/*************************************************************************/ /* database_manager.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "database_manager.h" #include "core/object/object.h" #include "database.h" Ref DatabaseManager::get_ddb() { return _ddb; } void DatabaseManager::set_ddb(const Ref &db) { _ddb = db; emit_signal("default_database_changed", db); } void DatabaseManager::add_database(const Ref &db, bool set_as_default) { ERR_FAIL_COND(!db.is_valid()); _databases.push_back(db); emit_signal("database_added", db); if (set_as_default) { _ddb = db; emit_signal("default_database_changed", db); } } void DatabaseManager::remove_database(const int index, const bool unset_if_default) { ERR_FAIL_INDEX(index, _databases.size()); Ref db = _databases[index]; _databases.remove(index); emit_signal("database_removed", db); if (unset_if_default && _ddb == db) { _ddb.unref(); emit_signal("default_database_changed", db); } } Ref DatabaseManager::get_database(const int index) { ERR_FAIL_INDEX_V(index, _databases.size(), Ref()); return _databases[index]; } int DatabaseManager::get_database_count() { return _databases.size(); } Vector> DatabaseManager::get_databases() { return _databases; } Vector DatabaseManager::get_databases_bind() { Vector r; for (int i = 0; i < _databases.size(); i++) { r.push_back(_databases[i].get_ref_ptr()); } return r; } void DatabaseManager::initialized() { emit_signal("initialized"); } void DatabaseManager::load() { //go thourgh settings, and create all the defined db backends //add them to ProjectSettings } void DatabaseManager::migrate(const bool p_clear, const bool p_should_seed, const int p_seed) { emit_signal("migration", p_clear, p_should_seed, p_seed); } DatabaseManager *DatabaseManager::get_singleton() { return _instance; } DatabaseManager::DatabaseManager() { _instance = this; } DatabaseManager::~DatabaseManager() { _instance = nullptr; } void DatabaseManager::_bind_methods() { ADD_SIGNAL(MethodInfo("initialized")); ADD_SIGNAL(MethodInfo("migration", PropertyInfo(Variant::BOOL, "clear"), PropertyInfo(Variant::BOOL, "should_seed"), PropertyInfo(Variant::INT, "pseed"))); ADD_SIGNAL(MethodInfo("default_database_changed", PropertyInfo(Variant::OBJECT, "db", PROPERTY_HINT_RESOURCE_TYPE, "Database"))); ADD_SIGNAL(MethodInfo("database_added", PropertyInfo(Variant::OBJECT, "db", PROPERTY_HINT_RESOURCE_TYPE, "Database"))); ADD_SIGNAL(MethodInfo("database_removed", PropertyInfo(Variant::OBJECT, "db", PROPERTY_HINT_RESOURCE_TYPE, "Database"))); ClassDB::bind_method(D_METHOD("get_ddb"), &DatabaseManager::get_ddb); ClassDB::bind_method(D_METHOD("set_ddb"), &DatabaseManager::set_ddb); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ddb", PROPERTY_HINT_RESOURCE_TYPE, "Database"), "set_ddb", "get_ddb"); ClassDB::bind_method(D_METHOD("add_database", "db", "set_as_default"), &DatabaseManager::add_database, true); ClassDB::bind_method(D_METHOD("remove_database", "index", "unset_if_default"), &DatabaseManager::remove_database, true); ClassDB::bind_method(D_METHOD("get_database", "index"), &DatabaseManager::get_database); ClassDB::bind_method(D_METHOD("get_database_count"), &DatabaseManager::get_database_count); ClassDB::bind_method(D_METHOD("get_databases"), &DatabaseManager::get_databases_bind); ClassDB::bind_method(D_METHOD("initialized"), &DatabaseManager::initialized); ClassDB::bind_method(D_METHOD("load"), &DatabaseManager::load); ClassDB::bind_method(D_METHOD("migrate", "clear", "should_seed", "pseed"), &DatabaseManager::migrate); } DatabaseManager *DatabaseManager::_instance = nullptr;