<?xml version="1.0" encoding="UTF-8" ?> <class name="GLTFSkeleton" inherits="Resource" version="3.5"> <brief_description> </brief_description> <description> [b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFSkeleton] within a script will cause an error in an exported project. </description> <tutorials> </tutorials> <methods> <method name="get_bone_attachment"> <return type="BoneAttachment" /> <argument index="0" name="idx" type="int" /> <description> </description> </method> <method name="get_bone_attachment_count"> <return type="int" /> <description> </description> </method> <method name="get_pandemonium_bone_node"> <return type="Dictionary" /> <description> </description> </method> <method name="get_pandemonium_skeleton"> <return type="Skeleton" /> <description> </description> </method> <method name="get_unique_names"> <return type="Array" /> <description> </description> </method> <method name="set_pandemonium_bone_node"> <return type="void" /> <argument index="0" name="pandemonium_bone_node" type="Dictionary" /> <description> </description> </method> <method name="set_unique_names"> <return type="void" /> <argument index="0" name="unique_names" type="Array" /> <description> </description> </method> </methods> <members> <member name="joints" type="PoolIntArray" setter="set_joints" getter="get_joints" default="PoolIntArray( )"> </member> <member name="roots" type="PoolIntArray" setter="set_roots" getter="get_roots" default="PoolIntArray( )"> </member> </members> <constants> </constants> </class>