#ifndef ANIMATION_TRACK_EDITOR_PLUGINS_H #define ANIMATION_TRACK_EDITOR_PLUGINS_H /*************************************************************************/ /* animation_track_editor_plugins.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor/animation_track_editor.h" #include "core/math/rect2.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/object_id.h" #include "core/object/reference.h" #include "core/string/ustring.h" #include "core/variant/variant.h" #include "scene/resources/texture.h" class InputEvent; class AnimationTrackEditBool : public AnimationTrackEdit { GDCLASS(AnimationTrackEditBool, AnimationTrackEdit); Ref icon_checked; Ref icon_unchecked; public: virtual int get_key_height() const; virtual Rect2 get_key_rect(int p_index, float p_pixels_sec); virtual bool is_key_selectable_by_distance() const; virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right); }; class AnimationTrackEditColor : public AnimationTrackEdit { GDCLASS(AnimationTrackEditColor, AnimationTrackEdit); public: virtual int get_key_height() const; virtual Rect2 get_key_rect(int p_index, float p_pixels_sec); virtual bool is_key_selectable_by_distance() const; virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right); virtual void draw_key_link(int p_index, float p_pixels_sec, int p_x, int p_next_x, int p_clip_left, int p_clip_right); }; class AnimationTrackEditAudio : public AnimationTrackEdit { GDCLASS(AnimationTrackEditAudio, AnimationTrackEdit); ObjectID id; void _preview_changed(ObjectID p_which); protected: static void _bind_methods(); public: virtual int get_key_height() const; virtual Rect2 get_key_rect(int p_index, float p_pixels_sec); virtual bool is_key_selectable_by_distance() const; virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right); void set_node(Object *p_object); AnimationTrackEditAudio(); }; class AnimationTrackEditSpriteFrame : public AnimationTrackEdit { GDCLASS(AnimationTrackEditSpriteFrame, AnimationTrackEdit); ObjectID id; bool is_coords; public: virtual int get_key_height() const; virtual Rect2 get_key_rect(int p_index, float p_pixels_sec); virtual bool is_key_selectable_by_distance() const; virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right); void set_node(Object *p_object); void set_as_coords(); AnimationTrackEditSpriteFrame() { is_coords = false; } }; class AnimationTrackEditSubAnim : public AnimationTrackEdit { GDCLASS(AnimationTrackEditSubAnim, AnimationTrackEdit); ObjectID id; public: virtual int get_key_height() const; virtual Rect2 get_key_rect(int p_index, float p_pixels_sec); virtual bool is_key_selectable_by_distance() const; virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right); void set_node(Object *p_object); }; class AnimationTrackEditTypeAudio : public AnimationTrackEdit { GDCLASS(AnimationTrackEditTypeAudio, AnimationTrackEdit); void _preview_changed(ObjectID p_which); bool len_resizing; bool len_resizing_start; int len_resizing_index; float len_resizing_from_px; float len_resizing_rel; bool over_drag_position = false; protected: static void _bind_methods(); public: virtual void _gui_input(const Ref &p_event); virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const; virtual void drop_data(const Point2 &p_point, const Variant &p_data); virtual int get_key_height() const; virtual Rect2 get_key_rect(int p_index, float p_pixels_sec); virtual bool is_key_selectable_by_distance() const; virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right); virtual CursorShape get_cursor_shape(const Point2 &p_pos) const; AnimationTrackEditTypeAudio(); }; class AnimationTrackEditTypeAnimation : public AnimationTrackEdit { GDCLASS(AnimationTrackEditTypeAnimation, AnimationTrackEdit); ObjectID id; public: virtual int get_key_height() const; virtual Rect2 get_key_rect(int p_index, float p_pixels_sec); virtual bool is_key_selectable_by_distance() const; virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right); void set_node(Object *p_object); AnimationTrackEditTypeAnimation(); }; class AnimationTrackEditVolumeDB : public AnimationTrackEdit { GDCLASS(AnimationTrackEditVolumeDB, AnimationTrackEdit); public: virtual void draw_bg(int p_clip_left, int p_clip_right); virtual void draw_fg(int p_clip_left, int p_clip_right); virtual int get_key_height() const; virtual void draw_key_link(int p_index, float p_pixels_sec, int p_x, int p_next_x, int p_clip_left, int p_clip_right); }; class AnimationTrackEditDefaultPlugin : public AnimationTrackEditPlugin { GDCLASS(AnimationTrackEditDefaultPlugin, AnimationTrackEditPlugin); public: virtual AnimationTrackEdit *create_value_track_edit(Object *p_object, Variant::Type p_type, const String &p_property, PropertyHint p_hint, const String &p_hint_string, int p_usage); virtual AnimationTrackEdit *create_audio_track_edit(); virtual AnimationTrackEdit *create_animation_track_edit(Object *p_object); }; #endif // ANIMATION_TRACK_EDITOR_PLUGINS_H