#include "gsaievade.h" // Calculates acceleration to take an agent away from where a target agent is; // moving.; // @category - Individual behaviors; float GSAIEvade::_get_modified_acceleration() { return -agent.linear_acceleration_max; } } GSAIEvade::GSAIEvade() { } GSAIEvade::~GSAIEvade() { } static void GSAIEvade::_bind_methods() { ClassDB::bind_method(D_METHOD("_get_modified_acceleration"), &GSAIEvade::_get_modified_acceleration); }