#ifndef SCRIPT_TEXT_EDITOR_H #define SCRIPT_TEXT_EDITOR_H /*************************************************************************/ /* script_text_editor.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene/gui/dialogs.h" #include "script_editor_plugin.h" #include "core/reference.h" #include "core/vector.h" #include "core/color.h" #include "core/list.h" #include "core/map.h" #include "core/math/vector2.h" #include "core/object.h" #include "core/resource.h" #include "core/ustring.h" #include "core/variant.h" #include "editor/code_editor.h" class ColorPicker; class Control; class HBoxContainer; class InputEvent; class Label; class MenuButton; class Node; class PopupMenu; class PopupPanel; class RichTextLabel; class Script; class SyntaxHighlighter; class Texture; class Tree; struct ScriptCodeCompletionOption; class ConnectionInfoDialog : public AcceptDialog { GDCLASS(ConnectionInfoDialog, AcceptDialog); Label *method; Tree *tree; virtual void ok_pressed(); public: void popup_connections(String p_method, Vector p_nodes); ConnectionInfoDialog(); }; class ScriptTextEditor : public ScriptEditorBase { GDCLASS(ScriptTextEditor, ScriptEditorBase); CodeTextEditor *code_editor; RichTextLabel *warnings_panel; Ref