#ifndef MM_SDF3D_OP_ROUNDED_H #define MM_SDF3D_OP_ROUNDED_H #include "../mm_node.h" #include "../mm_node_universal_property.h" class MMSdf3dOpRounded : public MMNode { GDCLASS(MMSdf3dOpRounded, MMNode); public: Ref get_input(); void set_input(const Ref &val); Ref get_output(); void set_output(const Ref &val); float get_radius() const; void set_radius(const float val); void _init_properties(); void _register_methods(MMGraphNode *mm_graph_node); Vector2 _get_property_value_sdf3d(const Vector3 &uv3); void on_input_changed(); MMSdf3dOpRounded(); ~MMSdf3dOpRounded(); protected: static void _bind_methods(); //tool //export(MMNodeUniversalProperty) Ref input; //export(MMNodeUniversalProperty) Ref output; //export(float) float radius = 0.15; //radius }; #endif