/*************************************************************************/
/*  database.cpp                                                         */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "database.h"

#include "database_connection.h"
#include "query_builder.h"
#include "query_result.h"
#include "table_builder.h"

String Database::get_connection_string() {
	return _connection_string;
}
void Database::set_connection_string(const String &val) {
	_connection_string = val;
}

Ref<DatabaseConnection> Database::get_connection() {
	return _allocate_connection();
}

Ref<DatabaseConnection> Database::_allocate_connection() {
	//Ref<DatabaseConnection> dbc;
	//dbc.instance();
	//dbc->set_owner(this); //if needed
	//dbc->database_connect(_connection_string);
	//return dbc;

	return Ref<DatabaseConnection>();
}

Database::Database() {
}

Database::~Database() {
}

void Database::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_connection_string"), &Database::get_connection_string);
	ClassDB::bind_method(D_METHOD("set_connection_string", "value"), &Database::set_connection_string);
	ADD_PROPERTY(PropertyInfo(Variant::STRING, "connection_string"), "set_connection_string", "get_connection_string");

	ClassDB::bind_method(D_METHOD("get_connection"), &Database::get_connection);
}