/*************************************************************************/ /* skeleton_modification_2d_stackholder.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "skeleton_modification_2d_stackholder.h" #include "scene/2d/skeleton_2d.h" #include "skeleton_modification_stack_2d.h" #include "core/config/engine.h" bool SkeletonModification2DStackHolder::_set(const StringName &p_path, const Variant &p_value) { String path = p_path; if (path == "held_modification_stack") { set_held_modification_stack(p_value); } #ifdef TOOLS_ENABLED if (path == "editor/draw_gizmo") { set_editor_draw_gizmo(p_value); } #endif // TOOLS_ENABLED return true; } bool SkeletonModification2DStackHolder::_get(const StringName &p_path, Variant &r_ret) const { String path = p_path; if (path == "held_modification_stack") { r_ret = get_held_modification_stack(); } #ifdef TOOLS_ENABLED if (path == "editor/draw_gizmo") { r_ret = get_editor_draw_gizmo(); } #endif // TOOLS_ENABLED return true; } void SkeletonModification2DStackHolder::_get_property_list(List *p_list) const { p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { p_list->push_back(PropertyInfo(Variant::BOOL, "editor/draw_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); } #endif // TOOLS_ENABLED } void SkeletonModification2DStackHolder::_execute(float p_delta) { ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, "Modification is not setup and therefore cannot execute!"); if (held_modification_stack.is_valid()) { held_modification_stack->execute(p_delta, execution_mode); } } void SkeletonModification2DStackHolder::_setup_modification(Ref p_stack) { stack = p_stack.ptr(); if (stack != nullptr) { is_setup = true; if (held_modification_stack.is_valid()) { held_modification_stack->set_skeleton(stack->get_skeleton()); held_modification_stack->setup(); } } } void SkeletonModification2DStackHolder::_draw_editor_gizmo() { if (stack) { if (held_modification_stack.is_valid()) { held_modification_stack->draw_editor_gizmos(); } } } void SkeletonModification2DStackHolder::set_held_modification_stack(Ref p_held_stack) { held_modification_stack = p_held_stack; if (is_setup && held_modification_stack.is_valid()) { held_modification_stack->set_skeleton(stack->get_skeleton()); held_modification_stack->setup(); } } Ref SkeletonModification2DStackHolder::get_held_modification_stack() const { return held_modification_stack; } void SkeletonModification2DStackHolder::_bind_methods() { ClassDB::bind_method(D_METHOD("set_held_modification_stack", "held_modification_stack"), &SkeletonModification2DStackHolder::set_held_modification_stack); ClassDB::bind_method(D_METHOD("get_held_modification_stack"), &SkeletonModification2DStackHolder::get_held_modification_stack); } SkeletonModification2DStackHolder::SkeletonModification2DStackHolder() { stack = nullptr; is_setup = false; enabled = true; } SkeletonModification2DStackHolder::~SkeletonModification2DStackHolder() { }