#ifndef GLTF_DEFINES_H #define GLTF_DEFINES_H /*************************************************************************/ /* gltf_defines.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ // This file should only be included by other headers. // Godot classes used by GLTF headers. class AnimationPlayer; class BoneAttachment; class CSGShape; class DirectionalLight; class GridMap; class Light; class MultiMeshInstance; class Skeleton; class Skin; // GLTF classes. struct GLTFAccessor; class GLTFAnimation; class GLTFBufferView; class GLTFCamera; class GLTFDocument; class GLTFDocumentExtension; class GLTFLight; class GLTFMesh; class GLTFNode; class GLTFSkeleton; class GLTFSkin; class GLTFSpecGloss; class GLTFState; class GLTFTexture; class GLTFTextureSampler; class PackedSceneGLTF; // GLTF index aliases. using GLTFAccessorIndex = int; using GLTFAnimationIndex = int; using GLTFBufferIndex = int; using GLTFBufferViewIndex = int; using GLTFCameraIndex = int; using GLTFImageIndex = int; using GLTFLightIndex = int; using GLTFMaterialIndex = int; using GLTFMeshIndex = int; using GLTFNodeIndex = int; using GLTFSkeletonIndex = int; using GLTFSkinIndex = int; using GLTFTextureIndex = int; using GLTFTextureSamplerIndex = int; enum GLTFType { TYPE_SCALAR, TYPE_VEC2, TYPE_VEC3, TYPE_VEC4, TYPE_MAT2, TYPE_MAT3, TYPE_MAT4, }; #endif // GLTF_DEFINES_H