/*************************************************************************/ /* quaternion.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gdn/quaternion.h" #include "core/math/quaternion.h" #include "core/variant/variant.h" #ifdef __cplusplus extern "C" { #endif static_assert(sizeof(pandemonium_quaternion) == sizeof(Quaternion), "Quaternion size mismatch"); pandemonium_real GDAPI pandemonium_quaternion_get_x(const pandemonium_quaternion *p_self) { const Quaternion *self = (const Quaternion *)p_self; return self->x; } void GDAPI pandemonium_quaternion_set_x(pandemonium_quaternion *p_self, const pandemonium_real val) { Quaternion *self = (Quaternion *)p_self; self->x = val; } pandemonium_real GDAPI pandemonium_quaternion_get_y(const pandemonium_quaternion *p_self) { const Quaternion *self = (const Quaternion *)p_self; return self->y; } void GDAPI pandemonium_quaternion_set_y(pandemonium_quaternion *p_self, const pandemonium_real val) { Quaternion *self = (Quaternion *)p_self; self->y = val; } pandemonium_real GDAPI pandemonium_quaternion_get_z(const pandemonium_quaternion *p_self) { const Quaternion *self = (const Quaternion *)p_self; return self->z; } void GDAPI pandemonium_quaternion_set_z(pandemonium_quaternion *p_self, const pandemonium_real val) { Quaternion *self = (Quaternion *)p_self; self->z = val; } pandemonium_real GDAPI pandemonium_quaternion_get_w(const pandemonium_quaternion *p_self) { const Quaternion *self = (const Quaternion *)p_self; return self->w; } void GDAPI pandemonium_quaternion_set_w(pandemonium_quaternion *p_self, const pandemonium_real val) { Quaternion *self = (Quaternion *)p_self; self->w = val; } pandemonium_real GDAPI pandemonium_quaternion_length(const pandemonium_quaternion *p_self) { const Quaternion *self = (const Quaternion *)p_self; return self->length(); } void GDAPI pandemonium_quaternion_normalize(pandemonium_quaternion *p_self) { Quaternion *self = (Quaternion *)p_self; self->normalize(); } pandemonium_real GDAPI pandemonium_quaternion_length_squared(const pandemonium_quaternion *p_self) { const Quaternion *self = (const Quaternion *)p_self; return self->length_squared(); } pandemonium_bool GDAPI pandemonium_quaternion_is_equal_approx(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_quat) { const Quaternion *self = (const Quaternion *)p_self; const Quaternion *quat = (const Quaternion *)p_quat; return self->is_equal_approx(*quat); } pandemonium_quaternion GDAPI pandemonium_quaternion_normalized(const pandemonium_quaternion *p_self) { pandemonium_quaternion dest; const Quaternion *self = (const Quaternion *)p_self; *((Quaternion *)&dest) = self->normalized(); return dest; } pandemonium_bool GDAPI pandemonium_quaternion_is_normalized(const pandemonium_quaternion *p_self) { const Quaternion *self = (const Quaternion *)p_self; return self->is_normalized(); } pandemonium_quaternion GDAPI pandemonium_quaternion_inverse(const pandemonium_quaternion *p_self) { pandemonium_quaternion dest; const Quaternion *self = (const Quaternion *)p_self; *((Quaternion *)&dest) = self->inverse(); return dest; } pandemonium_quaternion GDAPI pandemonium_quaternion_log(const pandemonium_quaternion *p_self) { pandemonium_quaternion dest; const Quaternion *self = (const Quaternion *)p_self; *((Quaternion *)&dest) = self->log(); return dest; } pandemonium_quaternion GDAPI pandemonium_quaternion_exp(const pandemonium_quaternion *p_self) { pandemonium_quaternion dest; const Quaternion *self = (const Quaternion *)p_self; *((Quaternion *)&dest) = self->exp(); return dest; } pandemonium_real GDAPI pandemonium_quaternion_dot(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b) { const Quaternion *self = (const Quaternion *)p_self; const Quaternion *b = (const Quaternion *)p_b; return self->dot(*b); } pandemonium_real GDAPI pandemonium_quaternion_angle_to(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_to) { const Quaternion *self = (const Quaternion *)p_self; const Quaternion *to = (const Quaternion *)p_to; return self->angle_to(*to); } void GDAPI pandemonium_quaternion_set_euler_xyz(pandemonium_quaternion *p_self, const pandemonium_vector3 *p_euler) { Quaternion *self = (Quaternion *)p_self; const Vector3 *euler = (const Vector3 *)p_euler; self->set_euler_xyz(*euler); } pandemonium_vector3 GDAPI pandemonium_quaternion_get_euler_xyz(const pandemonium_quaternion *p_self) { pandemonium_vector3 dest; const Quaternion *self = (const Quaternion *)p_self; *((Vector3 *)&dest) = self->get_euler_xyz(); return dest; } void GDAPI pandemonium_quaternion_set_euler_yxz(pandemonium_quaternion *p_self, const pandemonium_vector3 *p_euler) { Quaternion *self = (Quaternion *)p_self; const Vector3 *euler = (const Vector3 *)p_euler; self->set_euler_yxz(*euler); } pandemonium_vector3 GDAPI pandemonium_quaternion_get_euler_yxz(const pandemonium_quaternion *p_self) { pandemonium_vector3 dest; const Quaternion *self = (const Quaternion *)p_self; *((Vector3 *)&dest) = self->get_euler_yxz(); return dest; } void GDAPI pandemonium_quaternion_set_euler(pandemonium_quaternion *p_self, const pandemonium_vector3 *p_euler) { Quaternion *self = (Quaternion *)p_self; const Vector3 *euler = (const Vector3 *)p_euler; self->set_euler(*euler); } pandemonium_vector3 GDAPI pandemonium_quaternion_get_euler(const pandemonium_quaternion *p_self) { pandemonium_vector3 dest; const Quaternion *self = (const Quaternion *)p_self; *((Vector3 *)&dest) = self->get_euler(); return dest; } pandemonium_vector3 GDAPI pandemonium_quaternion_xform(const pandemonium_quaternion *p_self, const pandemonium_vector3 *p_v) { pandemonium_vector3 dest; const Quaternion *self = (const Quaternion *)p_self; const Vector3 *v = (const Vector3 *)p_v; *((Vector3 *)&dest) = self->xform(*v); return dest; } pandemonium_quaternion GDAPI pandemonium_quaternion_slerp(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b, const pandemonium_real p_t) { pandemonium_quaternion dest; const Quaternion *self = (const Quaternion *)p_self; const Quaternion *b = (const Quaternion *)p_b; *((Quaternion *)&dest) = self->slerp(*b, p_t); return dest; } pandemonium_quaternion GDAPI pandemonium_quaternion_slerpni(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b, const pandemonium_real p_t) { pandemonium_quaternion dest; const Quaternion *self = (const Quaternion *)p_self; const Quaternion *b = (const Quaternion *)p_b; *((Quaternion *)&dest) = self->slerpni(*b, p_t); return dest; } pandemonium_quaternion GDAPI pandemonium_quaternion_cubic_slerp(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b, const pandemonium_quaternion *p_pre_a, const pandemonium_quaternion *p_post_b, const pandemonium_real p_t) { pandemonium_quaternion dest; const Quaternion *self = (const Quaternion *)p_self; const Quaternion *b = (const Quaternion *)p_b; const Quaternion *pre_a = (const Quaternion *)p_pre_a; const Quaternion *post_b = (const Quaternion *)p_post_b; *((Quaternion *)&dest) = self->cubic_slerp(*b, *pre_a, *post_b, p_t); return dest; } pandemonium_quaternion GDAPI pandemonium_quaternion_spherical_cubic_interpolate(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b, const pandemonium_quaternion *p_pre_a, const pandemonium_quaternion *p_post_b, const pandemonium_real p_weight) { pandemonium_quaternion dest; const Quaternion *self = (const Quaternion *)p_self; const Quaternion *b = (const Quaternion *)p_b; const Quaternion *pre_a = (const Quaternion *)p_pre_a; const Quaternion *post_b = (const Quaternion *)p_post_b; *((Quaternion *)&dest) = self->spherical_cubic_interpolate(*b, *pre_a, *post_b, p_weight); return dest; } pandemonium_vector3 GDAPI pandemonium_quaternion_get_axis(const pandemonium_quaternion *p_self) { pandemonium_vector3 dest; const Quaternion *self = (const Quaternion *)p_self; *((Vector3 *)&dest) = self->get_axis(); return dest; } pandemonium_real GDAPI pandemonium_quaternion_get_angle(const pandemonium_quaternion *p_self) { const Quaternion *self = (const Quaternion *)p_self; return self->get_angle(); } pandemonium_quaternion GDAPI pandemonium_quaternion_operator_multiply(const pandemonium_quaternion *p_self, const pandemonium_real p_b) { pandemonium_quaternion raw_dest; Quaternion *dest = (Quaternion *)&raw_dest; const Quaternion *self = (const Quaternion *)p_self; *dest = *self * p_b; return raw_dest; } pandemonium_quaternion GDAPI pandemonium_quaternion_operator_add(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b) { pandemonium_quaternion raw_dest; Quaternion *dest = (Quaternion *)&raw_dest; const Quaternion *self = (const Quaternion *)p_self; const Quaternion *b = (const Quaternion *)p_b; *dest = *self + *b; return raw_dest; } pandemonium_quaternion GDAPI pandemonium_quaternion_operator_subtract(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b) { pandemonium_quaternion raw_dest; Quaternion *dest = (Quaternion *)&raw_dest; const Quaternion *self = (const Quaternion *)p_self; const Quaternion *b = (const Quaternion *)p_b; *dest = *self - *b; return raw_dest; } pandemonium_quaternion GDAPI pandemonium_quaternion_operator_divide(const pandemonium_quaternion *p_self, const pandemonium_real p_b) { pandemonium_quaternion raw_dest; Quaternion *dest = (Quaternion *)&raw_dest; const Quaternion *self = (const Quaternion *)p_self; *dest = *self / p_b; return raw_dest; } pandemonium_bool GDAPI pandemonium_quaternion_operator_equal(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b) { const Quaternion *self = (const Quaternion *)p_self; const Quaternion *b = (const Quaternion *)p_b; return *self == *b; } pandemonium_quaternion GDAPI pandemonium_quaternion_operator_neg(const pandemonium_quaternion *p_self) { pandemonium_quaternion raw_dest; Quaternion *dest = (Quaternion *)&raw_dest; const Quaternion *self = (const Quaternion *)p_self; *dest = -(*self); return raw_dest; } void GDAPI pandemonium_quaternion_set_axis_angle(pandemonium_quaternion *p_self, const pandemonium_vector3 *p_axis, const pandemonium_real p_angle) { Quaternion *self = (Quaternion *)p_self; const Vector3 *axis = (const Vector3 *)p_axis; self->set_axis_angle(*axis, p_angle); } void GDAPI pandemonium_quaternion_get_axis_angle(const pandemonium_quaternion *p_self, pandemonium_vector3 *r_axis, pandemonium_real r_angle) { const Quaternion *self = (const Quaternion *)p_self; Vector3 *axis = (Vector3 *)r_axis; self->get_axis_angle(*axis, r_angle); } void GDAPI pandemonium_quaternion_operator_mul_eq(pandemonium_quaternion *p_self, const pandemonium_quaternion *p_q) { Quaternion *self = (Quaternion *)p_self; const Quaternion *q = (const Quaternion *)p_q; self->operator*=(*q); } pandemonium_string GDAPI pandemonium_quaternion_as_string(const pandemonium_quaternion *p_self) { pandemonium_string ret; const Quaternion *self = (const Quaternion *)p_self; memnew_placement(&ret, String(*self)); return ret; } void GDAPI pandemonium_quaternion_set(pandemonium_quaternion *p_self, pandemonium_real p_x, pandemonium_real p_y, pandemonium_real p_z, pandemonium_real p_w) { Quaternion *self = (Quaternion *)p_self; self->set(p_x, p_y, p_z, p_w); } void GDAPI pandemonium_quaternion_new(pandemonium_quaternion *r_dest, const pandemonium_real p_x, const pandemonium_real p_y, const pandemonium_real p_z, const pandemonium_real p_w) { Quaternion *dest = (Quaternion *)r_dest; *dest = Quaternion(p_x, p_y, p_z, p_w); } void GDAPI pandemonium_quaternion_new_with_axis_angle(pandemonium_quaternion *r_dest, const pandemonium_vector3 *p_axis, const pandemonium_real p_angle) { const Vector3 *axis = (const Vector3 *)p_axis; Quaternion *dest = (Quaternion *)r_dest; *dest = Quaternion(*axis, p_angle); } void GDAPI pandemonium_quaternion_new_with_basis(pandemonium_quaternion *r_dest, const pandemonium_basis *p_basis) { const Basis *basis = (const Basis *)p_basis; Quaternion *dest = (Quaternion *)r_dest; *dest = Quaternion(*basis); } void GDAPI pandemonium_quaternion_new_with_euler(pandemonium_quaternion *r_dest, const pandemonium_vector3 *p_euler) { const Vector3 *euler = (const Vector3 *)p_euler; Quaternion *dest = (Quaternion *)r_dest; *dest = Quaternion(*euler); } void GDAPI pandemonium_quaternion_new_shortest_arc(pandemonium_quaternion *r_dest, const pandemonium_vector3 *p_v0, const pandemonium_vector3 *p_v1) { const Vector3 *v0 = (const Vector3 *)p_v0; const Vector3 *v1 = (const Vector3 *)p_v1; Quaternion *dest = (Quaternion *)r_dest; *dest = Quaternion(*v0, *v1); } #ifdef __cplusplus } #endif