array.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ /** @author AndreaCatania */ #include "bit_array.h" #include "core/math/math_funcs.h" #include "core/ustring.h" BitArray::BitArray(uint32_t p_initial_size_in_bit) { resize_in_bits(p_initial_size_in_bit); } BitArray::BitArray(const PoolByteArray &p_bytes) : bytes(p_bytes) { } void BitArray::resize_in_bytes(int p_bytes) { ERR_FAIL_COND_MSG(p_bytes < 0, "Bytes count can't be negative"); bytes.resize(p_bytes); } int BitArray::size_in_bytes() const { return bytes.size(); } void BitArray::resize_in_bits(int p_bits) { ERR_FAIL_COND_MSG(p_bits < 0, "Bits count can't be negative"); const int min_size = Math::ceil((static_cast(p_bits)) / 8); bytes.resize(min_size); } int BitArray::size_in_bits() const { return bytes.size() * 8; } void BitArray::store_bits(int p_bit_offset, uint64_t p_value, int p_bits) { ERR_FAIL_COND_MSG(p_bit_offset < 0, "Offset can't be negative"); ERR_FAIL_COND_MSG(p_bits <= 0, "The number of bits should be more than 0"); ERR_FAIL_INDEX_MSG(p_bit_offset + p_bits - 1, size_in_bits(), "The bit array size is `" + itos(size_in_bits()) + "` while you are trying to write `" + itos(p_bits) + "` starting from `" + itos(p_bit_offset) + "`."); int bits = p_bits; int bit_offset = p_bit_offset; uint64_t val = p_value; PoolByteArray::Write w = bytes.write(); while (bits > 0) { const int bits_to_write = MIN(bits, 8 - bit_offset % 8); const int bits_to_jump = bit_offset % 8; const int bits_to_skip = 8 - (bits_to_write + bits_to_jump); const int byte_offset = bit_offset / 8; // Clear the bits that we have to write //const uint8_t byte_clear = ~(((0xFF >> bits_to_jump) << (bits_to_jump + bits_to_skip)) >> bits_to_skip); uint8_t byte_clear = 0xFF >> bits_to_jump; byte_clear = byte_clear << (bits_to_jump + bits_to_skip); byte_clear = ~(byte_clear >> bits_to_skip); w[byte_offset] &= byte_clear; // Now we can continue to write bits w[byte_offset] |= (val & 0xFF) << bits_to_jump; bits -= bits_to_write; bit_offset += bits_to_write; val >>= bits_to_write; } w.release(); } uint64_t BitArray::read_bits(int p_bit_offset, int p_bits) const { ERR_FAIL_COND_V_MSG(p_bits <= 0, 0, "The number of bits should be more than 0"); ERR_FAIL_INDEX_V_MSG(p_bit_offset + p_bits - 1, size_in_bits(), 0, "The bit array size is `" + itos(size_in_bits()) + "` while you are trying to read `" + itos(p_bits) + "` starting from `" + itos(p_bit_offset) + "`."); int bits = p_bits; int bit_offset = p_bit_offset; uint64_t val = 0; PoolByteArray::Read r = bytes.read(); const uint8_t *bytes_ptr = r.ptr(); int val_bits_to_jump = 0; while (bits > 0) { const int bits_to_read = MIN(bits, 8 - bit_offset % 8); const int bits_to_jump = bit_offset % 8; const int bits_to_skip = 8 - (bits_to_read + bits_to_jump); const int byte_offset = bit_offset / 8; uint8_t byte_mask = 0xFF >> bits_to_jump; byte_mask = byte_mask << (bits_to_skip + bits_to_jump); byte_mask = byte_mask >> bits_to_skip; const uint64_t byte_val = static_cast((bytes_ptr[byte_offset] & byte_mask) >> bits_to_jump); val |= byte_val << val_bits_to_jump; bits -= bits_to_read; bit_offset += bits_to_read; val_bits_to_jump += bits_to_read; } r.release(); return val; } void BitArray::zero() { if (bytes.size() > 0) { PoolByteArray::Write w = bytes.write(); memset(w.ptr(), 0, sizeof(uint8_t) * bytes.size()); w.release(); } }