/*************************************************************************/
/*  fast_quadratic_mesh_simplifier.cpp                                   */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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#include "fast_quadratic_mesh_simplifier.h"

int FastQuadraticMeshSimplifier::get_max_iteration_count() const {
	return simplify._max_iteration_count;
}
void FastQuadraticMeshSimplifier::set_max_iteration_count(const int value) {
	simplify._max_iteration_count = value;
}

int FastQuadraticMeshSimplifier::get_max_lossless_iteration_count() const {
	return simplify._max_lossless_iteration_count;
}
void FastQuadraticMeshSimplifier::set_max_lossless_iteration_count(const int value) {
	simplify._max_lossless_iteration_count = value;
}

bool FastQuadraticMeshSimplifier::get_enable_smart_link() const {
	return simplify._enable_smart_link;
}
void FastQuadraticMeshSimplifier::set_enable_smart_link(const bool value) {
	simplify._enable_smart_link = value;
}

bool FastQuadraticMeshSimplifier::get_preserve_border_edges() const {
	return simplify._preserve_border_dges;
}
void FastQuadraticMeshSimplifier::set_preserve_border_edges(const bool value) {
	simplify._preserve_border_dges = value;
}

bool FastQuadraticMeshSimplifier::get_preserve_uv_seam_edges() const {
	return simplify._preserve_uv_seam_edges;
}
void FastQuadraticMeshSimplifier::set_preserve_uv_seam_edges(const bool value) {
	simplify._preserve_uv_seam_edges = value;
}

bool FastQuadraticMeshSimplifier::get_preserve_uv_foldover_edges() const {
	return simplify._preserve_uv_foldover_edges;
}
void FastQuadraticMeshSimplifier::set_preserve_uv_foldover_edges(const bool value) {
	simplify._preserve_uv_foldover_edges = value;
}

int FastQuadraticMeshSimplifier::get_format() const {
	return simplify._format;
}
void FastQuadraticMeshSimplifier::set_format(const int value) {
	simplify._format = value;
}

void FastQuadraticMeshSimplifier::initialize(const Array &arrays) {
	simplify.initialize(arrays);
}

Array FastQuadraticMeshSimplifier::get_arrays() {
	return simplify.get_arrays();
}

void FastQuadraticMeshSimplifier::simplify_mesh(int target_count, double aggressiveness, bool verbose) {
	simplify.simplify_mesh(target_count, aggressiveness, verbose);
}

void FastQuadraticMeshSimplifier::simplify_mesh_lossless(bool verbose) {
	simplify.simplify_mesh_lossless(verbose);
}

FastQuadraticMeshSimplifier::FastQuadraticMeshSimplifier() {
}

FastQuadraticMeshSimplifier::~FastQuadraticMeshSimplifier() {
}

void FastQuadraticMeshSimplifier::_bind_methods() {
	ClassDB::bind_method(D_METHOD("initialize", "arrays"), &FastQuadraticMeshSimplifier::initialize);
	ClassDB::bind_method(D_METHOD("get_arrays"), &FastQuadraticMeshSimplifier::get_arrays);
	ClassDB::bind_method(D_METHOD("simplify_mesh", "target_count", "aggressiveness", "verbose"), &FastQuadraticMeshSimplifier::simplify_mesh, DEFVAL(7), DEFVAL(false));
	ClassDB::bind_method(D_METHOD("simplify_mesh_lossless", "verbose"), &FastQuadraticMeshSimplifier::simplify_mesh_lossless, DEFVAL(false));

	ClassDB::bind_method(D_METHOD("get_max_iteration_count"), &FastQuadraticMeshSimplifier::get_max_iteration_count);
	ClassDB::bind_method(D_METHOD("set_max_iteration_count", "value"), &FastQuadraticMeshSimplifier::set_max_iteration_count);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "max_iteration_count"), "set_max_iteration_count", "get_max_iteration_count");

	ClassDB::bind_method(D_METHOD("get_max_lossless_iteration_count"), &FastQuadraticMeshSimplifier::get_max_lossless_iteration_count);
	ClassDB::bind_method(D_METHOD("set_max_lossless_iteration_count", "value"), &FastQuadraticMeshSimplifier::set_max_lossless_iteration_count);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "max_lossless_iteration_count"), "set_max_lossless_iteration_count", "get_max_lossless_iteration_count");

	ClassDB::bind_method(D_METHOD("get_enable_smart_link"), &FastQuadraticMeshSimplifier::get_enable_smart_link);
	ClassDB::bind_method(D_METHOD("set_enable_smart_link", "value"), &FastQuadraticMeshSimplifier::set_enable_smart_link);
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_smart_link"), "set_enable_smart_link", "get_enable_smart_link");

	ClassDB::bind_method(D_METHOD("get_preserve_border_edges"), &FastQuadraticMeshSimplifier::get_preserve_border_edges);
	ClassDB::bind_method(D_METHOD("set_preserve_border_edges", "value"), &FastQuadraticMeshSimplifier::set_preserve_border_edges);
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "preserve_border_edges"), "set_preserve_border_edges", "get_preserve_border_edges");

	ClassDB::bind_method(D_METHOD("get_preserve_uv_seam_edges"), &FastQuadraticMeshSimplifier::get_preserve_uv_seam_edges);
	ClassDB::bind_method(D_METHOD("set_preserve_uv_seam_edges", "value"), &FastQuadraticMeshSimplifier::set_preserve_uv_seam_edges);
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "preserve_uv_seam_edges"), "set_preserve_uv_seam_edges", "get_preserve_uv_seam_edges");

	ClassDB::bind_method(D_METHOD("get_preserve_uv_foldover_edges"), &FastQuadraticMeshSimplifier::get_preserve_uv_foldover_edges);
	ClassDB::bind_method(D_METHOD("set_preserve_uv_foldover_edges", "value"), &FastQuadraticMeshSimplifier::set_preserve_uv_foldover_edges);
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "preserve_uv_foldover_edges"), "set_preserve_uv_foldover_edges", "get_preserve_uv_foldover_edges");

	ClassDB::bind_method(D_METHOD("get_format"), &FastQuadraticMeshSimplifier::get_format);
	ClassDB::bind_method(D_METHOD("set_format", "value"), &FastQuadraticMeshSimplifier::set_format);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "format"), "set_format", "get_format");
}