/*************************************************************************/ /* texture_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "texture_editor_plugin.h" #include "editor/editor_scale.h" #include "scene/resources/dynamic_font.h" #include "core/object/class_db.h" #include "core/math/color.h" #include "core/io/image.h" #include "core/math/vector2.h" #include "core/os/memory.h" #include "scene/gui/control.h" #include "scene/gui/label.h" #include "scene/gui/texture_rect.h" #include "scene/main/node.h" #include "scene/resources/font.h" #include "scene/resources/texture.h" class EditorNode; TextureRect *TexturePreview::get_texture_display() { return texture_display; } void TexturePreview::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { if (!is_inside_tree()) { // TODO: This is a workaround because `NOTIFICATION_THEME_CHANGED` // is getting called for some reason when the `TexturePreview` is // getting destroyed, which causes `get_theme_font()` to return `nullptr`. // See https://github.com/godotengine/godot/issues/50743. break; } if (metadata_label) { Ref metadata_label_font = get_theme_font("expression", "EditorFonts")->duplicate(); metadata_label_font->set_size(16 * EDSCALE); metadata_label_font->set_outline_size(2 * EDSCALE); metadata_label_font->set_outline_color(Color::named("black")); metadata_label->add_theme_font_override("font", metadata_label_font); } checkerboard->set_texture(get_theme_icon("Checkerboard", "EditorIcons")); } break; } } void TexturePreview::_update_metadata_label_text() { Ref texture = texture_display->get_texture(); String format; if (Object::cast_to(*texture)) { format = Image::get_format_name(Object::cast_to(*texture)->get_format()); } else if (Object::cast_to(*texture)) { format = Image::get_format_name(Object::cast_to(*texture)->get_format()); } else { format = texture->get_class(); } metadata_label->set_text(itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format); } void TexturePreview::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_metadata_label_text"), &TexturePreview::_update_metadata_label_text); } TexturePreview::TexturePreview(Ref p_texture, bool p_show_metadata) { checkerboard = memnew(TextureRect); checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE); checkerboard->set_custom_minimum_size(Size2(0.0, 256.0) * EDSCALE); add_child(checkerboard); texture_display = memnew(TextureRect); texture_display->set_texture(p_texture); texture_display->set_anchors_preset(TextureRect::PRESET_WIDE); texture_display->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED); texture_display->set_expand(true); add_child(texture_display); if (p_show_metadata) { metadata_label = memnew(Label); _update_metadata_label_text(); p_texture->connect("changed", this, "_update_metadata_label_text"); // It's okay that these colors are static since the grid color is static too. metadata_label->add_theme_color_override("font_color", Color::named("white")); metadata_label->add_theme_color_override("font_color_shadow", Color::named("black")); metadata_label->add_theme_constant_override("shadow_as_outline", 1); metadata_label->set_h_size_flags(Control::SIZE_SHRINK_END); metadata_label->set_v_size_flags(Control::SIZE_SHRINK_END); add_child(metadata_label); } } bool EditorInspectorPluginTexture::can_handle(Object *p_object) { return Object::cast_to(p_object) != nullptr || Object::cast_to(p_object) != nullptr || Object::cast_to(p_object) != nullptr || Object::cast_to(p_object) != nullptr || Object::cast_to(p_object) != nullptr; } void EditorInspectorPluginTexture::parse_begin(Object *p_object) { Ref texture(Object::cast_to(p_object)); add_custom_control(memnew(TexturePreview(texture, true))); } TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) { Ref plugin; plugin.instance(); add_inspector_plugin(plugin); }