/*************************************************************************/ /* gradient_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gradient_editor_plugin.h" #include "editor/editor_scale.h" #include "core/class_db.h" #include "core/os/memory.h" #include "core/undo_redo.h" #include "core/vector.h" #include "editor/editor_node.h" #include "scene/resources/gradient.h" Size2 GradientEditor::get_minimum_size() const { return Size2(0, 60) * EDSCALE; } void GradientEditor::_gradient_changed() { if (editing) { return; } editing = true; Vector points = gradient->get_points(); set_points(points); editing = false; } void GradientEditor::_ramp_changed() { editing = true; UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo(); undo_redo->create_action(TTR("Gradient Edited")); undo_redo->add_do_method(gradient.ptr(), "set_offsets", get_offsets()); undo_redo->add_do_method(gradient.ptr(), "set_colors", get_colors()); undo_redo->add_undo_method(gradient.ptr(), "set_offsets", gradient->get_offsets()); undo_redo->add_undo_method(gradient.ptr(), "set_colors", gradient->get_colors()); undo_redo->commit_action(); editing = false; } void GradientEditor::_bind_methods() { ClassDB::bind_method("_gradient_changed", &GradientEditor::_gradient_changed); ClassDB::bind_method("_ramp_changed", &GradientEditor::_ramp_changed); } void GradientEditor::set_gradient(const Ref &p_gradient) { gradient = p_gradient; connect("ramp_changed", this, "_ramp_changed"); gradient->connect("changed", this, "_gradient_changed"); set_points(gradient->get_points()); } GradientEditor::GradientEditor() { editing = false; } GradientEditor::~GradientEditor() { } /////////////////////// bool EditorInspectorPluginGradient::can_handle(Object *p_object) { return Object::cast_to(p_object) != nullptr; } void EditorInspectorPluginGradient::parse_begin(Object *p_object) { Gradient *gradient = Object::cast_to(p_object); Ref g(gradient); GradientEditor *editor = memnew(GradientEditor); editor->set_gradient(g); add_custom_control(editor); } GradientEditorPlugin::GradientEditorPlugin(EditorNode *p_node) { Ref plugin; plugin.instance(); add_inspector_plugin(plugin); }