#include "gsaiinfiniteproximity.h" // Determines any agent that is in the specified list as being neighbors with the; // owner agent, regardless of distance.; // @category - Proximities; // Returns a number of neighbors based on a `callback` function.; //; // `_find_neighbors` calls `callback` for each agent in the `agents` array and; // adds one to the count if its `callback` returns true.; // @tags - virtual; int GSAIInfiniteProximity::_find_neighbors(const FuncRef &callback) { int neighbor_count = 0; int agent_count = agents.size(); for (int i = 0; i < agent_count; ++i) { //i in range(agent_count) GSAISteeringAgent *current_agent = agents[i] as GSAISteeringAgent; if (current_agent != agent) { if (callback.call_func(current_agent)) { neighbor_count += 1; } } } return neighbor_count; } } GSAIInfiniteProximity::GSAIInfiniteProximity() { } GSAIInfiniteProximity::~GSAIInfiniteProximity() { } static void GSAIInfiniteProximity::_bind_methods() { ClassDB::bind_method(D_METHOD("_find_neighbors", "callback"), &GSAIInfiniteProximity::_find_neighbors); }