/*************************************************************************/ /* navigation_agent_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "navigation_agent_2d.h" #include "core/config/engine.h" #include "core/containers/vector.h" #include "scene/2d/navigation_2d.h" #include "scene/2d/navigation_link_2d.h" #include "scene/resources/world_2d.h" #include "servers/navigation/navigation_path_query_parameters_2d.h" #include "servers/navigation/navigation_path_query_result_2d.h" #include "servers/navigation_2d_server.h" void NavigationAgent2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent2D::get_rid); ClassDB::bind_method(D_METHOD("set_avoidance_enabled", "enabled"), &NavigationAgent2D::set_avoidance_enabled); ClassDB::bind_method(D_METHOD("get_avoidance_enabled"), &NavigationAgent2D::get_avoidance_enabled); ClassDB::bind_method(D_METHOD("set_path_desired_distance", "desired_distance"), &NavigationAgent2D::set_path_desired_distance); ClassDB::bind_method(D_METHOD("get_path_desired_distance"), &NavigationAgent2D::get_path_desired_distance); ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent2D::set_target_desired_distance); ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent2D::get_target_desired_distance); ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationAgent2D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &NavigationAgent2D::get_radius); ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationAgent2D::set_navigation_node); ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationAgent2D::get_navigation_node); ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent2D::set_neighbor_dist); ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent2D::get_neighbor_dist); ClassDB::bind_method(D_METHOD("set_max_neighbors", "max_neighbors"), &NavigationAgent2D::set_max_neighbors); ClassDB::bind_method(D_METHOD("get_max_neighbors"), &NavigationAgent2D::get_max_neighbors); ClassDB::bind_method(D_METHOD("set_time_horizon_agents", "time_horizon"), &NavigationAgent2D::set_time_horizon_agents); ClassDB::bind_method(D_METHOD("get_time_horizon_agents"), &NavigationAgent2D::get_time_horizon_agents); ClassDB::bind_method(D_METHOD("set_time_horizon_obstacles", "time_horizon"), &NavigationAgent2D::set_time_horizon_obstacles); ClassDB::bind_method(D_METHOD("get_time_horizon_obstacles"), &NavigationAgent2D::get_time_horizon_obstacles); ClassDB::bind_method(D_METHOD("set_max_speed", "max_speed"), &NavigationAgent2D::set_max_speed); ClassDB::bind_method(D_METHOD("get_max_speed"), &NavigationAgent2D::get_max_speed); ClassDB::bind_method(D_METHOD("set_path_max_distance", "max_speed"), &NavigationAgent2D::set_path_max_distance); ClassDB::bind_method(D_METHOD("get_path_max_distance"), &NavigationAgent2D::get_path_max_distance); ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationAgent2D::set_navigation_layers); ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationAgent2D::get_navigation_layers); ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationAgent2D::set_navigation_layer_value); ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationAgent2D::get_navigation_layer_value); ClassDB::bind_method(D_METHOD("set_path_metadata_flags", "flags"), &NavigationAgent2D::set_path_metadata_flags); ClassDB::bind_method(D_METHOD("get_path_metadata_flags"), &NavigationAgent2D::get_path_metadata_flags); ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationAgent2D::set_navigation_map); ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationAgent2D::get_navigation_map); ClassDB::bind_method(D_METHOD("set_target_position", "position"), &NavigationAgent2D::set_target_position); ClassDB::bind_method(D_METHOD("get_target_position"), &NavigationAgent2D::get_target_position); ClassDB::bind_method(D_METHOD("get_next_position"), &NavigationAgent2D::get_next_position); ClassDB::bind_method(D_METHOD("set_velocity_forced", "velocity"), &NavigationAgent2D::set_velocity_forced); ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationAgent2D::set_velocity); ClassDB::bind_method(D_METHOD("get_velocity"), &NavigationAgent2D::get_velocity); ClassDB::bind_method(D_METHOD("distance_to_target"), &NavigationAgent2D::distance_to_target); ClassDB::bind_method(D_METHOD("get_current_navigation_result"), &NavigationAgent2D::get_current_navigation_result); ClassDB::bind_method(D_METHOD("get_current_navigation_path"), &NavigationAgent2D::get_current_navigation_path); ClassDB::bind_method(D_METHOD("get_current_navigation_path_index"), &NavigationAgent2D::get_current_navigation_path_index); ClassDB::bind_method(D_METHOD("is_target_reached"), &NavigationAgent2D::is_target_reached); ClassDB::bind_method(D_METHOD("is_target_reachable"), &NavigationAgent2D::is_target_reachable); ClassDB::bind_method(D_METHOD("is_navigation_finished"), &NavigationAgent2D::is_navigation_finished); ClassDB::bind_method(D_METHOD("get_final_position"), &NavigationAgent2D::get_final_position); ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent2D::_avoidance_done); ClassDB::bind_method(D_METHOD("set_avoidance_layers", "layers"), &NavigationAgent2D::set_avoidance_layers); ClassDB::bind_method(D_METHOD("get_avoidance_layers"), &NavigationAgent2D::get_avoidance_layers); ClassDB::bind_method(D_METHOD("set_avoidance_mask", "mask"), &NavigationAgent2D::set_avoidance_mask); ClassDB::bind_method(D_METHOD("get_avoidance_mask"), &NavigationAgent2D::get_avoidance_mask); ClassDB::bind_method(D_METHOD("set_avoidance_layer_value", "layer_number", "value"), &NavigationAgent2D::set_avoidance_layer_value); ClassDB::bind_method(D_METHOD("get_avoidance_layer_value", "layer_number"), &NavigationAgent2D::get_avoidance_layer_value); ClassDB::bind_method(D_METHOD("set_avoidance_mask_value", "mask_number", "value"), &NavigationAgent2D::set_avoidance_mask_value); ClassDB::bind_method(D_METHOD("get_avoidance_mask_value", "mask_number"), &NavigationAgent2D::get_avoidance_mask_value); ClassDB::bind_method(D_METHOD("set_avoidance_priority", "priority"), &NavigationAgent2D::set_avoidance_priority); ClassDB::bind_method(D_METHOD("get_avoidance_priority"), &NavigationAgent2D::get_avoidance_priority); ADD_GROUP("Pathfinding", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_target_position", "get_target_position"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01"), "set_path_desired_distance", "get_path_desired_distance"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01"), "set_target_desired_distance", "get_target_desired_distance"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1"), "set_path_max_distance", "get_path_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); ADD_PROPERTY(PropertyInfo(Variant::INT, "path_metadata_flags", PROPERTY_HINT_FLAGS, "Include Types,Include RIDs,Include Owners"), "set_path_metadata_flags", "get_path_metadata_flags"); ADD_GROUP("Avoidance", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_velocity", "get_velocity"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.1,500,0.01"), "set_radius", "get_radius"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,100000,0.01"), "set_neighbor_dist", "get_neighbor_dist"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1,or_greater"), "set_max_neighbors", "get_max_neighbors"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "time_horizon_agents", PROPERTY_HINT_RANGE, "0.0,10,0.01,or_greater,suffix:s"), "set_time_horizon_agents", "get_time_horizon_agents"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "time_horizon_obstacles", PROPERTY_HINT_RANGE, "0.0,10,0.01,or_greater,suffix:s"), "set_time_horizon_obstacles", "get_time_horizon_obstacles"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_speed", PROPERTY_HINT_RANGE, "0.01,100000,0.01,or_greater,suffix:px/s"), "set_max_speed", "get_max_speed"); ADD_PROPERTY(PropertyInfo(Variant::INT, "avoidance_layers", PROPERTY_HINT_LAYERS_AVOIDANCE), "set_avoidance_layers", "get_avoidance_layers"); ADD_PROPERTY(PropertyInfo(Variant::INT, "avoidance_mask", PROPERTY_HINT_LAYERS_AVOIDANCE), "set_avoidance_mask", "get_avoidance_mask"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "avoidance_priority", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_avoidance_priority", "get_avoidance_priority"); ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationAgent2D::set_debug_enabled); ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationAgent2D::get_debug_enabled); ClassDB::bind_method(D_METHOD("set_debug_use_custom", "enabled"), &NavigationAgent2D::set_debug_use_custom); ClassDB::bind_method(D_METHOD("get_debug_use_custom"), &NavigationAgent2D::get_debug_use_custom); ClassDB::bind_method(D_METHOD("set_debug_path_custom_color", "color"), &NavigationAgent2D::set_debug_path_custom_color); ClassDB::bind_method(D_METHOD("get_debug_path_custom_color"), &NavigationAgent2D::get_debug_path_custom_color); ClassDB::bind_method(D_METHOD("set_debug_path_custom_point_size", "point_size"), &NavigationAgent2D::set_debug_path_custom_point_size); ClassDB::bind_method(D_METHOD("get_debug_path_custom_point_size"), &NavigationAgent2D::get_debug_path_custom_point_size); ClassDB::bind_method(D_METHOD("set_debug_path_custom_line_width", "line_width"), &NavigationAgent2D::set_debug_path_custom_line_width); ClassDB::bind_method(D_METHOD("get_debug_path_custom_line_width"), &NavigationAgent2D::get_debug_path_custom_line_width); #ifdef DEBUG_ENABLED ClassDB::bind_method(D_METHOD("_navigation_debug_changed"), &NavigationAgent2D::_navigation_debug_changed); #endif ADD_GROUP("Debug", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_enabled"), "set_debug_enabled", "get_debug_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_use_custom"), "set_debug_use_custom", "get_debug_use_custom"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_path_custom_color"), "set_debug_path_custom_color", "get_debug_path_custom_color"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "debug_path_custom_point_size", PROPERTY_HINT_RANGE, "1,50,1,suffix:px"), "set_debug_path_custom_point_size", "get_debug_path_custom_point_size"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "debug_path_custom_line_width", PROPERTY_HINT_RANGE, "1,50,1,suffix:px"), "set_debug_path_custom_line_width", "get_debug_path_custom_line_width"); ADD_SIGNAL(MethodInfo("path_changed")); ADD_SIGNAL(MethodInfo("target_reached")); ADD_SIGNAL(MethodInfo("waypoint_reached", PropertyInfo(Variant::DICTIONARY, "details"))); ADD_SIGNAL(MethodInfo("link_reached", PropertyInfo(Variant::DICTIONARY, "details"))); ADD_SIGNAL(MethodInfo("navigation_finished")); ADD_SIGNAL(MethodInfo("velocity_computed", PropertyInfo(Variant::VECTOR2, "safe_velocity"))); } void NavigationAgent2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_POST_ENTER_TREE: { // Search the navigation node and set it { Navigation2D *nav = nullptr; Node *p = get_parent(); while (p != nullptr) { nav = Object::cast_to(p); if (nav != nullptr) { p = nullptr; } else { p = p->get_parent(); } } set_navigation(nav); } // need to use POST_ENTER_TREE cause with normal ENTER_TREE not all required Nodes are ready. // cannot use READY as ready does not get called if Node is readded to SceneTree set_agent_parent(get_parent()); set_physics_process_internal(true); if (agent_parent && avoidance_enabled) { Navigation2DServer::get_singleton()->agent_set_position(agent, agent_parent->get_global_position()); } #ifdef DEBUG_ENABLED if (Navigation2DServer::get_singleton()->get_debug_enabled()) { debug_path_dirty = true; } #endif // DEBUG_ENABLED } break; case NOTIFICATION_PARENTED: { if (is_inside_tree() && (get_parent() != agent_parent)) { // only react to PARENTED notifications when already inside_tree and parent changed, e.g. users switch nodes around // PARENTED notification fires also when Node is added in scripts to a parent // this would spam transforms fails and world fails while Node is outside SceneTree // when node gets reparented when joining the tree POST_ENTER_TREE takes care of this set_agent_parent(get_parent()); set_physics_process_internal(true); } } break; case NOTIFICATION_UNPARENTED: { // if agent has no parent no point in processing it until reparented set_agent_parent(nullptr); set_physics_process_internal(false); } break; case NOTIFICATION_PAUSED: { if (agent_parent && !agent_parent->can_process()) { map_before_pause = Navigation2DServer::get_singleton()->agent_get_map(get_rid()); Navigation2DServer::get_singleton()->agent_set_map(get_rid(), RID()); } else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) { Navigation2DServer::get_singleton()->agent_set_map(get_rid(), map_before_pause); map_before_pause = RID(); } } break; case NOTIFICATION_UNPAUSED: { if (agent_parent && !agent_parent->can_process()) { map_before_pause = Navigation2DServer::get_singleton()->agent_get_map(get_rid()); Navigation2DServer::get_singleton()->agent_set_map(get_rid(), RID()); } else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) { Navigation2DServer::get_singleton()->agent_set_map(get_rid(), map_before_pause); map_before_pause = RID(); } } break; case NOTIFICATION_EXIT_TREE: { set_agent_parent(nullptr); set_navigation(nullptr); set_physics_process_internal(false); #ifdef DEBUG_ENABLED if (debug_path_instance.is_valid()) { RenderingServer::get_singleton()->canvas_item_set_visible(debug_path_instance, false); } #endif // DEBUG_ENABLED } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (agent_parent) { if (velocity_submitted) { velocity_submitted = false; if (avoidance_enabled) { Navigation2DServer::get_singleton()->agent_set_position(agent, agent_parent->get_global_position()); Navigation2DServer::get_singleton()->agent_set_velocity(agent, velocity); } } if (velocity_forced_submitted) { velocity_forced_submitted = false; if (avoidance_enabled) { Navigation2DServer::get_singleton()->agent_set_velocity_forced(agent, velocity_forced); } } _check_distance_to_target(); } #ifdef DEBUG_ENABLED if (debug_path_dirty) { _update_debug_path(); } #endif // DEBUG_ENABLED } break; } } NavigationAgent2D::NavigationAgent2D() { agent_parent = nullptr; navigation = nullptr; avoidance_enabled = false; avoidance_layers = 1; avoidance_mask = 1; avoidance_priority = 1.0; navigation_layers = 1; path_metadata_flags = NavigationPathQueryParameters2D::PATH_METADATA_INCLUDE_ALL; path_desired_distance = 1.0; target_desired_distance = 1.0; path_max_distance = 3.0; velocity_submitted = false; target_reached = false; navigation_finished = true; agent = Navigation2DServer::get_singleton()->agent_create(); set_neighbor_dist(500.0); set_max_neighbors(10); set_time_horizon_agents(1.0); set_time_horizon_obstacles(0.0); set_radius(10.0); set_max_speed(200.0); velocity_forced_submitted = false; target_position_submitted = false; nav_path_index = 0; update_frame_id = 0; navigation_query.instance(); navigation_result.instance(); debug_enabled = false; debug_path_dirty = true; debug_path_custom_point_size = 4.0; debug_path_custom_line_width = 1.0; debug_use_custom = false; debug_path_custom_color = Color(1.0, 1.0, 1.0, 1.0); #ifdef DEBUG_ENABLED Navigation2DServer::get_singleton()->connect("navigation_debug_changed", this, "_navigation_debug_changed"); #endif // DEBUG_ENABLED set_avoidance_layers(avoidance_layers); set_avoidance_mask(avoidance_mask); set_avoidance_priority(avoidance_priority); set_avoidance_enabled(avoidance_enabled); } NavigationAgent2D::~NavigationAgent2D() { Navigation2DServer::get_singleton()->free(agent); agent = RID(); // Pointless #ifdef DEBUG_ENABLED Navigation2DServer::get_singleton()->disconnect("navigation_debug_changed", this, "_navigation_debug_changed"); ERR_FAIL_NULL(RenderingServer::get_singleton()); if (debug_path_instance.is_valid()) { RenderingServer::get_singleton()->free(debug_path_instance); } #endif // DEBUG_ENABLED } void NavigationAgent2D::set_avoidance_enabled(bool p_enabled) { avoidance_enabled = p_enabled; if (avoidance_enabled) { Navigation2DServer::get_singleton()->agent_set_avoidance_enabled(agent, true); Navigation2DServer::get_singleton()->agent_set_avoidance_callback(agent, get_instance_id(), "_avoidance_done"); } else { Navigation2DServer::get_singleton()->agent_set_avoidance_enabled(agent, false); Navigation2DServer::get_singleton()->agent_set_avoidance_callback(agent, ObjectID(), "_avoidance_done"); } } bool NavigationAgent2D::get_avoidance_enabled() const { return avoidance_enabled; } void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) { // remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map Navigation2DServer::get_singleton()->agent_set_avoidance_callback(agent, ObjectID(), "_avoidance_done"); if (Object::cast_to(p_agent_parent) != nullptr) { // place agent on navigation map first or else the RVO agent callback creation fails silently later agent_parent = Object::cast_to(p_agent_parent); if (map_override.is_valid()) { Navigation2DServer::get_singleton()->agent_set_map(get_rid(), map_override); } else if (navigation != nullptr) { Navigation2DServer::get_singleton()->agent_set_map(get_rid(), navigation->get_rid()); } else { // no navigation node found in parent nodes, use default navigation map from world resource Navigation2DServer::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map()); } // create new avoidance callback if enabled Navigation2DServer::get_singleton()->agent_set_avoidance_callback(agent, get_instance_id(), "_avoidance_done"); } else { agent_parent = nullptr; Navigation2DServer::get_singleton()->agent_set_map(get_rid(), RID()); } } void NavigationAgent2D::set_navigation(Navigation2D *p_nav) { if (navigation == p_nav) { return; // Pointless } navigation = p_nav; Navigation2DServer::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid()); } void NavigationAgent2D::set_navigation_node(Node *p_nav) { Navigation2D *nav = Object::cast_to(p_nav); ERR_FAIL_NULL(nav); set_navigation(nav); } Node *NavigationAgent2D::get_navigation_node() const { return Object::cast_to(navigation); } void NavigationAgent2D::set_navigation_layers(uint32_t p_navigation_layers) { bool _navigation_layers_changed = navigation_layers != p_navigation_layers; navigation_layers = p_navigation_layers; if (_navigation_layers_changed) { _request_repath(); } } uint32_t NavigationAgent2D::get_navigation_layers() const { return navigation_layers; } void NavigationAgent2D::set_navigation_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive."); uint32_t _navigation_layers = get_navigation_layers(); if (p_value) { _navigation_layers |= 1 << (p_layer_number - 1); } else { _navigation_layers &= ~(1 << (p_layer_number - 1)); } set_navigation_layers(_navigation_layers); } bool NavigationAgent2D::get_navigation_layer_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive."); return get_navigation_layers() & (1 << (p_layer_number - 1)); } void NavigationAgent2D::set_avoidance_layers(uint32_t p_layers) { avoidance_layers = p_layers; Navigation2DServer::get_singleton()->agent_set_avoidance_layers(get_rid(), avoidance_layers); } uint32_t NavigationAgent2D::get_avoidance_layers() const { return avoidance_layers; } void NavigationAgent2D::set_avoidance_mask(uint32_t p_mask) { avoidance_mask = p_mask; Navigation2DServer::get_singleton()->agent_set_avoidance_mask(get_rid(), p_mask); } uint32_t NavigationAgent2D::get_avoidance_mask() const { return avoidance_mask; } void NavigationAgent2D::set_avoidance_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Avoidance layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Avoidance layer number must be between 1 and 32 inclusive."); uint32_t avoidance_layers_new = get_avoidance_layers(); if (p_value) { avoidance_layers_new |= 1 << (p_layer_number - 1); } else { avoidance_layers_new &= ~(1 << (p_layer_number - 1)); } set_avoidance_layers(avoidance_layers_new); } bool NavigationAgent2D::get_avoidance_layer_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Avoidance layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Avoidance layer number must be between 1 and 32 inclusive."); return get_avoidance_layers() & (1 << (p_layer_number - 1)); } void NavigationAgent2D::set_avoidance_mask_value(int p_mask_number, bool p_value) { ERR_FAIL_COND_MSG(p_mask_number < 1, "Avoidance mask number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_mask_number > 32, "Avoidance mask number must be between 1 and 32 inclusive."); uint32_t mask = get_avoidance_mask(); if (p_value) { mask |= 1 << (p_mask_number - 1); } else { mask &= ~(1 << (p_mask_number - 1)); } set_avoidance_mask(mask); } bool NavigationAgent2D::get_avoidance_mask_value(int p_mask_number) const { ERR_FAIL_COND_V_MSG(p_mask_number < 1, false, "Avoidance mask number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_mask_number > 32, false, "Avoidance mask number must be between 1 and 32 inclusive."); return get_avoidance_mask() & (1 << (p_mask_number - 1)); } void NavigationAgent2D::set_avoidance_priority(real_t p_priority) { ERR_FAIL_COND_MSG(p_priority < 0.0, "Avoidance priority must be between 0.0 and 1.0 inclusive."); ERR_FAIL_COND_MSG(p_priority > 1.0, "Avoidance priority must be between 0.0 and 1.0 inclusive."); avoidance_priority = p_priority; Navigation2DServer::get_singleton()->agent_set_avoidance_priority(get_rid(), p_priority); } real_t NavigationAgent2D::get_avoidance_priority() const { return avoidance_priority; } void NavigationAgent2D::set_path_metadata_flags(const int p_flags) { path_metadata_flags = p_flags; } int NavigationAgent2D::get_path_metadata_flags() const { return path_metadata_flags; } void NavigationAgent2D::set_navigation_map(RID p_navigation_map) { map_override = p_navigation_map; Navigation2DServer::get_singleton()->agent_set_map(agent, map_override); _request_repath(); } RID NavigationAgent2D::get_navigation_map() const { if (map_override.is_valid()) { return map_override; } else if (navigation != nullptr) { return navigation->get_rid(); } else if (agent_parent != nullptr) { return agent_parent->get_world_2d()->get_navigation_map(); } return RID(); } void NavigationAgent2D::set_path_desired_distance(real_t p_dd) { path_desired_distance = p_dd; } void NavigationAgent2D::set_target_desired_distance(real_t p_dd) { target_desired_distance = p_dd; } void NavigationAgent2D::set_radius(real_t p_radius) { ERR_FAIL_COND_MSG(p_radius < 0.0, "Radius must be positive."); radius = p_radius; Navigation2DServer::get_singleton()->agent_set_radius(agent, radius); } void NavigationAgent2D::set_neighbor_dist(real_t p_dist) { neighbor_dist = p_dist; Navigation2DServer::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist); } void NavigationAgent2D::set_max_neighbors(int p_count) { max_neighbors = p_count; Navigation2DServer::get_singleton()->agent_set_max_neighbors(agent, max_neighbors); } void NavigationAgent2D::set_time_horizon_agents(real_t p_time_horizon) { ERR_FAIL_COND_MSG(p_time_horizon < 0.0, "Time horizion must be positive."); if (Math::is_equal_approx(time_horizon_agents, p_time_horizon)) { return; } time_horizon_agents = p_time_horizon; Navigation2DServer::get_singleton()->agent_set_time_horizon_agents(agent, time_horizon_agents); } void NavigationAgent2D::set_time_horizon_obstacles(real_t p_time_horizon) { ERR_FAIL_COND_MSG(p_time_horizon < 0.0, "Time horizion must be positive."); if (Math::is_equal_approx(time_horizon_obstacles, p_time_horizon)) { return; } time_horizon_obstacles = p_time_horizon; Navigation2DServer::get_singleton()->agent_set_time_horizon_obstacles(agent, time_horizon_obstacles); } void NavigationAgent2D::set_max_speed(real_t p_max_speed) { ERR_FAIL_COND_MSG(p_max_speed < 0.0, "Max speed must be positive."); max_speed = p_max_speed; Navigation2DServer::get_singleton()->agent_set_max_speed(agent, max_speed); } void NavigationAgent2D::set_path_max_distance(real_t p_pmd) { path_max_distance = p_pmd; } real_t NavigationAgent2D::get_path_max_distance() { return path_max_distance; } void NavigationAgent2D::set_target_position(Vector2 p_position) { target_position = p_position; _request_repath(); } Vector2 NavigationAgent2D::get_target_position() const { return target_position; } Vector2 NavigationAgent2D::get_next_position() { update_navigation(); const Vector &navigation_path = navigation_result->get_path(); if (navigation_path.size() == 0) { ERR_FAIL_COND_V(agent_parent == nullptr, Vector2()); return agent_parent->get_global_transform().get_origin(); } else { return navigation_path[nav_path_index]; } } Ref NavigationAgent2D::get_current_navigation_result() const { return navigation_result; } Vector NavigationAgent2D::get_current_navigation_path() const { return navigation_result->get_path(); } real_t NavigationAgent2D::distance_to_target() const { ERR_FAIL_COND_V(agent_parent == nullptr, 0.0); return agent_parent->get_global_transform().get_origin().distance_to(target_position); } bool NavigationAgent2D::is_target_reached() const { return target_reached; } bool NavigationAgent2D::is_target_reachable() { return target_desired_distance >= get_final_position().distance_to(target_position); } bool NavigationAgent2D::is_navigation_finished() { update_navigation(); return navigation_finished; } Vector2 NavigationAgent2D::get_final_position() { update_navigation(); const Vector &navigation_path = navigation_result->get_path(); if (navigation_path.size() == 0) { return Vector2(); } return navigation_path[navigation_path.size() - 1]; } void NavigationAgent2D::set_velocity_forced(Vector2 p_velocity) { velocity_forced = p_velocity; velocity_forced_submitted = true; Navigation2DServer::get_singleton()->agent_set_velocity_forced(agent, velocity_forced); } void NavigationAgent2D::set_velocity(const Vector2 p_velocity) { velocity = p_velocity; velocity_submitted = true; Navigation2DServer::get_singleton()->agent_set_velocity(agent, velocity); } void NavigationAgent2D::_avoidance_done(Vector3 p_new_velocity) { const Vector2 new_safe_velocity = Vector2(p_new_velocity.x, p_new_velocity.z); safe_velocity = new_safe_velocity; emit_signal("velocity_computed", safe_velocity); } String NavigationAgent2D::get_configuration_warning() const { if (!Object::cast_to(get_parent())) { return TTR("The NavigationAgent2D can be used only under a Node2D inheriting parent node."); } return String(); } void NavigationAgent2D::update_navigation() { if (agent_parent == nullptr) { return; } if (!agent_parent->is_inside_tree()) { return; } update_frame_id = Engine::get_singleton()->get_physics_frames(); Vector2 origin = agent_parent->get_global_transform().get_origin(); bool reload_path = false; if (Navigation2DServer::get_singleton()->agent_is_map_changed(agent)) { reload_path = true; } else if (navigation_result->get_path().size() == 0) { reload_path = true; } else { // Check if too far from the navigation path if (nav_path_index > 0) { const Vector &navigation_path = navigation_result->get_path(); Vector2 segment[2]; segment[0] = navigation_path[nav_path_index - 1]; segment[1] = navigation_path[nav_path_index]; Vector2 p = Geometry::get_closest_point_to_segment_2d(origin, segment); if (origin.distance_to(p) >= path_max_distance) { // To faraway, reload path reload_path = true; } } } if (reload_path) { navigation_query->set_start_position(origin); navigation_query->set_target_position(target_position); navigation_query->set_navigation_layers(navigation_layers); navigation_query->set_metadata_flags(path_metadata_flags); if (map_override.is_valid()) { navigation_query->set_map(map_override); } else if (navigation != nullptr) { navigation_query->set_map(navigation->get_rid()); } else { navigation_query->set_map(agent_parent->get_world_2d()->get_navigation_map()); } Navigation2DServer::get_singleton()->query_path(navigation_query, navigation_result); #ifdef DEBUG_ENABLED debug_path_dirty = true; #endif // DEBUG_ENABLED navigation_finished = false; nav_path_index = 0; emit_signal("path_changed"); } if (navigation_result->get_path().size() == 0) { return; } // Check if we can advance the navigation path if (navigation_finished == false) { // Advances to the next far away position. const Vector &navigation_path = navigation_result->get_path(); const Vector &navigation_path_types = navigation_result->get_path_types(); const Array &navigation_path_rids = navigation_result->get_path_rids(); const Vector &navigation_path_owners = navigation_result->get_path_owner_ids(); while (origin.distance_to(navigation_path[nav_path_index]) < path_desired_distance) { Dictionary details; const Vector2 waypoint = navigation_path[nav_path_index]; details["location"] = waypoint; int waypoint_type = -1; if ((path_metadata_flags & NavigationPathQueryParameters2D::PATH_METADATA_INCLUDE_TYPES) != 0) { const NavigationPathQueryResult2D::PathSegmentType type = NavigationPathQueryResult2D::PathSegmentType(navigation_path_types[nav_path_index]); details["type"] = type; waypoint_type = type; } if ((path_metadata_flags & NavigationPathQueryParameters2D::PathMetadataFlags::PATH_METADATA_INCLUDE_RIDS) != 0) { details["rid"] = navigation_path_rids[nav_path_index]; } if ((path_metadata_flags & NavigationPathQueryParameters2D::PathMetadataFlags::PATH_METADATA_INCLUDE_OWNERS) != 0) { const ObjectID waypoint_owner_id = ObjectID(navigation_path_owners[nav_path_index]); // Get a reference to the owning object. Object *owner = nullptr; if (waypoint_owner_id != 0) { owner = ObjectDB::get_instance(waypoint_owner_id); } details["owner"] = owner; if (waypoint_type == NavigationPathQueryResult2D::PATH_SEGMENT_TYPE_LINK) { const NavigationLink2D *navlink = Object::cast_to(owner); if (navlink) { Vector2 link_global_start_position = navlink->get_global_start_position(); Vector2 link_global_end_position = navlink->get_global_end_position(); if (waypoint.distance_to(link_global_start_position) < waypoint.distance_to(link_global_end_position)) { details["link_entry_position"] = link_global_start_position; details["link_exit_position"] = link_global_end_position; } else { details["link_entry_position"] = link_global_end_position; details["link_exit_position"] = link_global_start_position; } } } } // Emit a signal for the waypoint emit_signal("waypoint_reached", details); // Emit a signal if we've reached a navigation link if (waypoint_type == NavigationPathQueryResult2D::PATH_SEGMENT_TYPE_LINK) { emit_signal("link_reached", details); } // Move to the next waypoint on the list nav_path_index += 1; // Check to see if we've finished our route if (nav_path_index == navigation_path.size()) { _check_distance_to_target(); nav_path_index -= 1; navigation_finished = true; emit_signal("navigation_finished"); break; } } } } void NavigationAgent2D::_request_repath() { navigation_result->reset(); target_reached = false; navigation_finished = false; update_frame_id = 0; } void NavigationAgent2D::_check_distance_to_target() { if (!target_reached) { if (distance_to_target() < target_desired_distance) { target_reached = true; emit_signal("target_reached"); } } } ////////DEBUG//////////////////////////////////////////////////////////// void NavigationAgent2D::set_debug_enabled(bool p_enabled) { debug_enabled = p_enabled; debug_path_dirty = true; } bool NavigationAgent2D::get_debug_enabled() const { return debug_enabled; } void NavigationAgent2D::set_debug_use_custom(bool p_enabled) { debug_use_custom = p_enabled; debug_path_dirty = true; } bool NavigationAgent2D::get_debug_use_custom() const { return debug_use_custom; } void NavigationAgent2D::set_debug_path_custom_color(Color p_color) { debug_path_custom_color = p_color; debug_path_dirty = true; } Color NavigationAgent2D::get_debug_path_custom_color() const { return debug_path_custom_color; } void NavigationAgent2D::set_debug_path_custom_point_size(float p_point_size) { debug_path_custom_point_size = MAX(0.1, p_point_size); debug_path_dirty = true; } float NavigationAgent2D::get_debug_path_custom_point_size() const { return debug_path_custom_point_size; } void NavigationAgent2D::set_debug_path_custom_line_width(float p_line_width) { debug_path_custom_line_width = p_line_width; debug_path_dirty = true; } float NavigationAgent2D::get_debug_path_custom_line_width() const { return debug_path_custom_line_width; } #ifdef DEBUG_ENABLED void NavigationAgent2D::_navigation_debug_changed() { debug_path_dirty = true; } void NavigationAgent2D::_update_debug_path() { if (!debug_path_dirty) { return; } debug_path_dirty = false; if (!debug_path_instance.is_valid()) { debug_path_instance = RenderingServer::get_singleton()->canvas_item_create(); } RenderingServer::get_singleton()->canvas_item_clear(debug_path_instance); if (!(debug_enabled && Navigation2DServer::get_singleton()->get_debug_navigation_enable_agent_paths())) { return; } if (!(agent_parent && agent_parent->is_inside_tree())) { return; } RenderingServer::get_singleton()->canvas_item_set_parent(debug_path_instance, agent_parent->get_canvas()); RenderingServer::get_singleton()->canvas_item_set_visible(debug_path_instance, agent_parent->is_visible_in_tree()); const Vector &navigation_path = navigation_result->get_path(); if (navigation_path.size() <= 1) { return; } Color debug_path_color = Navigation2DServer::get_singleton()->get_debug_navigation_agent_path_color(); if (debug_use_custom) { debug_path_color = debug_path_custom_color; } Vector debug_path_colors; debug_path_colors.resize(navigation_path.size()); debug_path_colors.fill(debug_path_color); RenderingServer::get_singleton()->canvas_item_add_polyline(debug_path_instance, navigation_path, debug_path_colors, debug_path_custom_line_width, false); float point_size = Navigation2DServer::get_singleton()->get_debug_navigation_agent_path_point_size(); float half_point_size = point_size * 0.5; if (debug_use_custom) { point_size = debug_path_custom_point_size; half_point_size = debug_path_custom_point_size * 0.5; } for (int i = 0; i < navigation_path.size(); i++) { const Vector2 &vert = navigation_path[i]; Rect2 path_point_rect = Rect2(vert.x - half_point_size, vert.y - half_point_size, point_size, point_size); RenderingServer::get_singleton()->canvas_item_add_rect(debug_path_instance, path_point_rect, debug_path_color); } } #endif // DEBUG_ENABLED