/*************************************************************************/ /* navigation_2d_server.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "servers/navigation_2d_server.h" #include "core/math/transform.h" #include "core/math/transform_2d.h" #include "scene/resources/navigation_mesh.h" #include "servers/navigation_server.h" /** @author AndreaCatania */ Navigation2DServer *Navigation2DServer::singleton = nullptr; #define FORWARD_0_C(FUNC_NAME) \ Navigation2DServer::FUNC_NAME() \ const { \ return NavigationServer::get_singleton()->FUNC_NAME(); \ } #define FORWARD_1(FUNC_NAME, T_0, D_0, CONV_0) \ Navigation2DServer::FUNC_NAME(T_0 D_0) { \ return NavigationServer::get_singleton_mut()->FUNC_NAME(CONV_0(D_0)); \ } #define FORWARD_1_C(FUNC_NAME, T_0, D_0, CONV_0) \ Navigation2DServer::FUNC_NAME(T_0 D_0) \ const { \ return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0)); \ } #define FORWARD_2_C(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \ Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1) \ const { \ return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \ } #define FORWARD_2_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \ Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1) \ const { \ return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1))); \ } #define FORWARD_4_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \ Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \ const { \ return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3))); \ } #define FORWARD_4_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \ Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \ const { \ return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \ } RID rid_to_rid(const RID d) { return d; } bool bool_to_bool(const bool d) { return d; } int int_to_int(const int d) { return d; } real_t real_to_real(const real_t d) { return d; } Vector3 v2_to_v3(const Vector2 d) { return Vector3(d.x, 0.0, d.y); } Vector2 v3_to_v2(const Vector3 &d) { return Vector2(d.x, d.z); } Vector vector_v3_to_v2(const Vector &d) { Vector nd; nd.resize(d.size()); for (int i(0); i < nd.size(); i++) { nd.write[i] = v3_to_v2(d[i]); } return nd; } Transform trf2_to_trf3(const Transform2D &d) { Vector3 o(v2_to_v3(d.get_origin())); Basis b; b.rotate(Vector3(0, 1, 0), d.get_rotation()); return Transform(b, o); } Object *obj_to_obj(Object *d) { return d; } StringName sn_to_sn(StringName &d) { return d; } Variant var_to_var(Variant &d) { return d; } Ref poly_to_mesh(Ref d) { if (d.is_valid()) { return d->get_mesh(); } else { return Ref(); } } void Navigation2DServer::_bind_methods() { ClassDB::bind_method(D_METHOD("map_create"), &Navigation2DServer::map_create); ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &Navigation2DServer::map_set_active); ClassDB::bind_method(D_METHOD("map_is_active", "nap"), &Navigation2DServer::map_is_active); ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &Navigation2DServer::map_set_cell_size); ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &Navigation2DServer::map_get_cell_size); ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &Navigation2DServer::map_set_edge_connection_margin); ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &Navigation2DServer::map_get_edge_connection_margin); ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize"), &Navigation2DServer::map_get_path); ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &Navigation2DServer::map_get_closest_point); ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &Navigation2DServer::map_get_closest_point_owner); ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &Navigation2DServer::map_get_regions); ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &Navigation2DServer::map_get_agents); ClassDB::bind_method(D_METHOD("region_create"), &Navigation2DServer::region_create); ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &Navigation2DServer::region_set_map); ClassDB::bind_method(D_METHOD("region_get_map", "region"), &Navigation2DServer::region_get_map); ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &Navigation2DServer::region_set_transform); ClassDB::bind_method(D_METHOD("region_set_navpoly", "region", "nav_poly"), &Navigation2DServer::region_set_navpoly); ClassDB::bind_method(D_METHOD("agent_create"), &Navigation2DServer::agent_create); ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &Navigation2DServer::agent_set_map); ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &Navigation2DServer::agent_get_map); ClassDB::bind_method(D_METHOD("agent_set_neighbor_dist", "agent", "dist"), &Navigation2DServer::agent_set_neighbor_dist); ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &Navigation2DServer::agent_set_max_neighbors); ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &Navigation2DServer::agent_set_time_horizon); ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &Navigation2DServer::agent_set_radius); ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &Navigation2DServer::agent_set_max_speed); ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &Navigation2DServer::agent_set_velocity); ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &Navigation2DServer::agent_set_target_velocity); ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &Navigation2DServer::agent_set_position); ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &Navigation2DServer::agent_is_map_changed); ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "receiver", "method", "userdata"), &Navigation2DServer::agent_set_callback, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("free_rid", "rid"), &Navigation2DServer::free); } Navigation2DServer::Navigation2DServer() { singleton = this; } Navigation2DServer::~Navigation2DServer() { singleton = nullptr; } Array FORWARD_1_C(map_get_regions, RID, p_map, rid_to_rid); Array FORWARD_1_C(map_get_agents, RID, p_map, rid_to_rid); RID FORWARD_1_C(region_get_map, RID, p_region, rid_to_rid); RID FORWARD_1_C(agent_get_map, RID, p_agent, rid_to_rid); RID FORWARD_0_C(map_create); void FORWARD_2_C(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool); bool FORWARD_1_C(map_is_active, RID, p_map, rid_to_rid); void FORWARD_2_C(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real); real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid); void FORWARD_2_C(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real); real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid); Vector FORWARD_4_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool); Vector2 FORWARD_2_R_C(v3_to_v2, map_get_closest_point, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3); RID FORWARD_2_C(map_get_closest_point_owner, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3); RID FORWARD_0_C(region_create); void FORWARD_2_C(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid); void FORWARD_2_C(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3); void Navigation2DServer::region_set_navpoly(RID p_region, Ref p_nav_mesh) const { NavigationServer::get_singleton()->region_set_navmesh(p_region, poly_to_mesh(p_nav_mesh)); } RID Navigation2DServer::agent_create() const { RID agent = NavigationServer::get_singleton()->agent_create(); NavigationServer::get_singleton()->agent_set_ignore_y(agent, true); return agent; } void FORWARD_2_C(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid); void FORWARD_2_C(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real); void FORWARD_2_C(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int); void FORWARD_2_C(agent_set_time_horizon, RID, p_agent, real_t, p_time, rid_to_rid, real_to_real); void FORWARD_2_C(agent_set_radius, RID, p_agent, real_t, p_radius, rid_to_rid, real_to_real); void FORWARD_2_C(agent_set_max_speed, RID, p_agent, real_t, p_max_speed, rid_to_rid, real_to_real); void FORWARD_2_C(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3); void FORWARD_2_C(agent_set_target_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3); void FORWARD_2_C(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3); void FORWARD_2_C(agent_set_ignore_y, RID, p_agent, bool, p_ignore, rid_to_rid, bool_to_bool); bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid); void FORWARD_4_C(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata, rid_to_rid, obj_to_obj, sn_to_sn, var_to_var); void FORWARD_1_C(free, RID, p_object, rid_to_rid);