/*************************************************************************/ /* mouse_x11.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ // mouse_x11.cpp /* * FRT - A Godot platform targeting single board computers * Copyright (c) 2017-2019 Emanuele Fornara * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "bits/x11.h" #include "frt.h" namespace frt { static const long handled_mask = ButtonPressMask | ButtonReleaseMask | PointerMotionMask | Button1MotionMask | Button2MotionMask | Button3MotionMask | Button4MotionMask | Button5MotionMask | ButtonMotionMask; static const int handled_types[] = { MotionNotify, ButtonPress, ButtonRelease, 0, }; class MouseX11 : public Mouse, public EventHandler { private: X11User *x11; Handler *h; Vec2 pos; public: MouseX11() : x11(0), h(0) {} // Module const char *get_id() const { return "mouse_x11"; } bool probe() { if (!x11) x11 = X11Context::acquire(handled_mask, handled_types, this); return true; } void cleanup() { if (x11) { x11->release(); x11 = 0; } } // Mouse Vec2 get_pos() const { return pos; } void set_size(Vec2 size) {} void set_handler(Handler *handler) { h = handler; } // EventHandler void handle_event() { XEvent ev; x11->get_event(ev); Button button; bool unhandled = false; switch (ev.type) { case MotionNotify: pos.x = ev.xmotion.x; pos.y = ev.xmotion.y; if (h) h->handle_mouse_motion(pos); break; case ButtonPress: case ButtonRelease: switch (ev.xbutton.button) { case 1: button = Left; break; case 2: button = Middle; break; case 3: button = Right; break; case 4: button = WheelUp; break; case 5: button = WheelDown; break; default: unhandled = true; break; } if (h && !unhandled) h->handle_mouse_button(button, ev.type == ButtonPress); break; } } }; FRT_REGISTER(MouseX11) } // namespace frt