#ifndef TERRAIN_LIBRARY_MERGER_H
#define TERRAIN_LIBRARY_MERGER_H

/*************************************************************************/
/*  terrain_library_merger.h                                             */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "core/containers/rb_map.h"
#include "core/object/resource.h"

#include "terrain_library.h"

#include "scene/resources/material/material.h"

#include "../data/terrain_light.h"
#include "terrain_surface_merger.h"

#include "modules/modules_enabled.gen.h"

class TerrainSurfaceSimple;
class TerrainMesher;
class PackedScene;

class TerrainLibraryMerger : public TerrainLibrary {
	GDCLASS(TerrainLibraryMerger, TerrainLibrary)

public:
	int get_texture_flags() const;
	void set_texture_flags(const int flags);

	int get_max_atlas_size() const;
	void set_max_atlas_size(const int size);

	bool get_keep_original_atlases() const;
	void set_keep_original_atlases(const bool value);

	Color get_background_color() const;
	void set_background_color(const Color &color);

	int get_margin() const;
	void set_margin(const int margin);

	Ref<TerrainSurface> terra_surface_get(const int index);
	void terra_surface_add(Ref<TerrainSurface> value);
	void terra_surface_set(const int index, Ref<TerrainSurface> value);
	void terra_surface_remove(const int index);
	int terra_surface_get_num() const;
	void terra_surfaces_clear();

	Vector<Variant> get_terra_surfaces();
	void set_terra_surfaces(const Vector<Variant> &surfaces);

#ifdef MODULE_PROPS_ENABLED
	Ref<PropData> get_prop(const int index);
	void add_prop(Ref<PropData> value);
	bool has_prop(const Ref<PropData> &value) const;
	void set_prop(const int index, const Ref<PropData> &value);
	void remove_prop(const int index);
	int get_num_props() const;
	void clear_props();

	Vector<Variant> get_props();
	void set_props(const Vector<Variant> &props);

	Rect2 get_prop_uv_rect(const Ref<Texture> &texture);

	Ref<TexturePacker> get_prop_packer();
#endif

	void refresh_rects();

	void _setup_material_albedo(const int material_index, const Ref<Texture> &texture);

	TerrainLibraryMerger();
	~TerrainLibraryMerger();

protected:
#ifdef MODULE_PROPS_ENABLED
	bool process_prop_textures(Ref<PropData> prop);
#endif

	static void _bind_methods();

	Vector<Ref<TerrainSurfaceMerger>> _terra_surfaces;
#ifdef MODULE_PROPS_ENABLED
	Vector<Ref<PropData>> _props;
#endif

	Ref<TexturePacker> _packer;
	Ref<TexturePacker> _prop_packer;
};

#endif