#ifndef CORE_BIND_H #define CORE_BIND_H /*************************************************************************/ /* core_bind.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/io/compression.h" #include "core/io/image.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/math/math_funcs.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/os/os.h" #include "core/os/rw_lock.h" #include "core/os/safe_refcount.h" #include "core/os/semaphore.h" #include "core/os/sub_process.h" #include "core/os/thread.h" class _ResourceLoader : public Object { GDCLASS(_ResourceLoader, Object); protected: static void _bind_methods(); static _ResourceLoader *singleton; public: static _ResourceLoader *get_singleton() { return singleton; } Ref load_interactive(const String &p_path, const String &p_type_hint = "", bool p_no_cache = false); RES load(const String &p_path, const String &p_type_hint = "", bool p_no_cache = false); PoolVector get_recognized_extensions_for_type(const String &p_type); void set_abort_on_missing_resources(bool p_abort); PoolStringArray get_dependencies(const String &p_path); #ifndef DISABLE_DEPRECATED bool has(const String &p_path); #endif // DISABLE_DEPRECATED bool has_cached(const String &p_path); bool exists(const String &p_path, const String &p_type_hint = ""); _ResourceLoader(); }; class _ResourceSaver : public Object { GDCLASS(_ResourceSaver, Object); protected: static void _bind_methods(); static _ResourceSaver *singleton; public: enum SaverFlags { FLAG_RELATIVE_PATHS = 1, FLAG_BUNDLE_RESOURCES = 2, FLAG_CHANGE_PATH = 4, FLAG_OMIT_EDITOR_PROPERTIES = 8, FLAG_SAVE_BIG_ENDIAN = 16, FLAG_COMPRESS = 32, FLAG_REPLACE_SUBRESOURCE_PATHS = 64, }; static _ResourceSaver *get_singleton() { return singleton; } Error save(const String &p_path, const RES &p_resource, SaverFlags p_flags); PoolVector get_recognized_extensions(const RES &p_resource); _ResourceSaver(); }; VARIANT_ENUM_CAST(_ResourceSaver::SaverFlags); class MainLoop; class _OS : public Object { GDCLASS(_OS, Object); protected: static void _bind_methods(); static _OS *singleton; public: enum VideoDriver { VIDEO_DRIVER_GLES2, #ifndef GLES3_DISABLED VIDEO_DRIVER_GLES3, #endif }; enum PowerState { POWERSTATE_UNKNOWN, // Cannot determine power status. POWERSTATE_ON_BATTERY, // Not plugged in, running on the battery. POWERSTATE_NO_BATTERY, // Plugged in, no battery available. POWERSTATE_CHARGING, // Plugged in, charging battery. POWERSTATE_CHARGED // Plugged in, battery charged. }; enum Weekday { DAY_SUNDAY, DAY_MONDAY, DAY_TUESDAY, DAY_WEDNESDAY, DAY_THURSDAY, DAY_FRIDAY, DAY_SATURDAY }; enum Month { // Start at 1 to follow Windows SYSTEMTIME structure // https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx MONTH_JANUARY = 1, MONTH_FEBRUARY, MONTH_MARCH, MONTH_APRIL, MONTH_MAY, MONTH_JUNE, MONTH_JULY, MONTH_AUGUST, MONTH_SEPTEMBER, MONTH_OCTOBER, MONTH_NOVEMBER, MONTH_DECEMBER }; enum HandleType { APPLICATION_HANDLE, // HINSTANCE, NSApplication*, UIApplication*, JNIEnv* ... DISPLAY_HANDLE, // X11::Display* ... WINDOW_HANDLE, // HWND, X11::Window*, NSWindow*, UIWindow*, Android activity ... WINDOW_VIEW, // HDC, NSView*, UIView*, Android surface ... OPENGL_CONTEXT, // HGLRC, X11::GLXContext, NSOpenGLContext*, EGLContext* ... }; enum TTSUtteranceEvent { TTS_UTTERANCE_STARTED, TTS_UTTERANCE_ENDED, TTS_UTTERANCE_CANCELED, TTS_UTTERANCE_BOUNDARY, TTS_UTTERANCE_MAX, }; void global_menu_add_item(const String &p_menu, const String &p_label, const Variant &p_signal, const Variant &p_meta); void global_menu_add_separator(const String &p_menu); void global_menu_remove_item(const String &p_menu, int p_idx); void global_menu_clear(const String &p_menu); bool tts_is_speaking() const; bool tts_is_paused() const; Array tts_get_voices() const; PoolStringArray tts_get_voices_for_language(const String &p_language) const; void tts_speak(const String &p_text, const String &p_voice, int p_volume = 50, float p_pitch = 1.f, float p_rate = 1.f, int p_utterance_id = 0, bool p_interrupt = false); void tts_pause(); void tts_resume(); void tts_stop(); void tts_set_utterance_callback(TTSUtteranceEvent p_event, Object *p_object, String p_callback); Point2 get_mouse_position() const; void set_window_title(const String &p_title); void set_window_mouse_passthrough(const PoolVector2Array &p_region); int get_mouse_button_state() const; void set_clipboard(const String &p_text); String get_clipboard() const; bool has_clipboard() const; void set_video_mode(const Size2 &p_size, bool p_fullscreen, bool p_resizeable, int p_screen = 0); Size2 get_video_mode(int p_screen = 0) const; bool is_video_mode_fullscreen(int p_screen = 0) const; bool is_video_mode_resizable(int p_screen = 0) const; Array get_fullscreen_mode_list(int p_screen = 0) const; virtual int get_video_driver_count() const; virtual String get_video_driver_name(VideoDriver p_driver) const; virtual VideoDriver get_current_video_driver() const; virtual int get_audio_driver_count() const; virtual String get_audio_driver_name(int p_driver) const; virtual PoolStringArray get_connected_midi_inputs(); virtual void open_midi_inputs(); virtual void close_midi_inputs(); virtual int get_screen_count() const; virtual int get_current_screen() const; virtual void set_current_screen(int p_screen); virtual Point2 get_screen_position(int p_screen = -1) const; virtual Size2 get_screen_size(int p_screen = -1) const; virtual int get_screen_dpi(int p_screen = -1) const; virtual float get_screen_scale(int p_screen = -1) const; virtual float get_screen_max_scale() const; virtual float get_screen_refresh_rate(int p_screen = -1) const; virtual Point2 get_window_position() const; virtual void set_window_position(const Point2 &p_position); virtual Size2 get_max_window_size() const; virtual Size2 get_min_window_size() const; virtual Size2 get_window_size() const; virtual Size2 get_real_window_size() const; virtual Rect2 get_window_safe_area() const; virtual Array get_display_cutouts() const; virtual void set_max_window_size(const Size2 &p_size); virtual void set_min_window_size(const Size2 &p_size); virtual void set_window_size(const Size2 &p_size); virtual void set_window_fullscreen(bool p_enabled); virtual bool is_window_fullscreen() const; virtual void set_window_resizable(bool p_enabled); virtual bool is_window_resizable() const; virtual void set_window_minimized(bool p_enabled); virtual bool is_window_minimized() const; virtual void set_window_maximized(bool p_enabled); virtual bool is_window_maximized() const; virtual void set_window_always_on_top(bool p_enabled); virtual bool is_window_always_on_top() const; virtual bool is_window_focused() const; virtual void request_attention(); virtual void center_window(); virtual void move_window_to_foreground(); virtual int64_t get_native_handle(HandleType p_handle_type); virtual void set_borderless_window(bool p_borderless); virtual bool get_borderless_window() const; virtual bool get_window_per_pixel_transparency_enabled() const; virtual void set_window_per_pixel_transparency_enabled(bool p_enabled); virtual void set_ime_active(const bool p_active); virtual void set_ime_position(const Point2 &p_pos); virtual Point2 get_ime_selection() const; virtual String get_ime_text() const; Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track); bool native_video_is_playing(); void native_video_pause(); void native_video_unpause(); void native_video_stop(); void set_low_processor_usage_mode(bool p_enabled); bool is_in_low_processor_usage_mode() const; void set_low_processor_usage_mode_sleep_usec(int p_usec); int get_low_processor_usage_mode_sleep_usec() const; String get_executable_path() const; String read_string_from_stdin(); int execute(const String &p_path, const Vector &p_arguments, bool p_blocking = true, Array p_output = Array(), bool p_read_stderr = false, bool p_open_console = false); int run(const String &p_path, const Vector &p_arguments, Array r_output = Array(), bool p_read_stderr = false, bool p_open_console = false); int create_process(const String &p_path, const Vector &p_arguments, bool p_open_console = false); int create_instance(const Vector &p_arguments); Error kill(int p_pid); Error shell_open(String p_uri); bool is_process_running(int p_pid) const; int get_process_id() const; void set_restart_on_exit(bool p_restart, const Vector &p_restart_arguments = Vector()); bool is_restart_on_exit_set() const; Vector get_restart_on_exit_arguments() const; bool has_environment(const String &p_var) const; String get_environment(const String &p_var) const; bool set_environment(const String &p_var, const String &p_value) const; String get_name() const; Vector get_cmdline_args(); String get_locale() const; String get_locale_language() const; String get_latin_keyboard_variant() const; int keyboard_get_layout_count() const; int keyboard_get_current_layout() const; void keyboard_set_current_layout(int p_index); String keyboard_get_layout_language(int p_index) const; String keyboard_get_layout_name(int p_index) const; uint32_t keyboard_get_scancode_from_physical(uint32_t p_scancode) const; String get_model_name() const; void dump_memory_to_file(const String &p_file); void dump_resources_to_file(const String &p_file); enum VirtualKeyboardType { KEYBOARD_TYPE_DEFAULT, KEYBOARD_TYPE_MULTILINE, KEYBOARD_TYPE_NUMBER, KEYBOARD_TYPE_NUMBER_DECIMAL, KEYBOARD_TYPE_PHONE, KEYBOARD_TYPE_EMAIL_ADDRESS, KEYBOARD_TYPE_PASSWORD, KEYBOARD_TYPE_URL }; void _show_virtual_keyboard(const String &p_existing_text = "", bool p_multiline = false) { show_virtual_keyboard(p_existing_text, p_multiline ? KEYBOARD_TYPE_MULTILINE : KEYBOARD_TYPE_DEFAULT); } bool has_virtual_keyboard() const; void show_virtual_keyboard(const String &p_existing_text = "", VirtualKeyboardType p_type = KEYBOARD_TYPE_DEFAULT); void hide_virtual_keyboard(); int get_virtual_keyboard_height(); void print_resources_in_use(bool p_short = false); void print_all_resources(const String &p_to_file); void print_all_textures_by_size(); void print_resources_by_type(const Vector &p_types); bool has_touchscreen_ui_hint() const; bool is_debug_build() const; String get_unique_id() const; String get_scancode_string(uint32_t p_code) const; bool is_scancode_unicode(uint32_t p_unicode) const; int find_scancode_from_string(const String &p_code) const; void set_use_file_access_save_and_swap(bool p_enable); void set_native_icon(const String &p_filename); void set_icon(const Ref &p_icon); int get_exit_code() const; void set_exit_code(int p_code); Dictionary get_date(bool utc) const; Dictionary get_time(bool utc) const; Dictionary get_datetime(bool utc) const; Dictionary get_datetime_from_unix_time(int64_t unix_time_val) const; int64_t get_unix_time_from_datetime(Dictionary datetime) const; Dictionary get_time_zone_info() const; uint64_t get_unix_time() const; uint64_t get_system_time_secs() const; uint64_t get_system_time_msecs() const; uint64_t get_static_memory_usage() const; uint64_t get_static_memory_peak_usage() const; uint64_t get_dynamic_memory_usage() const; void delay_usec(int p_usec) const; void delay_msec(int p_msec) const; uint64_t get_ticks_msec() const; uint64_t get_ticks_usec() const; uint32_t get_splash_tick_msec() const; bool can_use_threads() const; bool can_draw() const; bool is_userfs_persistent() const; bool is_stdout_verbose() const; int get_processor_count() const; String get_processor_name() const; enum SystemDir { SYSTEM_DIR_DESKTOP, SYSTEM_DIR_DCIM, SYSTEM_DIR_DOCUMENTS, SYSTEM_DIR_DOWNLOADS, SYSTEM_DIR_MOVIES, SYSTEM_DIR_MUSIC, SYSTEM_DIR_PICTURES, SYSTEM_DIR_RINGTONES, }; enum ScreenOrientation { SCREEN_ORIENTATION_LANDSCAPE, SCREEN_ORIENTATION_PORTRAIT, SCREEN_ORIENTATION_REVERSE_LANDSCAPE, SCREEN_ORIENTATION_REVERSE_PORTRAIT, SCREEN_ORIENTATION_SENSOR_LANDSCAPE, SCREEN_ORIENTATION_SENSOR_PORTRAIT, SCREEN_ORIENTATION_SENSOR, }; String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const; Error move_to_trash(const String &p_path) const; String get_user_data_dir() const; String get_config_dir() const; String get_data_dir() const; String get_cache_dir() const; void alert(const String &p_alert, const String &p_title = "ALERT!"); void crash(const String &p_message); void set_screen_orientation(ScreenOrientation p_orientation); ScreenOrientation get_screen_orientation() const; void set_keep_screen_on(bool p_enabled); bool is_keep_screen_on() const; bool is_ok_left_and_cancel_right() const; Error set_thread_name(const String &p_name); Thread::ID get_thread_caller_id() const; Thread::ID get_main_thread_id() const; void set_use_vsync(bool p_enable); bool is_vsync_enabled() const; void set_vsync_via_compositor(bool p_enable); bool is_vsync_via_compositor_enabled() const; void set_delta_smoothing(bool p_enabled); bool is_delta_smoothing_enabled() const; PowerState get_power_state(); int get_power_seconds_left(); int get_power_percent_left(); bool has_feature(const String &p_feature) const; bool request_permission(const String &p_name); bool request_permissions(); Vector get_granted_permissions() const; int get_tablet_driver_count() const; String get_tablet_driver_name(int p_driver) const; String get_current_tablet_driver() const; void set_current_tablet_driver(const String &p_driver); static _OS *get_singleton() { return singleton; } _OS(); }; VARIANT_ENUM_CAST(_OS::VideoDriver); VARIANT_ENUM_CAST(_OS::PowerState); VARIANT_ENUM_CAST(_OS::Weekday); VARIANT_ENUM_CAST(_OS::Month); VARIANT_ENUM_CAST(_OS::VirtualKeyboardType); VARIANT_ENUM_CAST(_OS::SystemDir); VARIANT_ENUM_CAST(_OS::ScreenOrientation); VARIANT_ENUM_CAST(_OS::HandleType); VARIANT_ENUM_CAST(_OS::TTSUtteranceEvent); class _Geometry : public Object { GDCLASS(_Geometry, Object); static _Geometry *singleton; protected: static void _bind_methods(); public: static _Geometry *get_singleton(); PoolVector build_box_planes(const Vector3 &p_extents); PoolVector build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z); PoolVector build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z); Variant segment_intersects_segment_2d(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b); Variant line_intersects_line_2d(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b); PoolVector get_closest_points_between_segments_2d(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2); PoolVector get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2); Vector2 get_closest_point_to_segment_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b); Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b); Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b); Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b); Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2); Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2); bool point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const; PoolVector segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius); PoolVector segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius); PoolVector segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector &p_planes); bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius); real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius); int get_uv84_normal_bit(const Vector3 &p_vector); bool is_polygon_clockwise(const Vector &p_polygon); bool is_point_in_polygon(const Point2 &p_point, const Vector &p_polygon); Vector triangulate_polygon(const Vector &p_polygon); Vector triangulate_delaunay_2d(const Vector &p_points); Vector convex_hull_2d(const Vector &p_points); Vector clip_polygon(const Vector &p_points, const Plane &p_plane); enum PolyBooleanOperation { OPERATION_UNION, OPERATION_DIFFERENCE, OPERATION_INTERSECTION, OPERATION_XOR }; // 2D polygon boolean operations. Array merge_polygons_2d(const Vector &p_polygon_a, const Vector &p_polygon_b); // Union (add). Array clip_polygons_2d(const Vector &p_polygon_a, const Vector &p_polygon_b); // Difference (subtract). Array intersect_polygons_2d(const Vector &p_polygon_a, const Vector &p_polygon_b); // Common area (multiply). Array exclude_polygons_2d(const Vector &p_polygon_a, const Vector &p_polygon_b); // All but common area (xor). // 2D polyline vs polygon operations. Array clip_polyline_with_polygon_2d(const Vector &p_polyline, const Vector &p_polygon); // Cut. Array intersect_polyline_with_polygon_2d(const Vector &p_polyline, const Vector &p_polygon); // Chop. // 2D offset polygons/polylines. enum PolyJoinType { JOIN_SQUARE, JOIN_ROUND, JOIN_MITER }; enum PolyEndType { END_POLYGON, END_JOINED, END_BUTT, END_SQUARE, END_ROUND }; Array offset_polygon_2d(const Vector &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE); Array offset_polyline_2d(const Vector &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE); Dictionary make_atlas(const Vector &p_rects); PoolVector2iArray bresenham_line(int x0, int x1, int y0, int y1); _Geometry(); }; VARIANT_ENUM_CAST(_Geometry::PolyBooleanOperation); VARIANT_ENUM_CAST(_Geometry::PolyJoinType); VARIANT_ENUM_CAST(_Geometry::PolyEndType); class _File : public Reference { GDCLASS(_File, Reference); FileAccess *f; bool eswap; protected: static void _bind_methods(); public: enum ModeFlags { READ = 1, WRITE = 2, READ_WRITE = 3, WRITE_READ = 7, }; enum CompressionMode { COMPRESSION_FASTLZ = Compression::MODE_FASTLZ, COMPRESSION_DEFLATE = Compression::MODE_DEFLATE, COMPRESSION_ZSTD = Compression::MODE_ZSTD, COMPRESSION_GZIP = Compression::MODE_GZIP }; Error open_encrypted(const String &p_path, ModeFlags p_mode_flags, const Vector &p_key); Error open_encrypted_pass(const String &p_path, ModeFlags p_mode_flags, const String &p_pass); Error open_compressed(const String &p_path, ModeFlags p_mode_flags, CompressionMode p_compress_mode = COMPRESSION_FASTLZ); Error open(const String &p_path, ModeFlags p_mode_flags); // open a file. void flush(); // Flush a file (write its buffer to disk). void close(); // Close a file. bool is_open() const; // True when file is open. String get_path() const; // Returns the path for the current open file. String get_path_absolute() const; // Returns the absolute path for the current open file. void seek(int64_t p_position); // Seek to a given position. void seek_end(int64_t p_position = 0); // Seek from the end of file. uint64_t get_position() const; // Get position in the file. uint64_t get_len() const; // Get size of the file. bool eof_reached() const; // Reading passed EOF. uint8_t get_8() const; // Get a byte. uint16_t get_16() const; // Get 16 bits uint. uint32_t get_32() const; // Get 32 bits uint. uint64_t get_64() const; // Get 64 bits uint. float get_float() const; double get_double() const; real_t get_real() const; Variant get_var(bool p_allow_objects = false) const; PoolVector get_buffer(int64_t p_length) const; // Get an array of bytes. String get_line() const; Vector get_csv_line(const String &p_delim = ",") const; String get_as_text(bool p_skip_cr = true) const; // Skip CR by default for compat. String get_md5(const String &p_path) const; String get_sha256(const String &p_path) const; /* Use this for files WRITTEN in _big_ endian machines (ie, amiga/mac). * It's not about the current CPU type but file formats. * This flags get reset to false (little endian) on each open. */ void set_endian_swap(bool p_swap); bool get_endian_swap(); Error get_error() const; // Get last error. void store_8(uint8_t p_dest); // Store a byte. void store_16(uint16_t p_dest); // Store 16 bits uint. void store_32(uint32_t p_dest); // Store 32 bits uint. void store_64(uint64_t p_dest); // Store 64 bits uint. void store_float(float p_dest); void store_double(double p_dest); void store_real(real_t p_real); void store_string(const String &p_string); void store_line(const String &p_string); void store_csv_line(const Vector &p_values, const String &p_delim = ","); virtual void store_pascal_string(const String &p_string); virtual String get_pascal_string(); void store_buffer(const PoolVector &p_buffer); // Store an array of bytes. void store_var(const Variant &p_var, bool p_full_objects = false); bool file_exists(const String &p_name) const; // Return true if a file exists. uint64_t get_modified_time(const String &p_file) const; _File(); virtual ~_File(); }; VARIANT_ENUM_CAST(_File::ModeFlags); VARIANT_ENUM_CAST(_File::CompressionMode); class _Directory : public Reference { GDCLASS(_Directory, Reference); DirAccess *d; protected: static void _bind_methods(); public: Error open(const String &p_path); Error list_dir_begin(bool p_skip_navigational = false, bool p_skip_hidden = false); // This starts dir listing. String get_next(); bool current_is_dir() const; void list_dir_end(); int get_drive_count(); String get_drive(int p_drive); int get_current_drive(); Error change_dir(String p_dir); // Can be relative or absolute, return false on success. String get_current_dir(); // Return current dir location. Error make_dir(String p_dir); Error make_dir_recursive(String p_dir); bool file_exists(String p_file); bool dir_exists(String p_dir); uint64_t get_space_left(); Error copy(String p_from, String p_to); Error rename(String p_from, String p_to); Error remove(String p_name); String get_filesystem_abspath_for(String p_path); _Directory(); virtual ~_Directory(); private: bool _list_skip_navigational; bool _list_skip_hidden; }; class _SubProcess : public Reference { GDCLASS(_SubProcess, Reference); SubProcess *_sub_process; protected: static void _bind_methods(); public: String get_executable_path() const; void set_executable_path(const String &p_executable_path); Vector get_arguments() const; void set_arguments(const Vector &p_arguments); bool get_blocking() const; void set_blocking(const bool p_value); bool get_read_output() const; void set_read_output(const bool p_value); bool get_read_std() const; void set_read_std(const bool p_value); bool get_read_std_err() const; void set_read_std_err(const bool p_value); bool get_use_pipe_mutex() const; void set_use_pipe_mutex(const bool p_value); bool get_open_console() const; void set_open_console(const bool p_value); String get_data() const; int get_process_id() const; int get_exitcode() const; Error start(); Error stop(); Error poll(); Error send_signal(const int p_signal); Error send_data(const String &p_data); bool is_process_running() const; _SubProcess(); virtual ~_SubProcess(); }; class _Marshalls : public Object { GDCLASS(_Marshalls, Object); static _Marshalls *singleton; protected: static void _bind_methods(); public: static _Marshalls *get_singleton(); String variant_to_base64(const Variant &p_var, bool p_full_objects = false); Variant base64_to_variant(const String &p_str, bool p_allow_objects = false); String raw_to_base64(const PoolVector &p_arr); PoolVector base64_to_raw(const String &p_str); String utf8_to_base64(const String &p_str); String base64_to_utf8(const String &p_str); _Marshalls() { singleton = this; } ~_Marshalls() { singleton = nullptr; } }; class _Mutex : public Reference { GDCLASS(_Mutex, Reference); Mutex mutex; static void _bind_methods(); public: void lock(); Error try_lock(); void unlock(); }; class _RWLock : public Reference { GDCLASS(_RWLock, Reference); RWLock rw_lock; static void _bind_methods(); public: void read_lock(); void read_unlock(); Error read_try_lock(); void write_lock(); void write_unlock(); Error write_try_lock(); }; class _Semaphore : public Reference { GDCLASS(_Semaphore, Reference); Semaphore semaphore; static void _bind_methods(); public: Error wait(); Error try_wait(); Error post(); }; class _Thread : public Reference { GDCLASS(_Thread, Reference); protected: Variant ret; Variant userdata; SafeFlag running; ObjectID target_instance_id; StringName target_method; Thread thread; static void _bind_methods(); static void _start_func(void *ud); public: enum Priority { PRIORITY_LOW, PRIORITY_NORMAL, PRIORITY_HIGH, PRIORITY_MAX }; Error start(Object *p_instance, const StringName &p_method, const Variant &p_userdata = Variant(), Priority p_priority = PRIORITY_NORMAL); String get_id() const; bool is_active() const; bool is_alive() const; Variant wait_to_finish(); _Thread(); ~_Thread(); }; VARIANT_ENUM_CAST(_Thread::Priority); class _ClassDB : public Object { GDCLASS(_ClassDB, Object); protected: static void _bind_methods(); public: PoolStringArray get_class_list() const; PoolStringArray get_inheriters_from_class(const StringName &p_class) const; StringName get_parent_class(const StringName &p_class) const; bool class_exists(const StringName &p_class) const; bool is_parent_class(const StringName &p_class, const StringName &p_inherits) const; bool can_instance(const StringName &p_class) const; Variant instance(const StringName &p_class) const; bool has_signal(StringName p_class, StringName p_signal) const; Dictionary get_signal(StringName p_class, StringName p_signal) const; Array get_signal_list(StringName p_class, bool p_no_inheritance = false) const; Array get_property_list(StringName p_class, bool p_no_inheritance = false) const; Variant get_property(Object *p_object, const StringName &p_property) const; Error set_property(Object *p_object, const StringName &p_property, const Variant &p_value) const; bool has_method(StringName p_class, StringName p_method, bool p_no_inheritance = false) const; Array get_method_list(StringName p_class, bool p_no_inheritance = false) const; PoolStringArray get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const; bool has_integer_constant(const StringName &p_class, const StringName &p_name) const; int get_integer_constant(const StringName &p_class, const StringName &p_name) const; StringName get_category(const StringName &p_node) const; bool has_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const; PoolStringArray get_enum_list(const StringName &p_class, bool p_no_inheritance = false) const; PoolStringArray get_enum_constants(const StringName &p_class, const StringName &p_enum, bool p_no_inheritance = false) const; StringName get_integer_constant_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const; bool is_class_enabled(StringName p_class) const; _ClassDB(); ~_ClassDB(); }; class _ScriptServer : public Object { GDCLASS(_ScriptServer, Object); protected: static void _bind_methods(); static _ScriptServer *singleton; bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; public: static _ScriptServer *get_singleton() { return singleton; } bool is_global_class(const StringName &p_class) const; String get_global_class_path(const String &p_class) const; StringName get_global_class_base(const String &p_class) const; StringName get_global_class_native_base(const String &p_class) const; StringName get_global_class_name(const String &p_path) const; Ref