#ifndef HTTP_SESSION_MANAGER_H #define HTTP_SESSION_MANAGER_H /*************************************************************************/ /* http_session_manager.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/containers/hash_map.h" #include "core/containers/vector.h" #include "core/os/mutex.h" #include "core/string/ustring.h" #include "core/object/reference.h" #include "scene/main/node.h" #include "web_server_middleware.h" class HTTPSession; class WebServerRequest; class HTTPSessionManager : public Node { GDCLASS(HTTPSessionManager, Node); public: virtual void add_session(Ref session); virtual void remove_session(Ref session); virtual Ref delete_session(const String &session_id); virtual void save_session(Ref session); virtual Ref get_session(const String &session_id); virtual Ref create_session(); virtual void load_sessions(); virtual void clear(); virtual String generate_session_id(const String &base = ""); HTTPSessionManager(); ~HTTPSessionManager(); protected: static void _bind_methods(); HashMap> _sessions; Vector> _sessions_vec; Mutex _mutex; }; class SessionSetupWebServerMiddleware : public WebServerMiddleware { GDCLASS(SessionSetupWebServerMiddleware, WebServerMiddleware); public: //returnring true means handled, false means continue bool _on_before_handle_request_main(Ref request); SessionSetupWebServerMiddleware(); ~SessionSetupWebServerMiddleware(); protected: static void _bind_methods(); }; #endif