/*************************************************************************/ /* import_defaults_editor.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "import_defaults_editor.h" #include "core/project_settings.h" #include "core/class_db.h" #include "core/dictionary.h" #include "core/io/resource_importer.h" #include "core/list.h" #include "core/map.h" #include "core/os/memory.h" #include "core/reference.h" #include "core/string_name.h" #include "core/typedefs.h" #include "core/ustring.h" #include "core/variant.h" #include "core/vector.h" #include "editor/editor_inspector.h" #include "scene/gui/button.h" #include "scene/gui/center_container.h" #include "scene/gui/control.h" #include "scene/gui/label.h" #include "scene/gui/option_button.h" class ImportDefaultsEditorSettings : public Object { GDCLASS(ImportDefaultsEditorSettings, Object) friend class ImportDefaultsEditor; List properties; Map values; Map default_values; Ref importer; protected: bool _set(const StringName &p_name, const Variant &p_value) { if (values.has(p_name)) { values[p_name] = p_value; return true; } else { return false; } } bool _get(const StringName &p_name, Variant &r_ret) const { if (values.has(p_name)) { r_ret = values[p_name]; return true; } else { r_ret = Variant(); return false; } } void _get_property_list(List *p_list) const { if (importer.is_null()) { return; } for (const List::Element *E = properties.front(); E; E = E->next()) { if (importer->get_option_visibility(E->get().name, values)) { p_list->push_back(E->get()); } } } }; void ImportDefaultsEditor::_notification(int p_what) { if (p_what == NOTIFICATION_PREDELETE) { if (inspector) { inspector->edit(nullptr); } } } void ImportDefaultsEditor::_reset() { if (settings->importer.is_valid()) { settings->values = settings->default_values; settings->_change_notify(); } } void ImportDefaultsEditor::_save() { if (settings->importer.is_valid()) { Dictionary modified; for (Map::Element *E = settings->values.front(); E; E = E->next()) { if (E->get() != settings->default_values[E->key()]) { modified[E->key()] = E->get(); } } if (modified.size()) { ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), modified); } else { ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), Variant()); } // Calling ProjectSettings::set() causes the signal "project_settings_changed" to be sent to ProjectSettings. // ProjectSettingsEditor subscribes to this and can reads the settings updated here. } } void ImportDefaultsEditor::_update_importer() { List> importer_list; ResourceFormatImporter::get_singleton()->get_importers(&importer_list); Ref importer; for (List>::Element *E = importer_list.front(); E; E = E->next()) { if (E->get()->get_visible_name() == importers->get_item_text(importers->get_selected())) { importer = E->get(); break; } } settings->properties.clear(); settings->values.clear(); settings->importer = importer; if (importer.is_valid()) { List options; importer->get_import_options(&options); Dictionary d; if (ProjectSettings::get_singleton()->has_setting("importer_defaults/" + importer->get_importer_name())) { d = ProjectSettings::get_singleton()->get("importer_defaults/" + importer->get_importer_name()); } for (List::Element *E = options.front(); E; E = E->next()) { settings->properties.push_back(E->get().option); if (d.has(E->get().option.name)) { settings->values[E->get().option.name] = d[E->get().option.name]; } else { settings->values[E->get().option.name] = E->get().default_value; } settings->default_values[E->get().option.name] = E->get().default_value; } save_defaults->set_disabled(false); reset_defaults->set_disabled(false); } else { save_defaults->set_disabled(true); reset_defaults->set_disabled(true); } settings->_change_notify(); inspector->edit(settings); } void ImportDefaultsEditor::_importer_selected(int p_index) { _update_importer(); } void ImportDefaultsEditor::clear() { String last_selected; if (importers->get_selected() > 0) { last_selected = importers->get_item_text(importers->get_selected()); } importers->clear(); importers->add_item("<" + TTR("Select Importer") + ">"); importers->set_item_disabled(0, true); List> importer_list; ResourceFormatImporter::get_singleton()->get_importers(&importer_list); Vector names; for (List>::Element *E = importer_list.front(); E; E = E->next()) { String vn = E->get()->get_visible_name(); names.push_back(vn); } names.sort(); for (int i = 0; i < names.size(); i++) { importers->add_item(names[i]); if (names[i] == last_selected) { importers->select(i + 1); } } } void ImportDefaultsEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_reset"), &ImportDefaultsEditor::_reset); ClassDB::bind_method(D_METHOD("_save"), &ImportDefaultsEditor::_save); ClassDB::bind_method(D_METHOD("_importer_selected"), &ImportDefaultsEditor::_importer_selected); ADD_SIGNAL(MethodInfo("project_settings_changed")); } ImportDefaultsEditor::ImportDefaultsEditor() { HBoxContainer *hb = memnew(HBoxContainer); hb->add_child(memnew(Label(TTR("Importer:")))); importers = memnew(OptionButton); hb->add_child(importers); hb->add_spacer(); importers->connect("item_selected", this, "_importer_selected"); reset_defaults = memnew(Button); reset_defaults->set_text(TTR("Reset to Defaults")); reset_defaults->set_disabled(true); reset_defaults->connect("pressed", this, "_reset"); hb->add_child(reset_defaults); add_child(hb); inspector = memnew(EditorInspector); add_child(inspector); inspector->set_v_size_flags(SIZE_EXPAND_FILL); CenterContainer *cc = memnew(CenterContainer); save_defaults = memnew(Button); save_defaults->set_text(TTR("Save")); save_defaults->connect("pressed", this, "_save"); cc->add_child(save_defaults); add_child(cc); settings = memnew(ImportDefaultsEditorSettings); } ImportDefaultsEditor::~ImportDefaultsEditor() { memdelete(settings); }