# Pandemonium Engine TODOs # WFC module - Need to rework the readme. Also link to the sample repo. (https://github.com/Relintai/wfc_module_samples) - TilingWaveFormCollapse should not generate the images themeslves, rather it should just use internal ids, and return those to you. It could store variants. -> a derived class chould be mamde that adds image generation on top, but in a friendlier way. - Array2D and 3D's getters and setters that need coordinates use a reversed order compared to everything in the engine. This is super dangerous, and should be changed. (Currently: get(y, x). Should be get(x, y)). - The classes need smaller fixes and touchups. - There are probably a few lingering bugs, as some examples give bad results. - Need to make sure wave size, out size, and size related things are consistent, and intuitive, as right now they are neither. - The bindings will likely need more improvements. - Would be nice, if the algorithm could be parametrized from gdscript aswell. - Maybe addding Array2D, and Array3D like classes to the engine would be a good idea.