#ifndef HTTP_SESSION_H #define HTTP_SESSION_H /*************************************************************************/ /* http_session.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/containers/hash_map.h" #include "core/object/reference.h" #include "core/os/mutex.h" #include "core/string/ustring.h" #include "core/variant/variant.h" //TODO //Clean up the api //Add api for ints, floats, strings and these should be saved (like they used to be) //Make sure it's clear that thye will be like add_saved_int()... //Add an api for variants, similar to get set_meta, but rw locked. //Make sure it's obvious that it's not saved. Maybe set_temp_data ... //Also add an RWLock class HTTPSession : public Reference { GDCLASS(HTTPSession, Reference); public: String get_session_id(); void set_session_id(const String &val); int get_id(); void set_id(const int val); void add(const String &key, const Variant &value); void remove(const String &key); bool has(const String &key); Variant get_value(const String &key); const Variant &get_const(const String &key); Object *get_object(const String &key); Ref get_reference(const String &key); int get_int(const String &key, const int def = 0); void clear(); void reset(); HashMap *get_data(); HTTPSession(); ~HTTPSession(); String session_id; int id; protected: static void _bind_methods(); Mutex _mutex; HashMap _data; }; #endif