<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConcavePolygonShape" inherits="Shape" version="3.8">
	<brief_description>
		Concave polygon shape.
	</brief_description>
	<description>
		Concave polygon shape resource, which can be set into a [PhysicsBody] or area. This shape is created by feeding a list of triangles.
		[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to work with static [PhysicsBody] nodes like [StaticBody] and will not work with [KinematicBody] or [RigidBody] with a mode other than Static.
	</description>
	<tutorials>
		<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
	</tutorials>
	<methods>
		<method name="get_faces" qualifiers="const">
			<return type="PoolVector3Array" />
			<description>
				Returns the faces (an array of triangles).
			</description>
		</method>
		<method name="set_faces">
			<return type="void" />
			<argument index="0" name="faces" type="PoolVector3Array" />
			<description>
				Sets the faces (an array of triangles).
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>