#ifndef GRADIENT_EDIT_H
#define GRADIENT_EDIT_H
/*************************************************************************/
/*  gradient_edit.h                                                      */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/

#include "scene/gui/control.h"

#include "scene/resources/gradient.h"

class PopupPanel;
class ColorPicker;
class ImageTexture;

class GradientEdit : public Control {
	GDCLASS(GradientEdit, Control);

	PopupPanel *popup;
	ColorPicker *picker;

	Ref<ImageTexture> checker;

	bool grabbing;
	int grabbed;
	Vector<Gradient::Point> points;
	Gradient::InterpolationMode interpolation_mode = Gradient::GRADIENT_INTERPOLATE_LINEAR;

	Ref<Gradient> gradient_cache;
	Ref<GradientTexture> preview_texture;

	void _draw_checker(int x, int y, int w, int h);
	void _color_changed(const Color &p_color);
	int _get_point_from_pos(int x);
	void _show_color_picker();

protected:
	void _gui_input(const Ref<InputEvent> &p_event);
	void _notification(int p_what);
	static void _bind_methods();

public:
	void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors);
	Vector<float> get_offsets() const;
	Vector<Color> get_colors() const;
	void set_points(Vector<Gradient::Point> &p_points);
	Vector<Gradient::Point> &get_points();
	void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode);
	Gradient::InterpolationMode get_interpolation_mode();

	virtual Size2 get_minimum_size() const;

	GradientEdit();
	virtual ~GradientEdit();
};

#endif // GRADIENT_EDIT_H