/* Copyright (c) 2019-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "tiled_wall_data.h" #include "servers/physics_server.h" #define VARIANT_ARRAY_GET(arr) \ Vector r; \ for (int i = 0; i < arr.size(); i++) { \ r.push_back(arr[i]); \ } \ return r; #define VARIANT_ARRAY_SET(arr, arr_into, type) \ arr_into.clear(); \ for (int i = 0; i < arr.size(); i++) { \ Ref e = Ref(arr[i]); \ arr_into.push_back(e); \ } #include "../material_cache/prop_material_cache.h" const String TiledWallData::BINDING_STRING_TILED_WALL_TILING_TYPE = "None,Horizontal,Vertical,Both"; TiledWallData::TiledWallTilingType TiledWallData::get_tiling_type() const { return _tiling_type; } void TiledWallData::set_tiling_type(const TiledWallData::TiledWallTilingType value) { _tiling_type = value; emit_changed(); } Ref TiledWallData::get_texture(const int index) const { ERR_FAIL_INDEX_V(index, _textures.size(), Ref()); return _textures.get(index); } void TiledWallData::set_texture(const int index, const Ref &texture) { ERR_FAIL_INDEX(index, _textures.size()); _textures.set(index, texture); emit_changed(); } void TiledWallData::add_texture(const Ref &texture) { _textures.push_back(texture); } void TiledWallData::remove_texture(const int index) { ERR_FAIL_INDEX(index, _textures.size()); _textures.remove(index); emit_changed(); } int TiledWallData::get_texture_count() const { return _textures.size(); } Vector TiledWallData::get_textures() { Vector r; for (int i = 0; i < _textures.size(); i++) { r.push_back(_textures[i].get_ref_ptr()); } return r; } void TiledWallData::set_textures(const Vector &textures) { _textures.clear(); for (int i = 0; i < textures.size(); i++) { Ref tex = Ref(textures[i]); _textures.push_back(tex); } } //flavour_textures Ref TiledWallData::get_flavour_texture(const int index) const { ERR_FAIL_INDEX_V(index, _flavour_textures.size(), Ref()); return _flavour_textures.get(index); } void TiledWallData::set_flavour_texture(const int index, const Ref &texture) { ERR_FAIL_INDEX(index, _flavour_textures.size()); _flavour_textures.set(index, texture); emit_changed(); } void TiledWallData::add_flavour_texture(const Ref &texture) { _flavour_textures.push_back(texture); } void TiledWallData::remove_flavour_texture(const int index) { ERR_FAIL_INDEX(index, _flavour_textures.size()); _flavour_textures.remove(index); emit_changed(); } int TiledWallData::get_flavour_texture_count() const { return _flavour_textures.size(); } Vector TiledWallData::get_flavour_textures() { Vector r; for (int i = 0; i < _flavour_textures.size(); i++) { r.push_back(_flavour_textures[i].get_ref_ptr()); } return r; } void TiledWallData::set_flavour_textures(const Vector &textures) { _flavour_textures.clear(); for (int i = 0; i < textures.size(); i++) { Ref tex = Ref(textures[i]); _flavour_textures.push_back(tex); } emit_changed(); } float TiledWallData::get_flavour_chance() const { return _flavour_chance; } void TiledWallData::set_flavour_chance(const float value) { _flavour_chance = value; } //materials void TiledWallData::material_add(const Ref &value) { ERR_FAIL_COND(!value.is_valid()); _materials.push_back(value); } void TiledWallData::material_set(const int index, const Ref &value) { ERR_FAIL_INDEX(index, _materials.size()); _materials.set(index, value); emit_changed(); } void TiledWallData::material_remove(const int index) { _materials.remove(index); emit_changed(); } int TiledWallData::material_get_num() const { return _materials.size(); } void TiledWallData::materials_clear() { _materials.clear(); } Vector TiledWallData::materials_get() { VARIANT_ARRAY_GET(_materials); } void TiledWallData::materials_set(const Vector &materials) { _materials.clear(); for (int i = 0; i < materials.size(); i++) { Ref material = Ref(materials[i]); _materials.push_back(material); } emit_changed(); } #if TEXTURE_PACKER_PRESENT void TiledWallData::add_textures_into(Ref texture_packer) { ERR_FAIL_COND(!texture_packer.is_valid()); for (int i = 0; i < _textures.size(); ++i) { Ref entry = _textures.get(i); if (entry.is_valid()) { texture_packer->add_texture(entry); } } for (int i = 0; i < _flavour_textures.size(); ++i) { Ref entry = _flavour_textures.get(i); if (entry.is_valid()) { texture_packer->add_texture(entry); } } } #endif void TiledWallData::setup_cache(Ref cache) { //Note: the caller should lock and unlock the cache! call("_setup_cache", cache); } void TiledWallData::_setup_cache(Ref cache) { if (cache->material_get_num() == 0) { for (int i = 0; i < _materials.size(); ++i) { const Ref &m = _materials[i]; if (m.is_valid()) { Ref nm = m->duplicate(); cache->material_add(nm); } } } for (int i = 0; i < _textures.size(); ++i) { const Ref &t = _textures[i]; if (t.is_valid()) { cache->texture_add(t); } } for (int i = 0; i < _flavour_textures.size(); ++i) { const Ref &t = _flavour_textures[i]; if (t.is_valid()) { cache->texture_add(t); } } } void TiledWallData::copy_from(const Ref &tiled_wall_data) { ERR_FAIL_COND(!tiled_wall_data.is_valid()); _tiling_type = tiled_wall_data->_tiling_type; _textures.clear(); for (int i = 0; i < tiled_wall_data->_textures.size(); ++i) { _textures.push_back(tiled_wall_data->_textures[i]); } _flavour_textures.clear(); for (int i = 0; i < tiled_wall_data->_flavour_textures.size(); ++i) { _flavour_textures.push_back(tiled_wall_data->_flavour_textures[i]); } emit_changed(); } TiledWallData::TiledWallData() { _tiling_type = TILED_WALL_TILING_TYPE_NONE; _flavour_chance = 0.15; } TiledWallData::~TiledWallData() { _textures.clear(); _flavour_textures.clear(); _materials.clear(); } void TiledWallData::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tiling_type"), &TiledWallData::get_tiling_type); ClassDB::bind_method(D_METHOD("set_tiling_type", "texture"), &TiledWallData::set_tiling_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "tiling_type", PROPERTY_HINT_ENUM, TiledWallData::BINDING_STRING_TILED_WALL_TILING_TYPE), "set_tiling_type", "get_tiling_type"); //textures ClassDB::bind_method(D_METHOD("get_texture", "index"), &TiledWallData::get_texture); ClassDB::bind_method(D_METHOD("set_texture", "index", "texture"), &TiledWallData::set_texture); ClassDB::bind_method(D_METHOD("add_texture", "texture"), &TiledWallData::add_texture); ClassDB::bind_method(D_METHOD("remove_texture", "index"), &TiledWallData::remove_texture); ClassDB::bind_method(D_METHOD("get_texture_count"), &TiledWallData::get_texture_count); ClassDB::bind_method(D_METHOD("get_textures"), &TiledWallData::get_textures); ClassDB::bind_method(D_METHOD("set_textures", "textures"), &TiledWallData::set_textures); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "textures", PROPERTY_HINT_NONE, "17/17:Texture", PROPERTY_USAGE_DEFAULT, "Texture"), "set_textures", "get_textures"); //flavour_textures ClassDB::bind_method(D_METHOD("get_flavour_texture", "index"), &TiledWallData::get_flavour_texture); ClassDB::bind_method(D_METHOD("set_flavour_texture", "index", "texture"), &TiledWallData::set_flavour_texture); ClassDB::bind_method(D_METHOD("add_tflavour_exture", "texture"), &TiledWallData::add_flavour_texture); ClassDB::bind_method(D_METHOD("remove_flavour_texture", "index"), &TiledWallData::remove_flavour_texture); ClassDB::bind_method(D_METHOD("get_flavour_texture_count"), &TiledWallData::get_flavour_texture_count); ClassDB::bind_method(D_METHOD("get_flavour_textures"), &TiledWallData::get_flavour_textures); ClassDB::bind_method(D_METHOD("set_flavour_textures", "textures"), &TiledWallData::set_flavour_textures); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "flavour_textures", PROPERTY_HINT_NONE, "17/17:Texture", PROPERTY_USAGE_DEFAULT, "Texture"), "set_flavour_textures", "get_flavour_textures"); ClassDB::bind_method(D_METHOD("get_flavour_chance"), &TiledWallData::get_flavour_chance); ClassDB::bind_method(D_METHOD("set_flavour_chance", "texture"), &TiledWallData::set_flavour_chance); ADD_PROPERTY(PropertyInfo(Variant::REAL, "flavour_chance"), "set_flavour_chance", "get_flavour_chance"); //materials ClassDB::bind_method(D_METHOD("material_add", "value"), &TiledWallData::material_add); ClassDB::bind_method(D_METHOD("material_set", "index", "value"), &TiledWallData::material_set); ClassDB::bind_method(D_METHOD("material_remove", "index"), &TiledWallData::material_remove); ClassDB::bind_method(D_METHOD("material_get_num"), &TiledWallData::material_get_num); ClassDB::bind_method(D_METHOD("materials_clear"), &TiledWallData::materials_clear); ClassDB::bind_method(D_METHOD("materials_get"), &TiledWallData::materials_get); ClassDB::bind_method(D_METHOD("materials_set"), &TiledWallData::materials_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get"); #if TEXTURE_PACKER_PRESENT ClassDB::bind_method(D_METHOD("add_textures_into", "texture_packer"), &TiledWallData::add_textures_into); #endif BIND_VMETHOD(MethodInfo("_setup_cache", PropertyInfo(Variant::OBJECT, "cache", PROPERTY_HINT_RESOURCE_TYPE, "PropMaterialCache"))); ClassDB::bind_method(D_METHOD("setup_cache", "cache"), &TiledWallData::setup_cache); ClassDB::bind_method(D_METHOD("_setup_cache", "cache"), &TiledWallData::_setup_cache); ClassDB::bind_method(D_METHOD("copy_from", "prop_data"), &TiledWallData::copy_from); BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_NONE); BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_HORIZONTAL); BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_VERTICAL); BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_BOTH); }