#ifndef PATTERN_H #define PATTERN_H class Pattern : public MMNode { GDCLASS(Pattern, MMNode); public: Ref get_image(); void set_image(const Ref &val); int get_combiner_type() const; void set_combiner_type(const int val); int get_combiner_axis_type_x() const; void set_combiner_axis_type_x(const int val); int get_combiner_axis_type_y() const; void set_combiner_axis_type_y(const int val); Vector2 get_repeat(); void set_repeat(const Vector2 &val); void _init_properties(); void _register_methods(const Variant &mm_graph_node); void _render(const Variant &material); Color _get_value_for(const Vector2 &uv, const int pseed); int get_combiner_type(); void set_combiner_type(const int val); int get_combiner_axis_type_x(); void set_combiner_axis_type_x(const int val); int get_combiner_axis_type_y(); void set_combiner_axis_type_y(const int val); Vector2 get_repeat(); void set_repeat(const Vector2 &val); Pattern(); ~Pattern(); protected: static void _bind_methods(); //tool //export(Resource) Ref image; //export(int, "Multiply,Add,Max,Min,Xor,Pow") int combiner_type = 0; //export(int, "Sine,Triangle,Square,Sawtooth,Constant,Bounce") int combiner_axis_type_x = 0; //export(int, "Sine,Triangle,Square,Sawtooth,Constant,Bounce") int combiner_axis_type_y = 0; //export(Vector2) Vector2 repeat = Vector2(4, 4); //combiner_type //combiner_axis_type_x //combiner_axis_type_y //repeat }; #endif