#include "gsaipriority.h" float GSAIPriority::get_zero_threshold() const { return zero_threshold; } void GSAIPriority::set_zero_threshold(const float val) { zero_threshold = val; } int GSAIPriority::get__last_selected_index() const { return _last_selected_index; } void GSAIPriority::set__last_selected_index(const int val) { _last_selected_index = val; } Array GSAIPriority::get__behaviors() { return _behaviors; } void GSAIPriority::set__behaviors(const Array &val) { _behaviors = val; } // Container for multiple behaviors that returns the result of the first child; // behavior with non-zero acceleration.; // @category - Combination behaviors; // If a behavior's acceleration is lower than this threshold, the container; // considers it has an acceleration of zero.; float zero_threshold = 0.0; // The index of the last behavior the container prioritized.; int _last_selected_index = 0; Array _behaviors = Array(); // Appends a steering behavior as a child of this container.; void GSAIPriority::add_behavior(const GSAISteeringBehavior &behavior) { _behaviors.append(behavior); } // Returns the behavior at the position in the pool referred to by `index`, or; // `null` if no behavior was found.; GSAISteeringBehavior GSAIPriority::get_behavior(const int index) { if (_behaviors.size() > index) { return _behaviors[index]; } printerr("Tried to get index " + str(index) + " in array of size " + str(_behaviors.size())); return null; } void GSAIPriority::remove_behavior(const int index) { if (_behaviors.size() > index) { _behaviors.remove(index); return; } printerr("Tried to get index " + str(index) + " in array of size " + str(_behaviors.size())); return; } int GSAIPriority::get_behaviour_count() { return _behaviors.size(); } void GSAIPriority::_calculate_steering(const GSAITargetAcceleration &accel) { float threshold_squared = zero_threshold * zero_threshold; _last_selected_index = -1; int size = _behaviors.size(); if (size > 0) { for (int i = 0; i < size; ++i) { //i in range(size) _last_selected_index = i; GSAISteeringBehavior *behavior = _behaviors[i]; behavior.calculate_steering(accel); if (accel.get_magnitude_squared() > threshold_squared) { break; } } } else { accel.set_zero(); } } } GSAIPriority::GSAIPriority() { zero_threshold = 0.0; _last_selected_index = 0; _behaviors = Array(); } GSAIPriority::~GSAIPriority() { } static void GSAIPriority::_bind_methods() { ClassDB::bind_method(D_METHOD("get_zero_threshold"), &GSAIPriority::get_zero_threshold); ClassDB::bind_method(D_METHOD("set_zero_threshold", "value"), &GSAIPriority::set_zero_threshold); ADD_PROPERTY(PropertyInfo(Variant::REAL, "zero_threshold"), "set_zero_threshold", "get_zero_threshold"); ClassDB::bind_method(D_METHOD("get__last_selected_index"), &GSAIPriority::get__last_selected_index); ClassDB::bind_method(D_METHOD("set__last_selected_index", "value"), &GSAIPriority::set__last_selected_index); ADD_PROPERTY(PropertyInfo(Variant::INT, "_last_selected_index"), "set__last_selected_index", "get__last_selected_index"); ClassDB::bind_method(D_METHOD("get__behaviors"), &GSAIPriority::get__behaviors); ClassDB::bind_method(D_METHOD("set__behaviors", "value"), &GSAIPriority::set__behaviors); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_behaviors"), "set__behaviors", "get__behaviors"); ClassDB::bind_method(D_METHOD("add_behavior", "behavior"), &GSAIPriority::add_behavior); ClassDB::bind_method(D_METHOD("get_behavior", "index"), &GSAIPriority::get_behavior); ClassDB::bind_method(D_METHOD("remove_behavior", "index"), &GSAIPriority::remove_behavior); ClassDB::bind_method(D_METHOD("get_behaviour_count"), &GSAIPriority::get_behaviour_count); ClassDB::bind_method(D_METHOD("_calculate_steering", "accel"), &GSAIPriority::_calculate_steering); }