#ifndef PROP_2D_DATA_PROP_2D_H
#define PROP_2D_DATA_PROP_2D_H

/*************************************************************************/
/*  prop_2d_data_prop.h                                                  */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "core/math/vector3.h"

#include "prop_2d_data_entry.h"

#include "prop_2d_data.h"

#include "modules/modules_enabled.gen.h"

#ifdef MODULE_TEXTURE_PACKER_ENABLED
#include "../../texture_packer/texture_packer.h"
#endif

class Prop2DDataProp2D : public Prop2DDataEntry {
	GDCLASS(Prop2DDataProp2D, Prop2DDataEntry);

public:
	Ref<Prop2DData> get_prop() const;
	void set_prop(const Ref<Prop2DData> value);

#ifdef MODULE_TEXTURE_PACKER_ENABLED
	void _add_textures_into(Ref<TexturePacker> texture_packer);
#endif

	bool _processor_handles(Node *node);
	void _processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform, Ref<Prop2DDataEntry> entry = Ref<Prop2DDataEntry>());
	Node *_processor_get_node_for(const Transform2D &transform, Node *node = nullptr);

	Prop2DDataProp2D();
	~Prop2DDataProp2D();

protected:
	static void _bind_methods();

private:
	bool _snap_to_mesh;
	Vector3 _snap_axis;
	Ref<Prop2DData> _prop;
};

#endif