#ifndef PAINT_NODE_H #define PAINT_NODE_H #include "core/math/vector2i.h" #include "scene/main/node_2d.h" class PaintProject; class PaintNode : public Node2D { GDCLASS(PaintNode, Node2D); public: enum { NOTIFICATION_PARENT_PAINT_NODE_RESIZED = 2500, NOTIFICATION_PAINT_PROJECT_PRE_RENDER = 2501, NOTIFICATION_PAINT_PROJECT_POST_RENDER = 2502, }; Vector2i get_size(); void set_size(const Vector2i &size); bool get_draw_outline(); void set_draw_outline(const bool val); Ref render_image(); virtual Ref _render_image(); Ref get_rendered_image(); virtual Ref _get_rendered_image(); bool render_should_evaluate_children(); virtual bool _render_should_evaluate_children(); void render_evaluate_paint_node(PaintNode *node, Transform2D transform, Ref image); void render_paint_node(PaintNode *node, Transform2D transform, Ref image); PoolVector2iArray util_get_pixels_in_line(const Vector2i &from, const Vector2i &to); int util_to_1d_v(const Vector2i &p, int w); int util_to_1d(int x, int y, int w); Vector2i util_to_2d(int idx, int w); Color util_color_from_array(const PoolRealArray &color_array); Color util_random_color(); Color util_random_color_alt(); bool forward_canvas_gui_input(const Ref &p_event); virtual bool _forward_canvas_gui_input(const Ref &p_event); PaintProject *get_paint_project(); PaintNode *get_parent_paint_node(); PaintNode *find_parent_paint_node(); String get_configuration_warning() const; void _propagate_notification_resized(); void _propagate_notification_project_pre_render(); void _propagate_notification_project_post_render(); PaintNode(); ~PaintNode(); protected: void _notification(int p_what); static void _bind_methods(); Vector2i _size; bool _draw_outline; }; #endif