#ifndef THEME_EDITOR_PREVIEW_H #define THEME_EDITOR_PREVIEW_H /*************************************************************************/ /* theme_editor_preview.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene/gui/box_container.h" #include "core/math/color.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/string/ustring.h" #include "scene/resources/theme.h" #include "scene/resources/font.h" #include "scene/resources/packed_scene.h" #include "scene/resources/style_box.h" class Button; class ColorRect; class Control; class InputEvent; class MarginContainer; class ScrollContainer; class Theme; struct Vector2; class ThemeEditorPreview : public VBoxContainer { GDCLASS(ThemeEditorPreview, VBoxContainer); ScrollContainer *preview_container; ColorRect *preview_bg; MarginContainer *preview_overlay; Control *picker_overlay; Control *hovered_control = nullptr; struct ThemeCache { Ref preview_picker_overlay; Color preview_picker_overlay_color; Ref preview_picker_label; Ref preview_picker_font; } theme_cache; double time_left = 0; void _propagate_redraw(Control *p_at); void _refresh_interval(); void _preview_visibility_changed(); void _picker_button_cbk(); Control *_find_hovered_control(Control *p_parent, Vector2 p_mouse_position); void _draw_picker_overlay(); void _gui_input_picker_overlay(const Ref &p_event); void _reset_picker_overlay(); protected: HBoxContainer *preview_toolbar; MarginContainer *preview_content; Button *picker_button; void add_preview_overlay(Control *p_overlay); void _notification(int p_what); static void _bind_methods(); public: void set_preview_theme(const Ref &p_theme); ThemeEditorPreview(); }; class DefaultThemeEditorPreview : public ThemeEditorPreview { GDCLASS(DefaultThemeEditorPreview, ThemeEditorPreview); public: DefaultThemeEditorPreview(); }; class SceneThemeEditorPreview : public ThemeEditorPreview { GDCLASS(SceneThemeEditorPreview, ThemeEditorPreview); Ref loaded_scene; Button *reload_scene_button; void _reload_scene(); protected: void _notification(int p_what); static void _bind_methods(); public: bool set_preview_scene(const String &p_path); String get_preview_scene_path() const; SceneThemeEditorPreview(); }; #endif // THEME_EDITOR_PREVIEW_H