#include "gsai_group_behavior.h" #include "proximities/gsai_proximity.h" #include "gsai_steering_agent.h" Ref GSAIGroupBehavior::get_proximity() { return proximity; } void GSAIGroupBehavior::set_proximity(const Ref &val) { proximity = val; } Ref GSAIGroupBehavior::get_callback() { return _callback; } void GSAIGroupBehavior::set_callback(const Ref &val) { _callback = val; } bool GSAIGroupBehavior::_report_neighbor(Ref neighbor) { return false; } GSAIGroupBehavior::GSAIGroupBehavior() { _callback.instance(); _callback->set_instance(this); _callback->set_function("_report_neighbor"); } GSAIGroupBehavior::~GSAIGroupBehavior() { } void GSAIGroupBehavior::_bind_methods() { ClassDB::bind_method(D_METHOD("get_proximity"), &GSAIGroupBehavior::get_proximity); ClassDB::bind_method(D_METHOD("set_proximity", "value"), &GSAIGroupBehavior::set_proximity); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "proximity", PROPERTY_HINT_RESOURCE_TYPE, "GSAIProximity"), "set_proximity", "get_proximity"); ClassDB::bind_method(D_METHOD("get_callback"), &GSAIGroupBehavior::get_callback); ClassDB::bind_method(D_METHOD("set_callback", "value"), &GSAIGroupBehavior::set_callback); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "_callback", PROPERTY_HINT_RESOURCE_TYPE, "FuncRef"), "set_callback", "get_callback"); BIND_VMETHOD(MethodInfo(Variant::BOOL, "_report_neighbor", PropertyInfo(Variant::OBJECT, "neighbor", PROPERTY_HINT_RESOURCE_TYPE, "GSAISteeringAgent"))); ClassDB::bind_method(D_METHOD("_report_neighbor", "neighbor"), &GSAIGroupBehavior::_report_neighbor); }