#include "mm_material.h" #include "mm_node.h" #include "mm_node_universal_property.h" #include "modules/thread_pool/thread_pool.h" #include "modules/thread_pool/thread_pool_job.h" Vector2 MMMaterial::get_image_size() { return image_size; } void MMMaterial::set_image_size(const Vector2 &val) { image_size = val; } Vector MMMaterial::get_nodes() { Vector r; for (int i = 0; i < nodes.size(); i++) { r.push_back(nodes[i].get_ref_ptr()); } return r; } void MMMaterial::set_nodes(const Vector &val) { nodes.clear(); for (int i = 0; i < val.size(); i++) { Ref e = Ref(val[i]); nodes.push_back(e); } } bool MMMaterial::get_initialized() const { return initialized; } void MMMaterial::set_initialized(const bool val) { initialized = val; } bool MMMaterial::get_rendering() const { return rendering; } void MMMaterial::set_rendering(const bool val) { rendering = val; } bool MMMaterial::get_queued_render() const { return queued_render; } void MMMaterial::set_queued_render(const bool val) { queued_render = val; } void MMMaterial::initialize() { if (!initialized) { initialized = true; job->setup(this, "_thread_func"); for (int i = 0; i < nodes.size(); ++i) { Ref n = nodes[i]; n->init_properties(); n->connect("changed", this, "on_node_changed"); } } } void MMMaterial::add_node(const Ref &node) { nodes.push_back(node); Ref n = node; n->connect("changed", this, "on_node_changed"); emit_changed(); } void MMMaterial::remove_node(const Ref &node) { if (!node.is_valid()) { return; } for (int i = 0; i < node->output_properties.size(); ++i) { Ref op = node->output_properties[i]; for (int j = 0; j < nodes.size(); ++j) { Ref n = nodes[j]; if (n.is_valid()) { for (int k = 0; k < n->input_properties.size(); ++k) { Ref ip = n->input_properties[k]; if (ip->get_input_property() == op) { ip->set_input_property(Ref()); } } } } } nodes.erase(node); Ref nn = node; nn->disconnect("changed", this, "on_node_changed"); emit_changed(); } void MMMaterial::render() { initialize(); if (rendering) { queued_render = true; return; } if (USE_THREADS) { render_threaded(); } else { render_non_threaded(); } } void MMMaterial::render_non_threaded() { bool did_render = true; Ref self = Ref(this); while (did_render) { did_render = false; for (int i = 0; i < nodes.size(); ++i) { Ref n = nodes[i]; if (n.is_valid() && n->render(self)) { did_render = true; } } } } void MMMaterial::render_threaded() { job->set_cancelled(false); if (!ThreadPool::get_singleton()->has_job(job)) { ThreadPool::get_singleton()->add_job(job); } } void MMMaterial::_thread_func() { if (job->get_cancelled()) { rendering = false; return; } rendering = true; job->set_cancelled(false); bool did_render = true; Ref self = Ref(this); while (did_render) { did_render = false; for (int i = 0; i < nodes.size(); ++i) { Ref n = nodes[i]; if (n.is_valid() && n->render(self)) { did_render = true; } if (job->get_cancelled()) { rendering = false; return; } } } rendering = false; if (queued_render) { queued_render = false; _thread_func(); } } void MMMaterial::cancel_render_and_wait() { if (rendering) { ThreadPool::get_singleton()->cancel_job_wait(job); job->set_cancelled(false); } } void MMMaterial::on_node_changed() { emit_changed(); call_deferred("render"); } MMMaterial::MMMaterial() { USE_THREADS = true; image_size = Vector2(128, 128); initialized = false; rendering = false; queued_render = false; job.instance(); } MMMaterial::~MMMaterial() { } void MMMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("get_image_size"), &MMMaterial::get_image_size); ClassDB::bind_method(D_METHOD("set_image_size", "value"), &MMMaterial::set_image_size); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size"), "set_image_size", "get_image_size"); ClassDB::bind_method(D_METHOD("get_nodes"), &MMMaterial::get_nodes); ClassDB::bind_method(D_METHOD("set_nodes", "value"), &MMMaterial::set_nodes); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "nodes", PROPERTY_HINT_NONE, "17/17:MMNode", PROPERTY_USAGE_DEFAULT, "MMNode"), "set_nodes", "get_nodes"); ClassDB::bind_method(D_METHOD("get_initialized"), &MMMaterial::get_initialized); ClassDB::bind_method(D_METHOD("set_initialized", "value"), &MMMaterial::set_initialized); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", 0), "set_initialized", "get_initialized"); ClassDB::bind_method(D_METHOD("get_rendering"), &MMMaterial::get_rendering); ClassDB::bind_method(D_METHOD("set_rendering", "value"), &MMMaterial::set_rendering); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rendering", PROPERTY_HINT_NONE, "", 0), "set_rendering", "get_rendering"); ClassDB::bind_method(D_METHOD("get_queued_render"), &MMMaterial::get_queued_render); ClassDB::bind_method(D_METHOD("set_queued_render", "value"), &MMMaterial::set_queued_render); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "queued_render", PROPERTY_HINT_NONE, "", 0), "set_queued_render", "get_queued_render"); ClassDB::bind_method(D_METHOD("initialize"), &MMMaterial::initialize); ClassDB::bind_method(D_METHOD("add_node", "node"), &MMMaterial::add_node); ClassDB::bind_method(D_METHOD("remove_node", "node"), &MMMaterial::remove_node); ClassDB::bind_method(D_METHOD("render"), &MMMaterial::render); ClassDB::bind_method(D_METHOD("render_non_threaded"), &MMMaterial::render_non_threaded); ClassDB::bind_method(D_METHOD("render_threaded"), &MMMaterial::render_threaded); ClassDB::bind_method(D_METHOD("_thread_func"), &MMMaterial::_thread_func); ClassDB::bind_method(D_METHOD("cancel_render_and_wait"), &MMMaterial::cancel_render_and_wait); ClassDB::bind_method(D_METHOD("on_node_changed"), &MMMaterial::on_node_changed); }