#ifndef OS_SERVER_H #define OS_SERVER_H /*************************************************************************/ /* os_server.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "drivers/dummy/texture_loader_dummy.h" #include "drivers/unix/os_unix.h" #include "main/input_default.h" #ifdef __APPLE__ #include "platform/osx/crash_handler_osx.h" #include "platform/osx/power_osx.h" #else #include "platform/x11/crash_handler_x11.h" #include "platform/x11/power_x11.h" #endif #include "servers/audio_server.h" #include "servers/rendering/rasterizer.h" #include "servers/rendering_server.h" #undef CursorShape class OS_Server : public OS_Unix { RenderingServer *rendering_server; VideoMode current_videomode; List<String> args; MainLoop *main_loop; bool grab; virtual void delete_main_loop(); bool force_quit; InputDefault *input; #ifdef __APPLE__ PowerOSX *power_manager; #else PowerX11 *power_manager; #endif CrashHandler crash_handler; int video_driver_index; Ref<ResourceFormatDummyTexture> resource_loader_dummy; protected: virtual int get_video_driver_count() const; virtual const char *get_video_driver_name(int p_driver) const; virtual int get_current_video_driver() const; virtual int get_audio_driver_count() const; virtual const char *get_audio_driver_name(int p_driver) const; virtual void initialize_core(); virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver); virtual void finalize(); virtual void set_main_loop(MainLoop *p_main_loop); public: virtual String get_name() const; virtual void set_mouse_show(bool p_show); virtual void set_mouse_grab(bool p_grab); virtual bool is_mouse_grab_enabled() const; virtual Point2 get_mouse_position() const; virtual int get_mouse_button_state() const; virtual void set_window_title(const String &p_title); virtual MainLoop *get_main_loop() const; virtual bool can_draw() const; virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0); virtual VideoMode get_video_mode(int p_screen = 0) const; virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const; virtual Size2 get_window_size() const; virtual void move_window_to_foreground(); void run(); virtual OS::PowerState get_power_state(); virtual int get_power_seconds_left(); virtual int get_power_percent_left(); virtual bool _check_internal_feature_support(const String &p_feature); virtual String get_config_path() const; virtual String get_data_path() const; virtual String get_cache_path() const; virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const; void disable_crash_handler(); bool is_disable_crash_handler() const; OS_Server(); }; #endif