#ifndef HTTP_SESSION_MANAGER_H #define HTTP_SESSION_MANAGER_H #include "core/containers/hash_map.h" #include "core/containers/vector.h" #include "core/os/mutex.h" #include "core/string/ustring.h" #include "core/object/reference.h" #include "scene/main/node.h" #include "web_server_middleware.h" class HTTPSession; class WebServerRequest; class HTTPSessionManager : public Node { GDCLASS(HTTPSessionManager, Node); public: virtual void add_session(Ref session); virtual void remove_session(Ref session); virtual Ref delete_session(const String &session_id); virtual void save_session(Ref session); virtual Ref get_session(const String &session_id); virtual Ref create_session(); virtual void load_sessions(); virtual void clear(); virtual String generate_session_id(const String &base = ""); HTTPSessionManager(); ~HTTPSessionManager(); protected: static void _bind_methods(); HashMap> _sessions; Vector> _sessions_vec; Mutex _mutex; }; class SessionSetupWebServerMiddleware : public WebServerMiddleware { GDCLASS(SessionSetupWebServerMiddleware, WebServerMiddleware); public: //returnring true means handled, false means continue bool _on_before_handle_request_main(Ref request); SessionSetupWebServerMiddleware(); ~SessionSetupWebServerMiddleware(); protected: static void _bind_methods(); }; #endif