/* Copyright (c) 2019-2023 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "ess.h" #include "../database/ess_resource_db.h" #include "../material_cache/ess_material_cache.h" #include "../spawners/ess_entity_spawner.h" #include "../utility/entity_create_info.h" #include "core/config/project_settings.h" #include "modules/modules_enabled.gen.h" ESS *ESS::instance; ESS *ESS::get_singleton() { return instance; } bool ESS::get_use_spell_points() const { return _use_spell_points; } void ESS::set_use_spell_points(const bool value) { _use_spell_points = value; } bool ESS::get_scale_spells_by_default() const { return _scale_spells_by_default; } void ESS::set_scale_spells_by_default(const bool value) { _scale_spells_by_default = value; } bool ESS::get_automatic_load() const { return _automatic_load; } void ESS::set_automatic_load(const bool load) { _automatic_load = load; } bool ESS::get_use_class_xp() const { return _use_class_xp; } void ESS::set_use_class_xp(const bool value) { _use_class_xp = value; } bool ESS::get_allow_class_spell_learning() const { return _allow_class_spell_learning; } void ESS::set_allow_class_spell_learning(const bool value) { _allow_class_spell_learning = value; } bool ESS::get_allow_class_recipe_learning() const { return _allow_class_recipe_learning; } void ESS::set_allow_class_recipe_learning(const bool value) { _allow_class_recipe_learning = value; } int ESS::get_auto_learn_spells() const { return _auto_learn_spells; } void ESS::set_auto_learn_spells(const int value) { _auto_learn_spells = value; } Ref ESS::get_resource_db() { return _ess_resource_db; } void ESS::set_resource_db(const Ref &resource_db) { _ess_resource_db = resource_db; } ESSEntitySpawner *ESS::get_entity_spawner() { return _ess_entity_spawner; } void ESS::set_entity_spawner(ESSEntitySpawner *spawner) { _ess_entity_spawner = spawner; } void ESS::set_entity_spawner_bind(Node *spawner) { _ess_entity_spawner = Object::cast_to(spawner); } String ESS::get_resource_db_path() { return _ess_resource_db_path; } void ESS::set_resource_db_path(const String &path) { _ess_resource_db_path = path; } void ESS::request_entity_spawn(Ref info) { if (_ess_entity_spawner) _ess_entity_spawner->request_entity_spawn(info); } void ESS::request_entity_spawn_deferred(Ref info) { if (_ess_entity_spawner) _ess_entity_spawner->request_entity_spawn_deferred(info); } void ESS::load_resource_db() { _Directory dir; ERR_FAIL_COND(_ess_resource_db_path == ""); Ref d = load_resource(_ess_resource_db_path, "ESSResourceDB"); ERR_FAIL_COND(!d.is_valid()); _ess_resource_db = d; } void ESS::load_all() { load_resource_db(); _ess_resource_db->initialize(); } //Stats void ESS::stat_set_string(const String &stat_enum_string) { _stat_enum_string = stat_enum_string; _stat_id_to_name.clear(); _stat_name_to_id.clear(); _stat_id_to_property.clear(); _stat_property_to_id.clear(); int slicec = stat_enum_string.get_slice_count(","); _stat_id_to_name.resize(slicec); _stat_id_to_property.resize(slicec); for (int i = 0; i < slicec; ++i) { String slice = stat_enum_string.get_slicec(',', i); StringName s = StringName(slice); _stat_id_to_name.set(i, s); _stat_name_to_id.set(s, i); String st = slice; st = st.to_lower(); st = st.replace(" ", "_"); StringName stp = StringName(st); _stat_id_to_property.set(i, stp); _stat_property_to_id.set(stp, i); } } String ESS::stat_get_string() const { return _stat_enum_string; } int ESS::stat_get_id(const StringName &name) const { ERR_FAIL_COND_V(!_stat_name_to_id.has(name), 0); return _stat_name_to_id[name]; } StringName ESS::stat_get_name(const int id) const { ERR_FAIL_INDEX_V(id, _stat_id_to_name.size(), StringName()); return _stat_id_to_name[id]; } int ESS::stat_get_property_id(const StringName &name) const { ERR_FAIL_COND_V(!_stat_property_to_id.has(name), 0); return _stat_property_to_id[name]; } StringName ESS::stat_get_property_name(const int id) const { ERR_FAIL_INDEX_V(id, _stat_id_to_property.size(), StringName()); return _stat_id_to_property[id]; } bool ESS::stat_is_property(const StringName &name) const { return _stat_property_to_id.has(name); } int ESS::stat_get_count() const { return _stat_id_to_name.size(); } PoolStringArray ESS::stats_get() const { PoolStringArray arr; arr.resize(_stat_id_to_name.size()); for (int i = 0; i < _stat_id_to_name.size(); ++i) { arr.set(i, _stat_id_to_name[i]); } return arr; } void ESS::stats_set(const PoolStringArray &array) { _stat_enum_string = ""; _stat_id_to_name.clear(); _stat_name_to_id.clear(); _stat_id_to_property.clear(); _stat_property_to_id.clear(); _stat_id_to_name.resize(array.size()); _stat_id_to_property.resize(array.size()); if (array.size() > 0) _stat_enum_string += array[0]; for (int i = 0; i < array.size(); ++i) { StringName s = StringName(array[i]); _stat_id_to_name.set(i, s); _stat_name_to_id.set(s, i); String st = array[i]; st = st.to_lower(); st = st.replace(" ", "_"); StringName stp = StringName(st); _stat_id_to_property.set(i, stp); _stat_property_to_id.set(stp, i); _stat_enum_string += ","; _stat_enum_string += array[i]; } } int ESS::stat_get_main_stat_count() const { return _stat_main_stat_count; } void ESS::stat_set_main_stat_count(const int index) { _stat_main_stat_count = index; } //Equipslots void ESS::equip_slot_set_string(const String &equip_slot_enum_string) { _equip_slot_id_to_name.clear(); _equip_slot_name_to_id.clear(); _equip_slot_id_to_property.clear(); _equip_slot_property_to_id.clear(); int slicec = equip_slot_enum_string.get_slice_count(","); _equip_slot_id_to_name.resize(slicec); _equip_slot_id_to_property.resize(slicec); for (int i = 0; i < slicec; ++i) { String slice = equip_slot_enum_string.get_slicec(',', i); StringName s = StringName(slice); _equip_slot_id_to_name.set(i, s); _equip_slot_name_to_id.set(s, i); String st = slice; st = st.to_lower(); st = st.replace(" ", "_"); StringName stp = StringName(st); _equip_slot_id_to_property.set(i, stp); _equip_slot_property_to_id.set(stp, i); } _equip_slot_enum_string = equip_slot_enum_string + ",None"; } String ESS::equip_slot_get_string() const { return _equip_slot_enum_string; } int ESS::equip_slot_get_id(const StringName &name) const { ERR_FAIL_COND_V(!_equip_slot_name_to_id.has(name), 0); return _equip_slot_name_to_id[name]; } StringName ESS::equip_slot_get_name(const int id) const { ERR_FAIL_INDEX_V(id, _equip_slot_id_to_name.size(), StringName()); return _equip_slot_id_to_name[id]; } int ESS::equip_slot_get_property_id(const StringName &name) const { ERR_FAIL_COND_V(!_equip_slot_property_to_id.has(name), 0); return _equip_slot_property_to_id[name]; } StringName ESS::equip_slot_get_property_name(const int id) const { ERR_FAIL_INDEX_V(id, _equip_slot_id_to_property.size(), StringName()); return _equip_slot_id_to_property[id]; } bool ESS::equip_slot_is_property(const StringName &name) const { return _equip_slot_property_to_id.has(name); } int ESS::equip_slot_get_count() const { return _equip_slot_id_to_name.size(); } PoolStringArray ESS::equip_slots_get() const { PoolStringArray arr; arr.resize(_equip_slot_id_to_name.size()); for (int i = 0; i < _equip_slot_id_to_name.size(); ++i) { arr.set(i, _equip_slot_id_to_name[i]); } return arr; } void ESS::equip_slots_set(const PoolStringArray &array) { _equip_slot_enum_string = ""; _equip_slot_id_to_name.clear(); _equip_slot_name_to_id.clear(); _equip_slot_id_to_property.clear(); _equip_slot_property_to_id.clear(); _equip_slot_id_to_name.resize(array.size()); _equip_slot_id_to_property.resize(array.size()); if (array.size() > 0) _equip_slot_enum_string += array[0]; for (int i = 0; i < array.size(); ++i) { StringName s = StringName(array[i]); _equip_slot_id_to_name.set(i, s); _equip_slot_name_to_id.set(s, i); String st = array[i]; st = st.to_lower(); st = st.replace(" ", "_"); StringName stp = StringName(st); _equip_slot_id_to_property.set(i, stp); _equip_slot_property_to_id.set(stp, i); _equip_slot_enum_string += ","; _equip_slot_enum_string += array[i]; } } //Skeletons String ESS::entity_types_get() const { return _entity_types; } void ESS::entity_types_set(const String &value) { _entity_types = value; } String ESS::skeletons_bones_index_get(const int index) const { ERR_FAIL_INDEX_V(index, _skeletons_bones.size(), String()); return _skeletons_bones[index]; } int ESS::skeletons_bones_count() { return _skeletons_bones.size(); } PoolStringArray ESS::skeletons_bones_get() const { return _skeletons_bones; } void ESS::skeletons_bones_set(const PoolStringArray &value) { _skeletons_bones = value; } String ESS::skeletons_bone_attachment_index_get(const int index) const { ERR_FAIL_INDEX_V(index, _skeletons_bone_attachment_points.size(), String()); return _skeletons_bone_attachment_points[index]; } int ESS::skeletons_bone_attachments_count() { return _skeletons_bone_attachment_points.size(); } PoolStringArray ESS::skeletons_bone_attachment_points_get() const { return _skeletons_bone_attachment_points; } void ESS::skeletons_bone_attachment_points_set(const PoolStringArray &value) { _skeletons_bone_attachment_points = value; } //Other String ESS::model_visual_groups_get() const { return _model_visual_groups; } void ESS::model_visual_groups_set(const String &value) { _model_visual_groups = value; } String ESS::texture_layers_get() const { return _texture_layers; } void ESS::texture_layers_set(const String &value) { _texture_layers = value; } //Diminishing Returns String ESS::dminishing_return_categories_get() const { return _dminishing_return_categories; } void ESS::dminishing_return_categories_set(const String &value) { _dminishing_return_categories = value; } float ESS::dminishing_return_length_get() const { return _dminishing_return_length; } void ESS::dminishing_return_length_set(const float value) { _dminishing_return_length = value; } int ESS::dminishing_return_steps_get() const { return _dminishing_return_steps; } void ESS::dminishing_return_steps_set(const int value) { _dminishing_return_steps = value; } //Levels/XP int ESS::get_max_character_level() const { return _character_xps.size(); } int ESS::get_max_class_level() const { return _class_xps.size(); } int ESS::get_character_xp(int current_level) { current_level -= 1; ERR_FAIL_INDEX_V(current_level, _character_xps.size(), 9999999); return _character_xps.get(current_level); } void ESS::set_character_xp(int current_level, int value) { current_level -= 1; ERR_FAIL_INDEX(current_level, _character_xps.size()); _character_xps.set(current_level, value); } bool ESS::can_character_level_up(int current_level) { current_level -= 1; return current_level < _character_xps.size(); } PoolIntArray ESS::get_character_xp_data() { return _character_xps; } void ESS::set_character_xp_data(const PoolIntArray &data) { _character_xps = data; } int ESS::get_class_xp(int current_level) { current_level -= 1; ERR_FAIL_INDEX_V(current_level, _class_xps.size(), 9999999); return _class_xps.get(current_level); } void ESS::set_class_xp(int current_level, int value) { current_level -= 1; ERR_FAIL_INDEX(current_level, _class_xps.size()); _class_xps.set(current_level, value); } bool ESS::can_class_level_up(int level) { return level < _class_xps.size(); } PoolIntArray ESS::get_class_xp_data() { return _class_xps; } void ESS::set_class_xp_data(const PoolIntArray &data) { _class_xps = data; } #ifdef MODULE_TEXTURE_PACKER_ENABLED int ESS::get_texture_flags() const { return _texture_flags; } void ESS::set_texture_flags(const int flags) { _texture_flags = flags; } int ESS::get_max_atlas_size() const { return _max_atlas_size; } void ESS::set_max_atlas_size(const int size) { _max_atlas_size = size; } bool ESS::get_keep_original_atlases() const { return _keep_original_atlases; } void ESS::set_keep_original_atlases(const bool value) { _keep_original_atlases = value; } Color ESS::get_background_color() const { return _background_color; } void ESS::set_background_color(const Color &color) { _background_color = color; } int ESS::get_margin() const { return _margin; } void ESS::set_margin(const int margin) { _margin = margin; } #endif StringName ESS::get_default_ess_material_cache_class() { return _default_ess_material_cache_class; } void ESS::set_default_ess_material_cache_class(const StringName &cls_name) { _default_ess_material_cache_class = cls_name; } PoolStringArray ESS::material_paths_get() const { return _material_paths; } void ESS::material_paths_set(const PoolStringArray &value) { _material_paths = value; } void ESS::material_add(const Ref &value) { ERR_FAIL_COND(!value.is_valid()); _materials.push_back(value); } Ref ESS::material_get(const int index) { ERR_FAIL_INDEX_V(index, _materials.size(), Ref()); return _materials[index]; } void ESS::material_set(const int index, const Ref &value) { ERR_FAIL_INDEX(index, _materials.size()); _materials.set(index, value); } void ESS::material_remove(const int index) { _materials.remove(index); } int ESS::material_get_num() const { return _materials.size(); } void ESS::materials_clear() { _materials.clear(); } void ESS::materials_load() { _materials.clear(); for (int i = 0; i < _material_paths.size(); ++i) { StringName path = _material_paths[i]; ERR_CONTINUE(path == ""); Ref d = load_resource(path, "Material"); ERR_CONTINUE(!d.is_valid()); _materials.push_back(d); } } void ESS::ensure_materials_loaded() { if (_materials.size() != _material_paths.size()) { materials_load(); } } Vector ESS::materials_get() { VARIANT_ARRAY_GET(_materials); } void ESS::materials_set(const Vector &materials) { _materials.clear(); for (int i = 0; i < materials.size(); i++) { Ref material = Ref(materials[i]); _materials.push_back(material); } } Ref ESS::material_cache_get(const uint64_t key) { _material_cache_mutex.lock(); if (_material_cache.has(key)) { Ref m = _material_cache[key]; m->inc_ref_count(); _material_cache_mutex.unlock(); return m; } ESSMaterialCache *p = Object::cast_to(ClassDB::instance(_default_ess_material_cache_class)); if (!p) { ERR_PRINT("Can't instance the given ESSMaterialCache! class_name: " + String(_default_ess_material_cache_class)); } Ref m(p); _material_cache[key] = m; _material_cache_mutex.unlock(); return m; } void ESS::material_cache_unref(const uint64_t key) { _material_cache_mutex.lock(); if (!_material_cache.has(key)) { _material_cache_mutex.unlock(); ERR_PRINT("ESS::material_cache_custom_key_unref: can't find cache!"); return; } Ref m = _material_cache[key]; m->dec_ref_count(); if (m->get_ref_count() <= 0) { _material_cache.erase(key); } _material_cache_mutex.unlock(); } Ref ESS::load_resource(const String &path, const String &type_hint) { _ResourceLoader *rl = _ResourceLoader::get_singleton(); Ref resl = rl->load_interactive(path, type_hint); ERR_FAIL_COND_V(!resl.is_valid(), Ref()); resl->wait(); return resl->get_resource(); } void ESS::_bind_methods() { ClassDB::bind_method(D_METHOD("get_use_spell_points"), &ESS::get_use_spell_points); ClassDB::bind_method(D_METHOD("set_use_spell_points", "value"), &ESS::set_use_spell_points); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_spell_points"), "set_use_spell_points", "get_use_spell_points"); ClassDB::bind_method(D_METHOD("get_scale_spells_by_default"), &ESS::get_scale_spells_by_default); ClassDB::bind_method(D_METHOD("set_scale_spells_by_default", "value"), &ESS::set_scale_spells_by_default); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scale_spells_by_default"), "set_scale_spells_by_default", "get_scale_spells_by_default"); ClassDB::bind_method(D_METHOD("get_automatic_load"), &ESS::get_automatic_load); ClassDB::bind_method(D_METHOD("set_automatic_load", "load"), &ESS::set_automatic_load); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "automatic_load"), "set_automatic_load", "get_automatic_load"); ClassDB::bind_method(D_METHOD("get_use_class_xp"), &ESS::get_use_class_xp); ClassDB::bind_method(D_METHOD("set_use_class_xp", "value"), &ESS::set_use_class_xp); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_class_xp"), "set_use_class_xp", "get_use_class_xp"); ClassDB::bind_method(D_METHOD("get_allow_class_spell_learning"), &ESS::get_allow_class_spell_learning); ClassDB::bind_method(D_METHOD("set_allow_class_spell_learning", "value"), &ESS::set_allow_class_spell_learning); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_class_spell_learning"), "set_allow_class_spell_learning", "get_allow_class_spell_learning"); ClassDB::bind_method(D_METHOD("get_allow_class_recipe_learning"), &ESS::get_allow_class_recipe_learning); ClassDB::bind_method(D_METHOD("set_allow_class_recipe_learning", "value"), &ESS::set_allow_class_recipe_learning); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_class_recipe_learning"), "set_allow_class_recipe_learning", "get_allow_class_recipe_learning"); ClassDB::bind_method(D_METHOD("get_auto_learn_spells"), &ESS::get_auto_learn_spells); ClassDB::bind_method(D_METHOD("set_auto_learn_spells", "value"), &ESS::set_auto_learn_spells); ADD_PROPERTY(PropertyInfo(Variant::INT, "auto_learn_spells"), "set_auto_learn_spells", "get_auto_learn_spells"); ClassDB::bind_method(D_METHOD("get_resource_db"), &ESS::get_resource_db); ClassDB::bind_method(D_METHOD("set_resource_db"), &ESS::set_resource_db); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "resource_db", PROPERTY_HINT_RESOURCE_TYPE, "ESSResourceDB"), "set_resource_db", "get_resource_db"); ClassDB::bind_method(D_METHOD("get_entity_spawner"), &ESS::get_entity_spawner); ClassDB::bind_method(D_METHOD("set_entity_spawner"), &ESS::set_entity_spawner_bind); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "entity_spawner", PROPERTY_HINT_RESOURCE_TYPE, "ESSEntitySpawner"), "set_entity_spawner", "get_entity_spawner"); ClassDB::bind_method(D_METHOD("get_resource_db_path"), &ESS::get_resource_db_path); ClassDB::bind_method(D_METHOD("set_resource_db_path", "path"), &ESS::set_resource_db_path); ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_db_path"), "set_resource_db_path", "get_resource_db_path"); //load ClassDB::bind_method(D_METHOD("load_resource_db"), &ESS::load_resource_db); ClassDB::bind_method(D_METHOD("load_resource", "path", "type_hint"), &ESS::load_resource, DEFVAL("")); ClassDB::bind_method(D_METHOD("request_entity_spawn", "info"), &ESS::request_entity_spawn); ClassDB::bind_method(D_METHOD("request_entity_spawn_deferred", "info"), &ESS::request_entity_spawn_deferred); ClassDB::bind_method(D_METHOD("load_all"), &ESS::load_all); //Stats ClassDB::bind_method(D_METHOD("stat_get_string"), &ESS::stat_get_string); ClassDB::bind_method(D_METHOD("stat_set_string", "stat_enum_string"), &ESS::stat_set_string); ADD_PROPERTY(PropertyInfo(Variant::STRING, "stat_string"), "stat_set_string", "stat_get_string"); ClassDB::bind_method(D_METHOD("stat_get_id", "name"), &ESS::stat_get_id); ClassDB::bind_method(D_METHOD("stat_get_name", "id"), &ESS::stat_get_name); ClassDB::bind_method(D_METHOD("stat_get_property_id", "name"), &ESS::stat_get_property_id); ClassDB::bind_method(D_METHOD("stat_get_property_name", "id"), &ESS::stat_get_property_name); ClassDB::bind_method(D_METHOD("stat_is_property", "name"), &ESS::stat_is_property); ClassDB::bind_method(D_METHOD("stat_get_count"), &ESS::stat_get_count); ClassDB::bind_method(D_METHOD("stats_get"), &ESS::stats_get); ClassDB::bind_method(D_METHOD("stats_set", "array"), &ESS::stats_set); ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "stats"), "stats_set", "stats_get"); ClassDB::bind_method(D_METHOD("stat_get_main_stat_count"), &ESS::stat_get_main_stat_count); ClassDB::bind_method(D_METHOD("stat_set_main_stat_count", "index"), &ESS::stat_set_main_stat_count); ADD_PROPERTY(PropertyInfo(Variant::INT, "main_stat_count"), "stat_set_main_stat_count", "stat_get_main_stat_count"); //Equipslots ClassDB::bind_method(D_METHOD("equip_slot_get_string"), &ESS::equip_slot_get_string); ClassDB::bind_method(D_METHOD("equip_slot_set_string", "equip_slot_enum_string"), &ESS::equip_slot_set_string); ADD_PROPERTY(PropertyInfo(Variant::STRING, "equip_slot_string"), "equip_slot_set_string", "equip_slot_get_string"); ClassDB::bind_method(D_METHOD("equip_slot_get_id", "name"), &ESS::equip_slot_get_id); ClassDB::bind_method(D_METHOD("equip_slot_get_name", "id"), &ESS::equip_slot_get_name); ClassDB::bind_method(D_METHOD("equip_slot_get_property_id", "name"), &ESS::equip_slot_get_property_id); ClassDB::bind_method(D_METHOD("equip_slot_get_property_name", "id"), &ESS::equip_slot_get_property_name); ClassDB::bind_method(D_METHOD("equip_slot_is_property", "name"), &ESS::equip_slot_is_property); ClassDB::bind_method(D_METHOD("equip_slot_get_count"), &ESS::equip_slot_get_count); ClassDB::bind_method(D_METHOD("equip_slots_get"), &ESS::equip_slots_get); ClassDB::bind_method(D_METHOD("equip_slots_set", "array"), &ESS::equip_slots_set); ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "equip_slots"), "equip_slots_set", "equip_slots_get"); //Skeletons ClassDB::bind_method(D_METHOD("entity_types_get"), &ESS::entity_types_get); ClassDB::bind_method(D_METHOD("entity_types_set", "value"), &ESS::entity_types_set); ADD_PROPERTY(PropertyInfo(Variant::STRING, "entity_types"), "entity_types_set", "entity_types_get"); ClassDB::bind_method(D_METHOD("skeletons_bones_index_get", "index"), &ESS::skeletons_bones_index_get); ClassDB::bind_method(D_METHOD("skeletons_bones_count"), &ESS::skeletons_bones_count); ClassDB::bind_method(D_METHOD("skeletons_bones_get"), &ESS::skeletons_bones_get); ClassDB::bind_method(D_METHOD("skeletons_bones_set", "value"), &ESS::skeletons_bones_set); ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "skeletons_bones"), "skeletons_bones_set", "skeletons_bones_get"); ClassDB::bind_method(D_METHOD("skeletons_bone_attachment_index_get", "index"), &ESS::skeletons_bone_attachment_index_get); ClassDB::bind_method(D_METHOD("skeletons_bone_attachments_count"), &ESS::skeletons_bone_attachments_count); ClassDB::bind_method(D_METHOD("skeletons_bone_attachment_points_get"), &ESS::skeletons_bone_attachment_points_get); ClassDB::bind_method(D_METHOD("skeletons_bone_attachment_points_set", "value"), &ESS::skeletons_bone_attachment_points_set); ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "skeletons_bone_attachment_points"), "skeletons_bone_attachment_points_set", "skeletons_bone_attachment_points_get"); //Other ClassDB::bind_method(D_METHOD("model_visual_groups_get"), &ESS::model_visual_groups_get); ClassDB::bind_method(D_METHOD("model_visual_groups_set", "value"), &ESS::model_visual_groups_set); ADD_PROPERTY(PropertyInfo(Variant::STRING, "model_visual_groups"), "model_visual_groups_set", "model_visual_groups_get"); ClassDB::bind_method(D_METHOD("texture_layers_get"), &ESS::texture_layers_get); ClassDB::bind_method(D_METHOD("texture_layers_set", "value"), &ESS::texture_layers_set); ADD_PROPERTY(PropertyInfo(Variant::STRING, "texture_layers"), "texture_layers_set", "texture_layers_get"); //Levels/XP ClassDB::bind_method(D_METHOD("get_max_character_level"), &ESS::get_max_character_level); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_character_level"), "", "get_max_character_level"); ClassDB::bind_method(D_METHOD("get_max_class_level"), &ESS::get_max_class_level); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_class_level"), "", "get_max_class_level"); ClassDB::bind_method(D_METHOD("get_character_xp", "current_level"), &ESS::get_character_xp); ClassDB::bind_method(D_METHOD("set_character_xp", "current_level", "value"), &ESS::set_character_xp); ClassDB::bind_method(D_METHOD("can_character_level_up", "current_level"), &ESS::can_character_level_up); ClassDB::bind_method(D_METHOD("get_character_xp_data"), &ESS::get_character_xp_data); ClassDB::bind_method(D_METHOD("set_character_xp_data", "data"), &ESS::set_character_xp_data); ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "character_xp_data"), "set_character_xp_data", "get_character_xp_data"); ClassDB::bind_method(D_METHOD("get_class_xp", "current_level"), &ESS::get_class_xp); ClassDB::bind_method(D_METHOD("set_class_xp", "current_level", "value"), &ESS::set_class_xp); ClassDB::bind_method(D_METHOD("can_class_level_up", "current_level"), &ESS::can_class_level_up); ClassDB::bind_method(D_METHOD("get_class_xp_data"), &ESS::get_class_xp_data); ClassDB::bind_method(D_METHOD("set_class_xp_data", "data"), &ESS::set_character_xp_data); ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "class_xp_data"), "set_class_xp_data", "get_class_xp_data"); #ifdef MODULE_TEXTURE_PACKER_ENABLED ClassDB::bind_method(D_METHOD("get_texture_flags"), &ESS::get_texture_flags); ClassDB::bind_method(D_METHOD("set_texture_flags", "flags"), &ESS::set_texture_flags); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_texture_flags", "get_texture_flags"); ClassDB::bind_method(D_METHOD("get_max_atlas_size"), &ESS::get_max_atlas_size); ClassDB::bind_method(D_METHOD("set_max_atlas_size", "size"), &ESS::set_max_atlas_size); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_atlas_size"), "set_max_atlas_size", "get_max_atlas_size"); ClassDB::bind_method(D_METHOD("get_keep_original_atlases"), &ESS::get_keep_original_atlases); ClassDB::bind_method(D_METHOD("set_keep_original_atlases", "value"), &ESS::set_keep_original_atlases); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_original_atlases"), "set_keep_original_atlases", "get_keep_original_atlases"); ClassDB::bind_method(D_METHOD("get_background_color"), &ESS::get_background_color); ClassDB::bind_method(D_METHOD("set_background_color", "color"), &ESS::set_background_color); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_background_color", "get_background_color"); ClassDB::bind_method(D_METHOD("get_margin"), &ESS::get_margin); ClassDB::bind_method(D_METHOD("set_margin", "size"), &ESS::set_margin); ADD_PROPERTY(PropertyInfo(Variant::INT, "margin"), "set_margin", "get_margin"); #endif ClassDB::bind_method(D_METHOD("get_default_ess_material_cache_class"), &ESS::get_default_ess_material_cache_class); ClassDB::bind_method(D_METHOD("set_default_ess_material_cache_class", "cls_name"), &ESS::set_default_ess_material_cache_class); ADD_PROPERTY(PropertyInfo(Variant::STRING, "default_ess_material_cache_class"), "set_default_ess_material_cache_class", "get_default_ess_material_cache_class"); ClassDB::bind_method(D_METHOD("material_paths_get"), &ESS::material_paths_get); ClassDB::bind_method(D_METHOD("material_paths_set", "value"), &ESS::material_paths_set); ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "material_paths"), "material_paths_set", "material_paths_get"); ClassDB::bind_method(D_METHOD("material_add", "value"), &ESS::material_add); ClassDB::bind_method(D_METHOD("material_get", "index"), &ESS::material_get); ClassDB::bind_method(D_METHOD("material_set", "index", "value"), &ESS::material_set); ClassDB::bind_method(D_METHOD("material_remove", "index"), &ESS::material_remove); ClassDB::bind_method(D_METHOD("material_get_num"), &ESS::material_get_num); ClassDB::bind_method(D_METHOD("materials_clear"), &ESS::materials_clear); ClassDB::bind_method(D_METHOD("materials_load"), &ESS::materials_load); ClassDB::bind_method(D_METHOD("ensure_materials_loaded"), &ESS::ensure_materials_loaded); ClassDB::bind_method(D_METHOD("materials_get"), &ESS::materials_get); ClassDB::bind_method(D_METHOD("materials_set"), &ESS::materials_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "23/20:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get"); ClassDB::bind_method(D_METHOD("material_cache_get", "key"), &ESS::material_cache_get); ClassDB::bind_method(D_METHOD("material_cache_unref", "key"), &ESS::material_cache_unref); } ESS::ESS() { instance = this; _ess_entity_spawner = NULL; _use_spell_points = GLOBAL_DEF("ess/spells/use_spell_points", false); _scale_spells_by_default = GLOBAL_DEF("ess/spells/scale_spells_by_default", false); _allow_class_spell_learning = GLOBAL_DEF("ess/spells/allow_class_spell_learning", false); _allow_class_recipe_learning = GLOBAL_DEF("ess/spells/allow_class_recipe_learning", false); _use_class_xp = GLOBAL_DEF("ess/level/use_class_xp", false); _automatic_class_levelups = GLOBAL_DEF("ess/level/automatic_class_levelups", false); _use_global_class_level = GLOBAL_DEF("ess/level/use_global_class_level", false); _auto_learn_spells = GLOBAL_DEF("ess/level/auto_learn_spells", true); _automatic_load = GLOBAL_DEF("ess/data/automatic_load", false); _ess_resource_db_path = GLOBAL_DEF("ess/data/ess_resource_db_path", ""); stat_set_string(GLOBAL_DEF("ess/enums/stats", "Agility,Strength,Stamina,Intellect,Spirit,Health,Speed,Global Cooldown,Haste")); _stat_main_stat_count = GLOBAL_DEF("ess/enums/main_stat_count", 5); equip_slot_set_string(GLOBAL_DEF("ess/enums/equip_slots", "Head,Neck,Shoulder,Chest,Gloves,Belt,Legs,Feet,Ring_1,Ring_2,Trinket_1,Trinket_2,Main_Hand,Off_Hand")); _entity_types = GLOBAL_DEF("ess/enums/entity_types", "None,Creature,Totem,Idol,Humanoid,Mechanical,Beast,Dragonkin,Elemental,Ghost,Energy,Anomaly,Demon,Object"); _skeletons_bones = GLOBAL_DEF("ess/enums/skeletons_bones", PoolStringArray()); _skeletons_bone_attachment_points = GLOBAL_DEF("ess/enums/skeletons_bone_attachment_points", PoolStringArray()); _model_visual_groups = GLOBAL_DEF("ess/enums/model_visual_groups", "None,Bodypart,Alt Bodypart,Attachment"); _texture_layers = GLOBAL_DEF("ess/enums/texture_layers", "None,Skin,Underwear,Shirt,Clothes Base,Clothes 1,Clothes 2,Clothes 3,Clothes 4,Clothes 5,Belt,Tabard,Overlay"); _dminishing_return_categories = GLOBAL_DEF("ess/enums/dminishing_return_categories", "Stun,Sleep,Disorient"); _dminishing_return_length = GLOBAL_DEF("ess/enums/dminishing_return_length", 15.0); _dminishing_return_steps = GLOBAL_DEF("ess/enums/dminishing_return_steps", 4); _class_xps = GLOBAL_DEF("ess/xp/class_xps", PoolIntArray()); _character_xps = GLOBAL_DEF("ess/xp/character_xps", PoolIntArray()); #ifdef MODULE_TEXTURE_PACKER_ENABLED _default_ess_material_cache_class = GLOBAL_DEF("ess/material_cache/default_ess_material_cache_class", "ESSMaterialCachePCM"); #else _default_ess_material_cache_class = GLOBAL_DEF("ess/material_cache/default_ess_material_cache_class", "ESSMaterialCache"); #endif #ifdef MODULE_TEXTURE_PACKER_ENABLED _texture_flags = GLOBAL_DEF("ess/material_cache/texture_flags", Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER); _max_atlas_size = GLOBAL_DEF("ess/material_cache/max_atlas_size", 1024); _keep_original_atlases = GLOBAL_DEF("ess/material_cache/keep_original_atlases", false); _background_color = GLOBAL_DEF("ess/material_cache/background_color", Color()); _margin = GLOBAL_DEF("ess/material_cache/margin", 0); #endif _material_paths = GLOBAL_DEF("ess/material_cache/material_paths", PoolStringArray()); if (!Engine::get_singleton()->is_editor_hint() && _automatic_load) { call_deferred("load_all"); } } ESS::~ESS() { instance = NULL; _ess_resource_db.unref(); _ess_entity_spawner = NULL; _stat_id_to_name.clear(); _stat_name_to_id.clear(); _stat_id_to_property.clear(); _stat_property_to_id.clear(); _equip_slot_id_to_name.clear(); _equip_slot_name_to_id.clear(); _equip_slot_id_to_property.clear(); _equip_slot_property_to_id.clear(); _skeletons_bones.resize(0); _class_xps.resize(0); _character_xps.resize(0); }