<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFSkeleton" inherits="Resource" version="3.5">
	<brief_description>
	</brief_description>
	<description>
		[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFSkeleton] within a script will cause an error in an exported project.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_bone_attachment">
			<return type="BoneAttachment" />
			<argument index="0" name="idx" type="int" />
			<description>
			</description>
		</method>
		<method name="get_bone_attachment_count">
			<return type="int" />
			<description>
			</description>
		</method>
		<method name="get_pandemonium_bone_node">
			<return type="Dictionary" />
			<description>
			</description>
		</method>
		<method name="get_pandemonium_skeleton">
			<return type="Skeleton" />
			<description>
			</description>
		</method>
		<method name="get_unique_names">
			<return type="Array" />
			<description>
			</description>
		</method>
		<method name="set_pandemonium_bone_node">
			<return type="void" />
			<argument index="0" name="pandemonium_bone_node" type="Dictionary" />
			<description>
			</description>
		</method>
		<method name="set_unique_names">
			<return type="void" />
			<argument index="0" name="unique_names" type="Array" />
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="joints" type="PoolIntArray" setter="set_joints" getter="get_joints" default="PoolIntArray(  )">
		</member>
		<member name="roots" type="PoolIntArray" setter="set_roots" getter="get_roots" default="PoolIntArray(  )">
		</member>
	</members>
	<constants>
	</constants>
</class>