#!/usr/bin/env python

Import("env")

# Thirdparty code

thirdparty_obj = []

thirdparty_sources = "#thirdparty/misc/mikktspace.c"

env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.scene_sources += thirdparty_obj

# Pandemonium source files

scene_obj = []
env.add_source_files(scene_obj, "*.cpp")

# 2d shapes
shapes_2d_obj = []
env.add_source_files(shapes_2d_obj, "shapes_2d/*.cpp")

for o in shapes_2d_obj:
    scene_obj.append(o)

# 3d shapes
shapes_3d_obj = []
env.add_source_files(shapes_3d_obj, "shapes/*.cpp")

for o in shapes_3d_obj:
    scene_obj.append(o)

# 2d navigation
navigation_2d_obj = []
env.add_source_files(navigation_2d_obj, "navigation_2d/*.cpp")

for o in navigation_2d_obj:
    scene_obj.append(o)

# 3d navigation
navigation_obj = []
env.add_source_files(navigation_obj, "navigation/*.cpp")

for o in navigation_obj:
    scene_obj.append(o)

# font
font_obj = []
env.add_source_files(font_obj, "font/*.cpp")

for o in font_obj:
    scene_obj.append(o)

# material
material_obj = []
env.add_source_files(material_obj, "material/*.cpp")

for o in material_obj:
    scene_obj.append(o)

env.scene_sources += scene_obj

# mesh
mesh_obj = []
env.add_source_files(mesh_obj, "mesh/*.cpp")

for o in mesh_obj:
    scene_obj.append(o)

env.scene_sources += scene_obj

# Needed to force rebuilding the scene files when the thirdparty code is updated.
env.Depends(scene_obj, thirdparty_obj)

SConscript("default_theme/SCsub")