/*************************************************************************/ /* rendering_server_raster.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "rendering_server_raster.h" #include "core/config/project_settings.h" #include "core/containers/sort_array.h" #include "core/io/marshalls.h" #include "core/os/os.h" #include "rendering_server_canvas.h" #include "rendering_server_globals.h" #include "rendering_server_scene.h" // careful, these may run in different threads than the visual server int RenderingServerRaster::changes[2] = { 0 }; /* BLACK BARS */ void RenderingServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) { black_margin[MARGIN_LEFT] = p_left; black_margin[MARGIN_TOP] = p_top; black_margin[MARGIN_RIGHT] = p_right; black_margin[MARGIN_BOTTOM] = p_bottom; } void RenderingServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) { black_image[MARGIN_LEFT] = p_left; black_image[MARGIN_TOP] = p_top; black_image[MARGIN_RIGHT] = p_right; black_image[MARGIN_BOTTOM] = p_bottom; } void RenderingServerRaster::_draw_margins() { RSG::canvas_render->draw_window_margins(black_margin, black_image); }; /* FREE */ void RenderingServerRaster::free(RID p_rid) { if (!p_rid.is_valid()) { return; } if (RSG::storage->free(p_rid)) { return; } if (RSG::canvas->free(p_rid)) { return; } if (RSG::viewport->free(p_rid)) { return; } if (RSG::scene->free(p_rid)) { return; } if (RSG::scene_render->free(p_rid)) { return; } ERR_FAIL_MSG("Invalid RID."); } /* EVENT QUEUING */ void RenderingServerRaster::request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) { ERR_FAIL_NULL(p_where); FrameDrawnCallbacks fdc; fdc.object = p_where->get_instance_id(); fdc.method = p_method; fdc.param = p_userdata; frame_drawn_callbacks.push_back(fdc); } void RenderingServerRaster::draw(bool p_swap_buffers, double frame_step) { //needs to be done before changes is reset to 0, to not force the editor to redraw RS::get_singleton()->emit_signal("frame_pre_draw"); changes[0] = 0; changes[1] = 0; RSG::rasterizer->begin_frame(frame_step); RSG::scene->update_dirty_instances(); //update scene stuff RSG::viewport->draw_viewports(); _draw_margins(); RSG::rasterizer->end_frame(p_swap_buffers); while (frame_drawn_callbacks.front()) { Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object); if (obj) { Variant::CallError ce; const Variant *v = &frame_drawn_callbacks.front()->get().param; obj->call(frame_drawn_callbacks.front()->get().method, &v, 1, ce); if (ce.error != Variant::CallError::CALL_OK) { String err = Variant::get_call_error_text(obj, frame_drawn_callbacks.front()->get().method, &v, 1, ce); ERR_PRINT("Error calling frame drawn function: " + err); } } frame_drawn_callbacks.pop_front(); } RS::get_singleton()->emit_signal("frame_post_draw"); } void RenderingServerRaster::sync() { } void RenderingServerRaster::set_physics_interpolation_enabled(bool p_enabled) { RSG::scene->set_physics_interpolation_enabled(p_enabled); RSG::canvas->set_physics_interpolation_enabled(p_enabled); } void RenderingServerRaster::tick() { RSG::scene->tick(); RSG::canvas->tick(); } void RenderingServerRaster::pre_draw(bool p_will_draw) { RSG::scene->pre_draw(p_will_draw); } bool RenderingServerRaster::has_changed(ChangedPriority p_priority) const { switch (p_priority) { default: { return (changes[0] > 0) || (changes[1] > 0); } break; case CHANGED_PRIORITY_LOW: { return changes[0] > 0; } break; case CHANGED_PRIORITY_HIGH: { return changes[1] > 0; } break; } } void RenderingServerRaster::init() { RSG::rasterizer->initialize(); } void RenderingServerRaster::finish() { if (test_cube.is_valid()) { free(test_cube); } RSG::rasterizer->finalize(); } /* STATUS INFORMATION */ uint64_t RenderingServerRaster::get_render_info(RenderInfo p_info) { return RSG::storage->get_render_info(p_info); } String RenderingServerRaster::get_video_adapter_name() const { return RSG::storage->get_video_adapter_name(); } String RenderingServerRaster::get_video_adapter_vendor() const { return RSG::storage->get_video_adapter_vendor(); } /* TESTING */ void RenderingServerRaster::set_boot_image(const Ref &p_image, const Color &p_color, bool p_scale, bool p_use_filter) { redraw_request(); RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter); } void RenderingServerRaster::set_default_clear_color(const Color &p_color) { RSG::viewport->set_default_clear_color(p_color); } void RenderingServerRaster::set_shader_time_scale(float p_scale) { RSG::rasterizer->set_shader_time_scale(p_scale); } bool RenderingServerRaster::has_feature(Features p_feature) const { return false; } RID RenderingServerRaster::get_test_cube() { if (!test_cube.is_valid()) { test_cube = _make_test_cube(); } return test_cube; } bool RenderingServerRaster::has_os_feature(const String &p_feature) const { return RSG::storage->has_os_feature(p_feature); } void RenderingServerRaster::set_debug_generate_wireframes(bool p_generate) { RSG::storage->set_debug_generate_wireframes(p_generate); } void RenderingServerRaster::call_set_use_vsync(bool p_enable) { OS::get_singleton()->_set_use_vsync(p_enable); } bool RenderingServerRaster::is_low_end() const { return RSG::rasterizer->is_low_end(); } RenderingServerRaster::RenderingServerRaster() { RSG::canvas = memnew(RenderingServerCanvas); RSG::viewport = memnew(RenderingServerViewport); RSG::scene = memnew(RenderingServerScene); RSG::rasterizer = Rasterizer::create(); RSG::storage = RSG::rasterizer->get_storage(); RSG::canvas_render = RSG::rasterizer->get_canvas(); RSG::scene_render = RSG::rasterizer->get_scene(); for (int i = 0; i < 4; i++) { black_margin[i] = 0; black_image[i] = RID(); } } RenderingServerRaster::~RenderingServerRaster() { memdelete(RSG::canvas); memdelete(RSG::viewport); memdelete(RSG::rasterizer); memdelete(RSG::scene); }