import os

Import('env')

module_env = env.Clone()

sources = [

    "register_types.cpp",

    "library/terrain_2d_library.cpp",
    "library/terrain_2d_library_simple.cpp",
    "library/terrain_2d_material_cache.cpp",

    "nodes/terrain_2d_light_node.cpp",

    "library/terrain_2d_surface.cpp",
    "library/terrain_2d_surface_simple.cpp",

    "data/terrain_2d_light.cpp",

    "meshers/terrain_2d_mesher.cpp",

    "meshers/isometric/terrain_2d_mesher_isometric.cpp",
    "meshers/simple/terrain_2d_mesher_simple.cpp",
    "meshers/default/terrain_2d_mesher_default.cpp",

    "world/terrain_2d_world.cpp",
    "world/terrain_2d_chunk.cpp",
    "world/terrain_2d_structure.cpp",
    "world/block_terrain_2d_structure.cpp",
    "world/terrain_2d_environment_data.cpp",

    "world/default/terrain_2d_world_default.cpp",
    "world/default/terrain_2d_chunk_default.cpp",

    "world/simple/terrain_2d_chunk_simple.cpp",
    "world/simple/terrain_2d_world_simple.cpp",

    "world/isometric/terrain_2d_chunk_isometric.cpp",
    "world/isometric/terrain_2d_world_isometric.cpp",

    "level_generator/terrain_2d_level_generator.cpp",
    "level_generator/terrain_2d_level_generator_flat.cpp",

    "areas/terrain_2d_world_area.cpp",

    "world/terrain_2d_world_editor.cpp",

    "world/jobs/terrain_2d_job.cpp",
    "world/jobs/terrain_2d_terrain_job.cpp",
    "world/jobs/terrain_2d_light_job.cpp",
    "world/jobs/terrain_2d_prop_job.cpp",
]

if env["module_texture_packer_enabled"]:
    sources.append("library/terrain_2d_library_merger.cpp")
    sources.append("library/terrain_2d_library_merger_pcm.cpp")
    sources.append("library/terrain_2d_surface_merger.cpp")
    sources.append("library/terrain_2d_material_cache_pcm.cpp")

if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
    # Shared lib compilation
    module_env.Append(CCFLAGS=['-fPIC'])
    module_env['LIBS'] = []
    shared_lib = module_env.SharedLibrary(target='#bin/terraman_2d', source=sources)
    shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0]
    env.Append(LIBS=[shared_lib_shim])
    env.Append(LIBPATH=['#bin'])
else:
    # Static compilation
    module_env.add_source_files(env.modules_sources, sources)